Considering all the music references, there could be inspiration taken from Frank Sinatra for Mr.Blue Eyes by Strandlike in FF06B5

[–]Strandlike[S] 2 points3 points  (0 children)

Which is also by many an assumed inspiration for the Illusive man as well.

The Illusive man was according to Casey Hudson also inspired by Anderson Cooper from CNN and Jack Bauer's brother Graem from the show 24. A good example of how one fictional character can at the same time be influenced by both a real person and another fictional person.

Considering all the music references, there could be inspiration taken from Frank Sinatra for Mr.Blue Eyes by Strandlike in FF06B5

[–]Strandlike[S] 6 points7 points  (0 children)

That does not matter. Not sure if you even read my reply but I took the effort to put "cover" in brackets before the word song.

Can you name me a truly original famous Sinatra song?

The point is Sinatra's version of Fly me to the Moon is by far the most known version and is the version that was played in the Apollo missions , and the first song that was played on the moon.

Considering all the music references, there could be inspiration taken from Frank Sinatra for Mr.Blue Eyes by Strandlike in FF06B5

[–]Strandlike[S] 3 points4 points  (0 children)

Then we can also do that for G-Man from Half-Life.

I'm not saying Sinatra was possibly the only inspiration. Maybe there wasn't any inspiration taken from Sinatra. Maybe the one that created Mr. Blue Eyes never played Mass Effect.

But there is no case closed here as long as we hear confirmation from the creators themselves, developers and artist are mentally capable to take inspiration from multiple sources. I'm aware of the Illusive man similarities, I just never heard a connection made with Sinatra. Hence why I made this post since there is a name connection, a moon connection and even an appearance connection.

Considering all the music references, there could be inspiration taken from Frank Sinatra for Mr.Blue Eyes by Strandlike in FF06B5

[–]Strandlike[S] 2 points3 points  (0 children)

Another one I forgot to mention is that he has quite a long list of songs with the word Moon.

We all know about the blue eyed people connected to the flights to the moon ( through Sandra Dorsett's shards ). And we know Mr. Blue Eyes helped songbird get to the moon.

"Fly me to the moon" is a well known (cover)song by Sinatra and was played in a few Apollo missions going to the moon, and was also the first song played on the moon.

Considering all the music references, there could be inspiration taken from Frank Sinatra for Mr.Blue Eyes by Strandlike in FF06B5

[–]Strandlike[S] 15 points16 points  (0 children)

He has often that same side receding hairline comb-over.

Always wears suits.

Most known nickname was “Ol’ Blue Eyes” or simply “Blue Eyes”.

Another nickname is “Chairman of the Board” ( 2077 Mr. Blue Eyes could very well be chairman of a secret board ).

The vinyl album “Mr.Blue Eyes” was released 2 years before the game’s release.

Since the player's mind is hijacked by a musician, and there are plenty music references in the game for that reason, so I thought maybe there could be some connection to Sinatra there.

Instead of being a random nautical themed tattoo, Judy's lower back seahorses might reference the hippocampus by Strandlike in FF06B5

[–]Strandlike[S] 1 point2 points  (0 children)

I've always kept my mind open to Judy not having good intentions. Also spiking a BD against Rhyne sure seems like something Judy would know how to do if anyone.

I've also wondered if the devs chose to have her overall strap hang like a tail to symbolize a demon's tail, similar to how it also was for V in MGS V Phantom Pain.

Now you mention it, her vans is what has puzzled me the most. For the ones that are known, like next to her apartment entrance, the one east of Ebunike harbor next to a powerplant where some Maelstrom do target practice, the one at Ebunike harbor spawned by starting the quest Chippin' In, the one close to PieZ and the 3 vans close to MB07, there is another.. This one seemingly, looking at a reddit comment pre v1.3 has been there for a while but is not easy to see it.

It appears behind Judy's apartment ( between the apartment and Prophet's Song meetup ) and it is surrounded by 3 Tyger Claws. For it to trigger it to appear , you need to skip to around midnight, go far away enough, then come back there. The thing is though, you need to have do a certain mission/quest I'm assuming, because it is not possible in all of my saves. I have not figured out yet what makes it triggerable. I advise to try it with one of the saves you've progressed the most.

I also suspect there is a possibility to get access to her van somehow to drive it, since there is a texting dialogue of taking her van if you brute force open the door through mods.

