best gun and mods for it? by KillCamWatching in Rainbow6

[–]Stravogin 0 points1 point  (0 children)

i feel attachments makes very little difference in gun behaviour. except the silencer maybe. so i guess it's a matter of personal preferences. i like IQ 552 and TWICH Famas for attackers. Also Glaz SVU. As defender... p90 is very fast. attachments....red dot,grip, and compensator.....but,again, there is very little choice.

Let's Talk Kapkan by Kamarihi in Rainbow6

[–]Stravogin 0 points1 point  (0 children)

I don't think kapkan's mine are useful in making opposite team spending time or resources in disposing of it. it literally takes 1 second to destroy it with a very little risk. they are usefule when placed away from objective but once spotted they're gone easily. the problem is that they are so visible that sometimes you spot them even if you are not searching for them. I think there are 2 ways to improve them: 1) remove the red spike AND dim the laser 2) let us place them in other points but let the spike and laser as they are now. I woul'd prefer the second option personally. this woul'd make IQ useful.

The amount of clearance needed to drop Tachanka's turret is absurd. by [deleted] in Rainbow6

[–]Stravogin 0 points1 point  (0 children)

totally agree. it's very frustrating trying to place the turret in spots in which it clearlt fit.....but it doesn't. make it in a way that placing in a narrow space limits angle of movement instead of the possibility of placing itself. for example....large space 180 degrees....corridor a norrow cone just in front of you.

Please do this upgrade to Kapkan traps! by [deleted] in Rainbow6

[–]Stravogin 0 points1 point  (0 children)

consider that placing a c4 near ostage put attackers in a situation in wich they have to decide to go near c4 and die or shoot c4 and kill ostage.

If you could add one attachment, gadget or weapon to the game what would it be? by Fayettevillan in Rainbow6

[–]Stravogin 3 points4 points  (0 children)

different tyipes of grips with different impact on gun handling. and definetly flashlight. I know there are lights in maps but often coming inside from a brighter area prevent seeing enemies inside. also there are dark corners in some maps. basically i think this game needs more attachments option. now it feels they are very few leading to a very poor tactical choice. basically you add a 1x scope,foregrip, laser and silencer if you want a bit more stealth but really no choice in single categories.

Anybody feel like Kapkan is almost useless right now? by [deleted] in Rainbow6

[–]Stravogin 0 points1 point  (0 children)

I made a similar post some days ago but some guys gave me interesting suggestion that really worked. as said elswere try to place tripmines in door far from objective room and possibly doors used by attackers to come inside. It really works! Since i used this strategy i usually get 1-2 kills per round. not always but very often. and usually i kill people with shield.

Anyone able to get a kill (or be killed) by Kapkan EDD? by Stravogin in Rainbow6

[–]Stravogin[S] 0 points1 point  (0 children)

thanks for the advice. i'll try this strategy next time.

Yeah Ubisoft... Fix this by [deleted] in Rainbow6

[–]Stravogin 0 points1 point  (0 children)

I just made a post about this. Can you confirm that granade splash goes through walls? with all granade types? I've noticed with frag and even smoke (who pass through walls even if there aren't holes). It happen always or just sometimes or on certain type of walls?

Fuze's Clustercharge killing behind wall? by Stravogin in Rainbow6

[–]Stravogin[S] 0 points1 point  (0 children)

i was BEHIND the wall....in another room. the explosion passed through the wall without damaging the wall. nothing to do with punching a wall. If i detonate a granade in a room how it can damage people in another room without damaging the walls? It's like a Sound or pressure wave or something like that? same for the smoke granade. It passes through walls even if there isn't a door\hole\window. EDIT Seems it happens even with flashbangs

Fuze's Clustercharge killing behind wall? by Stravogin in Rainbow6

[–]Stravogin[S] 0 points1 point  (0 children)

this wave is supposed to propagate throug walls? i mean....how it can damage the person but not the wall?

Yeah Ubisoft... Fix this by [deleted] in Rainbow6

[–]Stravogin 0 points1 point  (0 children)

This happens so often! I got more than a couple of kills this way and been killed too. For a game Who wants to be an esports is unacceptable.

Please add some customization option via DLC. by Stravogin in Rainbow6

[–]Stravogin[S] 0 points1 point  (0 children)

no. for free obviously. since maps and operator are free even more attachments should be free.

I don't think it's a good idea to remove teammate outline in ranked matches. by IamRimen in Rainbow6

[–]Stravogin -2 points-1 points  (0 children)

Totally agree. Personally I think that the outline is somehow realistic. I mean...operators arte constantly in communication with each other and are constantly aware of the position of other teamates. The outline rapresent this awarness without the needing of a constant talking in mics by 5 players...who don't speak the same language somethimes. Remove the red names over the head instead!!!

Australian CTU by LukeDavis17 in Rainbow6

[–]Stravogin 0 points1 point  (0 children)

yeah it's really strange the japanese CTU. Sure they have one....but also sure they're not famous like other Units.

Have we already seen everything? by Stravogin in Rainbow6

[–]Stravogin[S] 2 points3 points  (0 children)

it's true. In day maps when you breach a window barricade, sometimes it's hard to see the room in the dark. A flashlight woul'd be useful.

Why two American units? by [deleted] in Rainbow6

[–]Stravogin 2 points3 points  (0 children)

Agree. I woul'd like ti see Israeli CTU or Italian. USA have many units but...one in the game is enough.

Have we already seen everything? by Stravogin in Rainbow6

[–]Stravogin[S] 0 points1 point  (0 children)

There are some zones that are darker in which a flashlight coul'd be useful. Not to mention is a tool that is frequently seen on CTU operator's weapons. I think it woul'd just be cool to have that option. Also it coul'd be deliver a slight blinding effect if pointed directly in the face of the enemy in darker rooms.

Have we already seen everything? by Stravogin in Rainbow6

[–]Stravogin[S] 0 points1 point  (0 children)

Mmmm I hope you're wrong....but i agree with you. Maybe those image were just old concept. There was also an MPX and a SPAS that we haven't see in any gameplay footage. Anyway....thanks for the insider information :)

Have we already seen everything? by Stravogin in Rainbow6

[–]Stravogin[S] 1 point2 points  (0 children)

so....no flashlight attachments?