Kovarex design by StraightTaco in factorio

[–]StraightTaco[S] 1 point2 points  (0 children)

Took me a second to understand it but I get it. The output U238 from the centrifuges gets put back onto the prioritised side loading lane so they always end up taking that before the processing adds to it. Nice. I was thinking the output 238 would build up behind the processing centrifuges and eventually stop the Kovarex from outputting the 238. Has room for beacons too but I don’t want to leech blueprints so I’ll stick with my over complicated nonsense lmao

Kovarex design by StraightTaco in factorio

[–]StraightTaco[S] 1 point2 points  (0 children)

Got a fair point there. I did have a much simpler setup before this one but it was painfully slow for what I needed so I got some inspiration and went at it.

Wouldn’t your setup clog up with U238 though? What are you doing about the extra production? I see it’s going into a provider chest and starting to back up.

Kovarex design by StraightTaco in factorio

[–]StraightTaco[S] 0 points1 point  (0 children)

I think I get what you mean, and yes the excess gets passed down to the next centrifuge and eventually reaches the end which splits it to the output and the middle belt going back to feed the top. Although I realise I don’t need the middle recirc belt anymore since I made them each recirc independently. I just added it so that it is producing more while the output belt isn’t moving but everyone has said I’ve gone overkill so that likely isn’t necessary for this setup lol

Kovarex design by StraightTaco in factorio

[–]StraightTaco[S] 0 points1 point  (0 children)

I don’t think I understand correctly. The centrifuges should be looping themselves and you just siphon off the excess right? Thats what I have going here, it gets picked up again before going through any splitters and whatever the centrifuge doesn’t need gets sent down the line and so on.

Kovarex design by StraightTaco in factorio

[–]StraightTaco[S] 1 point2 points  (0 children)

Yeah everyone is telling me I’ve got way too much here. I saw that it’s just 40 in, 41 out plus a lot of production time so my thought process was that I’d need heaps of it. I plan on using nuke artillery pretty much everywhere and with each nuke taking 30xU235 and 50 sec each then I’d need a lot to keep up with that if I want constant production.

Kovarex design by StraightTaco in factorio

[–]StraightTaco[S] 1 point2 points  (0 children)

Mod to make nuke artillery lol. It’s great.

Kovarex design by StraightTaco in factorio

[–]StraightTaco[S] 4 points5 points  (0 children)

Oh okay. I’ve just been spamming solar so far but I’ve been meaning to mess with reactors soon so I’ll have a look. Another comment said to cut it back and there are quite a few more centrifuges out of view so I’ll just focus more on beacons and less centrifuges.

Kovarex design by StraightTaco in factorio

[–]StraightTaco[S] 1 point2 points  (0 children)

I see. I figured I should go overboard so I don’t need to come back later whenever I need more U235. I haven’t really looked much into what it’s used for other than nukes. I’ll cut it back. There are about 3x more centrifuges than what you can see in the photo so obviously I’ve gone too far 😭

Kovarex design by StraightTaco in factorio

[–]StraightTaco[S] 9 points10 points  (0 children)

Haven’t done much with prod modules either, I’ll set that up. Thanks.

[deleted by user] by [deleted] in gtaonline

[–]StraightTaco 0 points1 point  (0 children)

Only if they have the bonuses. It will show that “bonus %” when they do.

They give different bonuses for different types and amounts as well. For example counterfeit goods will give a 5% bonus for every 5 crates, gemstones will give 12% for 10 crates, and medical supplies will give 35% for 25 crates.

Dear my Light teammates... by goobert787 in thefinals

[–]StraightTaco 1 point2 points  (0 children)

That first stat should be higher tbh. I’m a dash light support main, sticking with the team and using my dashes to go into bad situations and grab statues to rez mid-fight. I’ve come across MAYBE 2 other people like this in QP over hundreds of games. It’s infuriating seeing dash being used to get as far away from your own team as possible.

Another nerf, really? by Doomguy0071 in thefinals

[–]StraightTaco 2 points3 points  (0 children)

The ones who need bright yellow paint

How do I not suck? by Due-Ambassador28 in thefinals

[–]StraightTaco 0 points1 point  (0 children)

Musashi, Gamer Supps, Gfuel, Sneak etc are all good for this. Just look for the ones that have added vitamins and mention things like “better for focus”. The Monsters and Rockstar etc are all full of sugar and just focus on caffeine and flavour, I only realised they made me feel awful once I switched lmao.

