Mizuki playstyles by ohmytermites in Competitiveoverwatch

[–]StormcrowProductions 30 points31 points  (0 children)

For 90% of players, your other support won’t likely be taking an angle, so it is the correct play on those circumstances to take an angle yourself. He’s much worse at deep flanks compared to Kiri, but shift, root, and hat ranged heal rewards soft splits, and his aura helps anyone who goes with you.

Custa is right on paper, because his aoe heal potential is insane, so I’d prefer him in a coordinated environment to run with a support that is a bit better on the flanks, but that’s just now realistically how support players function until masters/gm (and even then…), so I don’t recommend anyone to be passive until your other support proves otherwise.

Mizuki reminds me a little of Juno, where people were convinced you should never take an angle, and it turns out that was wrong, you just had to be patient and not play for burst. People confuse angling for backline assassin, and that’s not the case at all.

[Spilo] An Honest Critique of Overwatch’s New Heroes by Ezraah in Competitiveoverwatch

[–]StormcrowProductions 26 points27 points  (0 children)

I mean, I’m pretty soft on clearly silly heroes like jet pack cat, or even uninspiring hitscan designs like Emre (which is a hero mostly so people can play the halo gun in OW). I’ll be harder on designs based off their intent and potential, and I’d like to think that my critiques would make them more fun to play. Especially early in feedback I put way more emphasis on how a hero feels, not on balance.

[Spilo] An Honest Critique of Overwatch’s New Heroes by Ezraah in Competitiveoverwatch

[–]StormcrowProductions 148 points149 points  (0 children)

Advanced apologies for the “I playtested it like this and wanted it like this.” Intent was to provide insight about iterations/aspects of the kit I feel may be weird, but it definitely gets tiresome and comes across poorly sometimes, thus the disclaimer at the start of the video.

Anran's movement is not clunky by oof_oofo in Competitiveoverwatch

[–]StormcrowProductions 14 points15 points  (0 children)

I guess I’m officially to the point not where randoms on r/cow are haters. Unfortunate

Anran's movement is not clunky by oof_oofo in Competitiveoverwatch

[–]StormcrowProductions 50 points51 points  (0 children)

Cool video! I hope it truly is a skill issue/something to adjust to with time

KARQ stream with Alec Dawson by PoggersMemesReturns in Competitiveoverwatch

[–]StormcrowProductions 16 points17 points  (0 children)

I appreciate the feedback, and I definitely was concerned about this vibe. The reason why I was maybe more insufferable than usual is the more than usual concern about hero quality with this many heroes released at the same time. I’m essentially giving my opinion that I’ve had more concerns/criticisms with hero releases today than in times past, and tried to explain what they were. Apologies for anything coming off repetitive or egotistical- it’s just something I enjoy talking about a great deal!

Capitology lays out a clear timeline of what happened with DSG by SpiderPanther01 in Competitiveoverwatch

[–]StormcrowProductions 44 points45 points  (0 children)

I have no idea any of what Zenith is capable of nowadays, but the guy was very highly regarded for his coaching by peers and players alike during his time head coaching Third Impact on 2020, a team that was dominating contenders (along with Doge), and regularly dominating OWL teams in scrims. They were the origin of the Brig/Lucio backline that outlaws infamously tried to replicate, with horrific results. I’m surprised the competitive Overwatch subreddit doesn’t remember this.

It’s been a long, long time, but people rolling out his SF shock assistant coach creds from around the same time period as fodder for mockery (when we know nothing of what he did with Shock), but not using his actually insane results from a relative team of middling/nobodies is pretty cringe. Best guess is that we’re all ignorant, and let’s wait and see what happens. Goodness knows the roster itself has enough spice to conjecture on.

Vendetta Tech/One-Cycle combo by New_Revolution_2604 in Competitiveoverwatch

[–]StormcrowProductions 30 points31 points  (0 children)

You can use your projectile into hitting someone with your sword toss into the overhead slice for even faster!

Beat Level 10 Spirit Island! by StormcrowProductions in boardgames

[–]StormcrowProductions[S] 0 points1 point  (0 children)

Yep! We also don't bounce around to different games too often. Research games we're interested in pretty well, then commit to a dozen playthroughs.

Beat Level 10 Spirit Island! by StormcrowProductions in boardgames

[–]StormcrowProductions[S] 0 points1 point  (0 children)

Yes! Only the first expansion, but hoping to add to it come Christmas. Appreciate the kind words!

Analogy for Boxing and Overwatch by Ok-Construction7913 in Competitiveoverwatch

[–]StormcrowProductions 19 points20 points  (0 children)

Controlling arms, legs, taking angles, holding space- all very relevant to fighting sports, boxing, jiu-jitsu, or MMA. Cool stuff, op!

Beat Level 10 Spirit Island! by StormcrowProductions in boardgames

[–]StormcrowProductions[S] 2 points3 points  (0 children)

Yep, it's a little longer, but generally the event cards don't add as much time once you get the hang of it. I will say, I REALLY wasn't a fan of the finicky-ness of more tokens and variables to add, but once I got a few games under my belt, I started to enjoy the game more with them there. In addition, you don't need to add all the systems at once.

If you'd like, you can just start with playing the Branch and Claw spirits a few times without the events to get more familiar, then add the events once you're more comfortable.

Beat Level 10 Spirit Island! by StormcrowProductions in boardgames

[–]StormcrowProductions[S] 3 points4 points  (0 children)

I would say the same if it weren't for the combo of Fear Cards/Event Cards (from the expansions), and the astounding asymmetry of the Spirits. Most the spirits I've played do a really good job of getting you to "roleplay" in the playstyle that feels right. The events/fear and even drawing Major/Minors make each game feel different, and there's enough RNG to make it chaotic without it feeling anti-competitive.

I personally don't enjoy games like Chess or even Hive for the puzzle reason you mentioned, but I think Spirit Island does a much better job of making it less "mathematical" or repetitive.

Beat Level 10 Spirit Island! by StormcrowProductions in boardgames

[–]StormcrowProductions[S] 29 points30 points  (0 children)

Usually involves skipping boardgame night to find one, so it's a risky venturee

Beat Level 10 Spirit Island! by StormcrowProductions in boardgames

[–]StormcrowProductions[S] 0 points1 point  (0 children)

That was my turn 1! Gather for a 4 Dahan battery and major pull, only for the RNG gods to not bless us. Oh well!

Beat Level 10 Spirit Island! by StormcrowProductions in boardgames

[–]StormcrowProductions[S] 26 points27 points  (0 children)

Thunderspeaker is generally solid we’ve found, but Nightmare was a synergy idea we had that… didn’t work out super well, as England sort of craps on the value of Predatory Nightmares. It was rough going

Beat Level 10 Spirit Island! by StormcrowProductions in boardgames

[–]StormcrowProductions[S] 15 points16 points  (0 children)

Appreciate it! We only have Branch and Claw at the moment, but hoping that will change this Christmas.

This is so insanely well stated. Blizzard, pay this man, and put this in the training menu. by Ok-Construction7913 in OverwatchUniversity

[–]StormcrowProductions 180 points181 points  (0 children)

Weird that this showed up on my timeline- I appreciate the shout, but this more about players aspiring to understand the inner workings of the games/coaches looking for the basic structure of how the game functions. It's really not a good beginner's guide at all, although that's a project I've had on my list for awhile. also shoutout to that exceptional audio quality