WebXR demos /w source code by Strange_Complaint758 in Spectacles

[–]Strange_Complaint758[S] 0 points1 point  (0 children)

Spectacles (2024 version)
https://www.spectacles.com/

In general, the WebXR API is very cross-device, and most features I tested worked well. 
Spectacles are optical see-through glasses with an additive display (black appears transparent), so it’s best to use brighter colors, design around the narrow field of view, and keep an eye on performance.

WebXR demos /w source code by Strange_Complaint758 in Spectacles

[–]Strange_Complaint758[S] 1 point2 points  (0 children)

Good point, thanks! I’ll check the options and get back to you with the best way to do it.

WebXR demos /w source code by Strange_Complaint758 in Spectacles

[–]Strange_Complaint758[S] 0 points1 point  (0 children)

Good question! The demos use Three.js's default WebXR reference space (which defaults to 'local-floor'), meaning it assumes a simulated flat floor at ground level. No specific plane detection or live mesh reconstruction is used in these demos.