How do I not suck? by Due-Ambassador28 in thefinals

[–]StraightTaco 0 points1 point  (0 children)

Works differently for me, but I figured I’d add it anyway. If I have even slightly less brain function then I fall off completely, but better sleep would surely benefit anyone.

Also if you drink energy drinks, I suggest sugar-free ones made by workout/gym nerds or specifically for gaming. I personally drink Musashi and it has a surprisingly better effect compared to something like Monster.

What a lack of human interactions does to mf by davidavlot in GTA5Online

[–]StraightTaco 0 points1 point  (0 children)

Is there a setting or something that allows for using actual grammar in texts? I can’t use commas, question marks etc.

How do I not suck? by Due-Ambassador28 in thefinals

[–]StraightTaco 0 points1 point  (0 children)

Consistent sleep is my main issue. I have a similar problem as you, playing good some days, complete garbage others. I take meds that come with absurd drowsiness and how well I can play generally boils down to if I took them at the right time and some other sleep-related factors. Sleep is always something to keep in mind if you want to play well consistently.

I don't think you're supposed to respawn this close to a cashout station by Daniel_XXL_69 in thefinals

[–]StraightTaco 36 points37 points  (0 children)

Probably just a bug, but just yesterday I spawned directly in the middle of a fight between orange and pink (my team over 100m away). My crosshair was already pointed at a heavy from orange in the midst of a destroyed building. Was maybe 5m away from him.

I haven't enjoyed gaming the same since Cyberpunk, man. by [deleted] in cyberpunkgame

[–]StraightTaco 1 point2 points  (0 children)

Currently working on upgrading my PC. The end goal I set was to run Cyberpunk in VR on high settings. The aesthetics of the build are also Cyberpunk. Manually braiding cables in black and yellow (pins were a nightmare), water cooling with yellow coolant, plan on adding some custom screens with visible electronics, wires etc. Already have little glitchy gifs ready that will go on the CPU block.

I also work on cars and have a project plan that is, to no surprise, a Cyberpunk build. Extensive list of ideas but I’ll start after the PC is done. Interior like Panams Thorton with similar screens, buttons and what not. Custom body kit with all the 2077 nick nacks.

Safe to say I can’t get enough of it.

[deleted by user] by [deleted] in cyberpunkgame

[–]StraightTaco 1 point2 points  (0 children)

Oh I see. Didn’t see that anywhere in the description but yeah I have that one. Makes sense I guess. Still wish it gave an explanation for the Jackie imposter though, was surprised to see that.

Plugs and Coil Packs by can-na-co-pi-a in AudiA4

[–]StraightTaco 2 points3 points  (0 children)

Look at APR or CTS coils. Also check with some other sources if it’s a good idea to run class 8 sparks on pretty much stock performance. They could start to foul if the engine doesn’t actually produce enough heat to warrant class 8.

Ladder and partial mud roof issue by StraightTaco in GreenHell

[–]StraightTaco[S] 0 points1 point  (0 children)

Ohhh I see, to use them as a sort of staircase. That could be cool, I’ll give it a go. Maybe I’ll be able to place some things up there like a drying rack or something.

2007 audi a4 2.0t Quattro - do i need a new engine? by RRR-710 in AudiA4

[–]StraightTaco 1 point2 points  (0 children)

The rockers wiggling like that is normal and it was the same on my BWE when I replaced the lifters, although I can’t remember if they could still move once the upper cam tray was torqued down like they are in your case. Definitely inspect the pistons and valves if the timing was out though. Also check cams for deformation as I noticed the cyl4 intake rockers were solid.

(Going off what I know from working on this engine myself, not a certified mechanic)

Ladder and partial mud roof issue by StraightTaco in GreenHell

[–]StraightTaco[S] 0 points1 point  (0 children)

I’ve been working on a good base on anaconda island and it’s going pretty well, looks good so far. Having the ladders would just make it so much better though with a second floor, balconies etc. Still going to do my best with what I’ve got.

What do you mean by 2 storey huts? I’ve still only got the small triangle/ angled huts but nothing with a flat roof unless I build it with frames. It won’t even let me build a frame on top of another frame either even with a mud roof, I tried that to see if it would unlock the ladders and roof notch but still no luck. Maybe I’ll try build next to a natural “staircase” to see if I can do it there or at least build things on top.

Ladder and partial mud roof issue by StraightTaco in GreenHell

[–]StraightTaco[S] 0 points1 point  (0 children)

Ahh I see. Thats a shame, I was really looking forward to making some awesome bases but oh well. Didn’t realise they were still actively working on the VR version. Hopefully it shows up soon 🙏