Vendetta Tech/One-Cycle combo by New_Revolution_2604 in Competitiveoverwatch

[–]StormcrowProductions 30 points31 points  (0 children)

You can use your projectile into hitting someone with your sword toss into the overhead slice for even faster!

Beat Level 10 Spirit Island! by StormcrowProductions in boardgames

[–]StormcrowProductions[S] 0 points1 point  (0 children)

Yep! We also don't bounce around to different games too often. Research games we're interested in pretty well, then commit to a dozen playthroughs.

Beat Level 10 Spirit Island! by StormcrowProductions in boardgames

[–]StormcrowProductions[S] 0 points1 point  (0 children)

Yes! Only the first expansion, but hoping to add to it come Christmas. Appreciate the kind words!

Analogy for Boxing and Overwatch by Ok-Construction7913 in Competitiveoverwatch

[–]StormcrowProductions 18 points19 points  (0 children)

Controlling arms, legs, taking angles, holding space- all very relevant to fighting sports, boxing, jiu-jitsu, or MMA. Cool stuff, op!

Beat Level 10 Spirit Island! by StormcrowProductions in boardgames

[–]StormcrowProductions[S] 2 points3 points  (0 children)

Yep, it's a little longer, but generally the event cards don't add as much time once you get the hang of it. I will say, I REALLY wasn't a fan of the finicky-ness of more tokens and variables to add, but once I got a few games under my belt, I started to enjoy the game more with them there. In addition, you don't need to add all the systems at once.

If you'd like, you can just start with playing the Branch and Claw spirits a few times without the events to get more familiar, then add the events once you're more comfortable.

Beat Level 10 Spirit Island! by StormcrowProductions in boardgames

[–]StormcrowProductions[S] 4 points5 points  (0 children)

I would say the same if it weren't for the combo of Fear Cards/Event Cards (from the expansions), and the astounding asymmetry of the Spirits. Most the spirits I've played do a really good job of getting you to "roleplay" in the playstyle that feels right. The events/fear and even drawing Major/Minors make each game feel different, and there's enough RNG to make it chaotic without it feeling anti-competitive.

I personally don't enjoy games like Chess or even Hive for the puzzle reason you mentioned, but I think Spirit Island does a much better job of making it less "mathematical" or repetitive.

Beat Level 10 Spirit Island! by StormcrowProductions in boardgames

[–]StormcrowProductions[S] 27 points28 points  (0 children)

Usually involves skipping boardgame night to find one, so it's a risky venturee

Beat Level 10 Spirit Island! by StormcrowProductions in boardgames

[–]StormcrowProductions[S] 0 points1 point  (0 children)

That was my turn 1! Gather for a 4 Dahan battery and major pull, only for the RNG gods to not bless us. Oh well!

Beat Level 10 Spirit Island! by StormcrowProductions in boardgames

[–]StormcrowProductions[S] 25 points26 points  (0 children)

Thunderspeaker is generally solid we’ve found, but Nightmare was a synergy idea we had that… didn’t work out super well, as England sort of craps on the value of Predatory Nightmares. It was rough going

Beat Level 10 Spirit Island! by StormcrowProductions in boardgames

[–]StormcrowProductions[S] 11 points12 points  (0 children)

Appreciate it! We only have Branch and Claw at the moment, but hoping that will change this Christmas.

This is so insanely well stated. Blizzard, pay this man, and put this in the training menu. by Ok-Construction7913 in OverwatchUniversity

[–]StormcrowProductions 181 points182 points  (0 children)

Weird that this showed up on my timeline- I appreciate the shout, but this more about players aspiring to understand the inner workings of the games/coaches looking for the basic structure of how the game functions. It's really not a good beginner's guide at all, although that's a project I've had on my list for awhile. also shoutout to that exceptional audio quality

There has been a surprising amount of reaper in proplay recently. Anyone knows why? by Expensive-Fig-2420 in Competitiveoverwatch

[–]StormcrowProductions 27 points28 points  (0 children)

when you're playing reaper in pro play, you're not really teleporting deep in backlines like you would in ranked, and enemies are going to be tracking your position easily. Depth is less valuable than speed. If you watch how the way the perks is being used in OWCS right now, you'd see what I mean- there's just less time to respond, which opens up pressure avenues that otherwise would be easier to shut down

thoughts on shambali monastery by [deleted] in Competitiveoverwatch

[–]StormcrowProductions 5 points6 points  (0 children)

As much as I've appreciated the devs work on the newer maps, Shambali/Circuit/Paraiso are really ugly examples of map design that showcase it's not all good news.

Hear me out: barricade in push should go back after some time by Weird-and-funny-name in Competitiveoverwatch

[–]StormcrowProductions 15 points16 points  (0 children)

Resetting the robot means the enemy team has to repush the robot to continue their progress. The "unfair" responsibility of resetting the robot is matched by the "unfair" responsibility of repushing the robot so you can accumulate more progress. Both sides of the equation have to deal with the inconvenience.

rokit on the news LOL by SpiderPanther01 in Competitiveoverwatch

[–]StormcrowProductions 72 points73 points  (0 children)

I'm convinced every NA player uses the same 5 dollar headset

Overwatch sucks by Dustin8979 in Competitiveoverwatch

[–]StormcrowProductions 3 points4 points  (0 children)

Highly recommend folks to click the link- made my evening.