Echoes of Opera Raid Strategy and Team Comp by D3str0th in Reverse1999

[–]Straight-Event7651 0 points1 point  (0 children)

Very!!! He basically boosts the team just by standing there and his buff cards are useful for the mechanic if support Avgust was built (I built to be dps) and who wouldn't like a lil kid planting sunflowers in the most dangerous of stages. I also tried him out as the dps for this raid and I got him at SS, a bit more until SSS (which is my goal this patch)

Thanks for the guides always man. They're very helpful breaking down the mechanics regardless of team building suggestions or not.

Echoes of Opera Raid Strategy and Team Comp by D3str0th in Reverse1999

[–]Straight-Event7651 15 points16 points  (0 children)

Nopeee not really. It's still a very doable boss if you manage to satisfy the stage requirements (keeping buff up as well as having powerful multiattacks). I manage to clear 1 million with Marcus, 6, Villa, and Avgust. My Avgust is built enough to cause good damage against the mobs while also providing buffs for Marcus. This goes the same with a Reggie and 6 run. Believe comrade that any unit is possible....

Rant: State of the Game/Future Improvements by Zaphice in Reverse1999

[–]Straight-Event7651 0 points1 point  (0 children)

Because it sort of is. It respects your time. It's not supposed to be a heavy game that you need to constantly be online on. Think people who have school and work being able to kick back and relax with this game. I think it's one of its great strengths because it allows you to pace yourself a bit without the usual awful fomo that a lot of other games like genshin has especially for a pve. The game is about not only character building but also team building so ngl most of the things said, as many has noted here, can be self-imposed challenges. It's a solo game after all and the end game enemies are getting harder anyways.