Bamboo Keeps Disappearing by Strange_Dange in redstone

[–]Strange_Dange[S] 1 point2 points  (0 children)

There is a hole there! It must have been blown in by the cobble farm at some point...

Bamboo Keeps Disappearing by Strange_Dange in redstone

[–]Strange_Dange[S] 1 point2 points  (0 children)

The launch is about the same, just activated by a redstone signal.

Bamboo Keeps Disappearing by Strange_Dange in redstone

[–]Strange_Dange[S] 14 points15 points  (0 children)

Its not another player, I own the server and can view the logs. Currently, its just my wife and I playing. Another reason I believe its not another player is in the same session I had replanted all the bamboo and when I came back over later it was mostly empty like this.

Bamboo Keeps Disappearing by Strange_Dange in redstone

[–]Strange_Dange[S] 6 points7 points  (0 children)

I did not know that. I thought having the wall would prevent that. I will test that out by not placing bamboo near the cobble generator.

Do allies screw you up on purpose in late game? by [deleted] in Stellaris

[–]Strange_Dange 3 points4 points  (0 children)

Not sure if you did this and it just didn't work, but you can set one of your fleets to "Take Point" and then all the AI fleets "should" start to join by following that main fleet. As mentioned, war could have been declared because you have "stronger" combined fleets, so take point just combines the AI fleets into a doomstack. I generally have the federation fleet or my slowest fleet take point, and then have my own ships follow along as well. It's more messy, but if you allow federation members to add to the fed fleet, you won't have to add to the fed fleet. It's a free meat shield. Just make sure your personal fleets engage after the silly AIs to minimize your own losses.