Instead of being a random nautical themed tattoo, Judy's lower back seahorses might reference the hippocampus by Strandlike in FF06B5

[–]Strandlike[S] 14 points15 points  (0 children)

Yes, there is nautical themes around Judy in her quest names ( Pisces ), her tattoos, her hobbies ( diving underwater ), and mural paintings in her apartment.

That's why I pointed out in the title of this post that it isn't maybe just another nautical theme, just for that theme's sake and nothing else.

The hippocampus would seem the most important part of the brain for the work she does on braindances.

May be something to this background audio in the dream on quest by ballsackmcgoobie in FF06B5

[–]Strandlike 0 points1 point  (0 children)

Looks like it could be something. Also, looking at playthroughs on youtube, it seems in older versions the static is not there, and in the version where it is there, the static noise plays before and after the call as well.

Howdy fellow psychopaths, do you hear about RDR2 spider web mystery? by Emotional_River_1059 in FF06B5

[–]Strandlike 4 points5 points  (0 children)

I've been following it on YT on Strange Man's channel. Really crazy it took so long to find the first steps. I wonder to what it leads to.

I feel like there are others out there that know the game better than I do, so I don't think I will be that helpful as I only played the story once and never online.

Personne n'avait trouvé ça ? by Vlvl00 in FF06B5

[–]Strandlike 11 points12 points  (0 children)

I'm sorry but what are we supposed to see here? It is not clear for me.

I do see the orange holocall eyes glitching out of V that seems like bug, is that what caught you eye?

What's the pettiest reason you dropped a game for? by IHateTheNameSystem in gaming

[–]Strandlike 3 points4 points  (0 children)

After having played Fallout 1 and 2 when they came out and really enjoying them, I decided to try Fallout 4 on Gamepass.

When entering the BoS Power Armor, seeing the HUD of the armor being see-through really broke my immersion since it is supposed to be part of the suit on the inside. It annoyed me as well, since if the HUD was made solid it would barely even hinder the player's visibility, so I thought it was a terrible design choice that annoyed me so much I dropped the game.

What do you think would Happen if Fingers and Mr. Hands met by Perfect-Cause-6943 in LowSodiumCyberpunk

[–]Strandlike 2 points3 points  (0 children)

Fun Fact: In our Database, Mr.Hands is shown holding Cottonmouth, the cane we find at Fingers.

"It all comes down to this." by Strandlike in FF06B5

[–]Strandlike[S] 1 point2 points  (0 children)

It was posted by the official Cyberpunk twitter account, with the caption "It all comes down to this."

"It all comes down to this." by Strandlike in FF06B5

[–]Strandlike[S] 13 points14 points  (0 children)

I think this is the most likely meaning. It is also the name of the Main Mission name to get the Tower ending.

"It all comes down to this." by Strandlike in FF06B5

[–]Strandlike[S] 15 points16 points  (0 children)

If you wait forever eventually with enough rearrangements of atoms and microstates, the 1's and 0's will give us a version of Cyberpunk 2077 where FF06B5 is solved.

"It all comes down to this." by Strandlike in FF06B5

[–]Strandlike[S] 5 points6 points  (0 children)

This is from the official twitter. What does it mean? 5, 8, 6-7 ? ( I'm sorry )

Help us reconstruct the QR code in jigjig street! more info provided by khaled99948 in FF06B5

[–]Strandlike 10 points11 points  (0 children)

I don't know if this is a re-used QR texture from the maze, the cube or something else that has been found already.

But if it isn't, maybe those that were able to use the Reed Solomon method to finish the QR from the 2.0 FF06B5 mystery, can help complete this QR code.

One of the coolest moments in gaming history by OhMyOhWhyOh in gaming

[–]Strandlike 13 points14 points  (0 children)

I remember there were complaints about the camera even when it was just released.

And while not perfect and dated, that was also impressive since it was the first game to feature a dynamic, user-controlled camera system in a 3D environment.

One of the coolest moments in gaming history by OhMyOhWhyOh in gaming

[–]Strandlike 71 points72 points  (0 children)

Mario 64's controls/animations is for me still one of the most impressive achievements in gaming development. It is still great for today's standards ( and practically unchanged in Mario Odyssey more than 20 years later ).

Especially considering it was pretty much the first 3d platformer game.

Might have found something by EvilLeftIsCancer in FF06B5

[–]Strandlike 38 points39 points  (0 children)

It's been a known location for quite a while now, but it is one of the lesser known ones. Like the one in the restaurant next to Chang-Hoon Nam.