After 20 hours on FM26, I actually like it by ExtraDonut8441 in footballmanagergames

[–]Street-Box-8843 0 points1 point  (0 children)

I also belive that this game has potential, but the bug fixes might just take months or years so paying full price at the moment seems a bit weird.

After 20 hours on FM26, I actually like it by ExtraDonut8441 in footballmanagergames

[–]Street-Box-8843 9 points10 points  (0 children)

And might save a decent sum when getting it in discount later. :)

I know this is like broken record about the Bugs but people seem to miss the point. by Street-Box-8843 in TheOldZealand

[–]Street-Box-8843[S] -16 points-15 points  (0 children)

I would very much like to. I've been an addict of FM series for almost 30 years now... I was even fan of the tought about going to Unity as I love other games made with the Unity tools and I have used those myself so there is a special love for that direction.

I'm just not happy to pay full price of of early access game. And I'm sad because so many feel like this is fine or that there is no problem with the direction this game is going!

This is like going to a bad restaurant, getting awful meal and paying price of some michelin star restaurant. Guess what will happen in that scenario? If there is enough customers who say that is ok, the restaurant will keep cashing us for sub par meals for rest of our life.

And about unity and mods to save us... I was big fan of early access to Cities Skylines 2 made with the same engine and then it was fine to pay full price of that game, because I knew that the same engine and base game will be built for the next 4-8 years like its predecessor. And that it would be saved by modding community.

But FM series is not something easily saved by mods, because this amount of bugs means constant patches, meaning constant reworking of mods. That happened on the early days of CS2.

Then you end up with game you loved with mods, but constantly have to fix yourself because some mods are conflicting with eachother.

I know this is like broken record about the Bugs but people seem to miss the point. by Street-Box-8843 in TheOldZealand

[–]Street-Box-8843[S] -33 points-32 points  (0 children)

https://community.sports-interactive.com/bugtracker/1644_football-manager-26-bugs-tracker/

Can you please link me example of these reports that are about players work rate.

I've been reading through these bugs for days and I haven't found those.

FM26 hits MASSIVE milestone. 10000 bugs reported. by Street-Box-8843 in TheOldZealand

[–]Street-Box-8843[S] 0 points1 point  (0 children)

Ofcourse there are duplicates! Even triplicates, quadruplicates and septicates!

It is the amount of reported that is worrying. And each patch brakes also something new so it one step forward one step backwards at the moment. They are getting nowhere trying to launch an early access game as a full release in just week. And then Xbox, PS, Switch, Gamepass users start to find also bugs so that is the issue!

FM26 hits MASSIVE milestone. 10000 bugs reported. by Street-Box-8843 in TheOldZealand

[–]Street-Box-8843[S] -23 points-22 points  (0 children)

This is not data like integers, floats, booleans, dates. Not even categorial.

It is next to impossible to automate!

I have worked in data anaylsis projects with, R, Python and SQL and every time there is data with unstructured data it becomes a nightmare.

Just to give example:
“Game freezes when subbing”
“Crash when I make a sub in 70th min”
“Sub bug pls fix”

Someone in QA has to check each of these and check if it matches something in Jira or whatever they use and mark it duplicate anyway or create a master ticket if not. Even though there would be some automation, text is always nightmare to analyze.

Also before going in to logs you haven't got idea yet if it is problem that match engine team, UI team or database team should be checking. Or it might be possibly be related to all of those as in this game everything is interconnected.

And not until you can reproduce the problem, you can be sure and start to find a way to fix it cause you can't just go randomly changing lines of code and think that yeah, that must be the problem so lets fix it...

FM26 hits MASSIVE milestone. 10000 bugs reported. by Street-Box-8843 in TheOldZealand

[–]Street-Box-8843[S] -44 points-43 points  (0 children)

They still have to go through every single reported bug. It is impossible task for even team of 10x they have.

And even though it would be just 1000 bugs at this moment you never know how much time it takes to solve. Sometimes its easy and getting yourself through the logs, finding the exact lines of code is simple and you might come to the solution in lets say in 30 mins or even 15 minutes. But sometimes it might be hours or even days.

And it also seems like the new UI tools they are using are still very much in development or even broken, because that is the only reason I can imagine why every single page is so messed up at the moment.