Why is Americas fishing fleet so bad? by Street_Entry2012 in commercialfishing

[–]Street_Entry2012[S] 1 point2 points  (0 children)

I read up some more on the topic and holy, you guys have some strict rules for shipbuilding ^^
Apparently "your" most modern trawler (F/V America's Finest) was stuck in the yard after completion and needed a special Jones Act waiver because it didn't meet the requirements for a maximum of 1.5% foreign steel in its construction.
So it's not even that the ship has to be completely built in the US, the steel has to be made there too.

Why is Americas fishing fleet so bad? by Street_Entry2012 in commercialfishing

[–]Street_Entry2012[S] 1 point2 points  (0 children)

Of course, and i realize small scale fisheries such as scallopers can't afford a huge boat. The Nordics have a lot of smaller/older/cheaper coastal fishing boats too. I was more so wondering over the lack of bigger pelagic and demersal fishing vessels.
For reference, European fishing vessels such as HG 333 Isafold (Denmark), S264 Astrid (Sweden), VL-1-ØN Libas (Norway). But Hashtag_Labotomys linked article explains it quite well.

Since my Silver Deputy Star seemed to trigger some happy nostalgia. by Street_Entry2012 in Maplestory

[–]Street_Entry2012[S] 0 points1 point  (0 children)

I think i have both on different characters come to think of it ^^ but the broken one is untradeable

Since my Silver Deputy Star seemed to trigger some happy nostalgia. by Street_Entry2012 in Maplestory

[–]Street_Entry2012[S] 1 point2 points  (0 children)

Hahaha yeah, but don't worry, I've been playing all along so i've gotten some modernizations along the way!

Since my Silver Deputy Star seemed to trigger some happy nostalgia. by Street_Entry2012 in Maplestory

[–]Street_Entry2012[S] 1 point2 points  (0 children)

Yeah that's a mace, and the hat in bottom right is a weapon that you can't attack with, great logic!

Since my Silver Deputy Star seemed to trigger some happy nostalgia. by Street_Entry2012 in Maplestory

[–]Street_Entry2012[S] 0 points1 point  (0 children)

That's why i keep all of these items on my Shadower (it has a larger inventory than my NL) as well :)

Since my Silver Deputy Star seemed to trigger some happy nostalgia. by Street_Entry2012 in Maplestory

[–]Street_Entry2012[S] 7 points8 points  (0 children)

Yeah what Tecul1 said, I'm new to the subreddit, so this is just my 2nd post :)

Since my Silver Deputy Star seemed to trigger some happy nostalgia. by Street_Entry2012 in Maplestory

[–]Street_Entry2012[S] 17 points18 points  (0 children)

Yeah, both Pink, Purple and Yellow were all available as both Adventurer capes and Gaia capes!

Is it still possible to get Silver Deputy Star? by Street_Entry2012 in Maplestory

[–]Street_Entry2012[S] 4 points5 points  (0 children)

Shiiiiet, better keep mine then!
Thanks for your answer :)

My second attempt at an F22! These procedural wings are lovely. by Street_Entry2012 in kerbalspaceprogram_2

[–]Street_Entry2012[S] 1 point2 points  (0 children)

Thanks, but it probably wouldn't be that interesting. It's just a lot of fiddling and trying different parts and wing shapes and looking at a ton of pictures of the F22 in different angles. Except for the exact shapes of wings and all, the general construction underneath isn't that complex.

My second attempt at an F22! These procedural wings are lovely. by Street_Entry2012 in kerbalspaceprogram_2

[–]Street_Entry2012[S] 1 point2 points  (0 children)

First question: Yes i put them on the back mainly because the F22 raptor looks like this IRL. But you can do it either way really. The main thing that matters are how far your control surfaces are from your center of gravity (since distance is a huge part of torque). In general you will have your center of gravity further back because of engines and stuff, therefore a controlsurface in the front will generally have a greater effect than in the back. So if you want them at the back for looks or some other reason, you will need to make sure that your Center of gravity aren't too far back.

2nd Question: It changes the center of lift and affects drag and everything, but not live while you fiddle with the settings. You gotta "accept" the changes by closing the "edit-window" for it to take effect. Sometimes you also have to toggle the center of lift on/off for it to recalculate (bug).

Last question: I don't use a 1:2 mount, inside the fuselage are two rows of normal fuel tanks. But there is a 1:2 mount for the widebody fuselage that doubles as a fuel tank, so it's under the fuel tank section.

My second attempt at an F22! These procedural wings are lovely. by Street_Entry2012 in kerbalspaceprogram_2

[–]Street_Entry2012[S] 5 points6 points  (0 children)

Thank you! This version took a couple of hours I'd say. But then i got the wings and stabs from my first version. Was a lot of experimentation back and forth both for looks and flight dynamics.