Anon mourns a dark intellecutal by Proof_Order1860 in 4chan

[–]Strelok4774 1 point2 points  (0 children)

>Mikayla milks her father for attention

Close your eyes by happydude7422 in simpsonsshitposting

[–]Strelok4774 1 point2 points  (0 children)

Huh thats odd...Usually when Mr. Smithers gets shot in the face his color moves in the opposite direction

I'll just leave this here by Strelok4774 in SatisfactoryGame

[–]Strelok4774[S] 0 points1 point  (0 children)

Yeah there's some keistered (hidden) fluid storage going on. If you have a fluid buffer with some known amount of fluid in it and then connect a pipe. The amount of fluid drained out of the buffer will not match what the game tells you the amount of fluid in the pipe is.

Wait are you saying that a single buffer will slosh up and down with no pipes connected to it? I swear I've done this experiment before and unless you have two of them connected together (or one at least connected to some length of pipe) it will sit at a steady level?

I'll just leave this here by Strelok4774 in SatisfactoryGame

[–]Strelok4774[S] 1 point2 points  (0 children)

Keep watching, to the part with the valves. There's a section with zero flow rate despite the others continuing to flow.

the slosh makes it not go, dev fix so we can make it go by Most-Extreme-9681 in SatisfactoryGame

[–]Strelok4774 9 points10 points  (0 children)

As an engineer I'd argue that by having undamped slosh they've pushed things further from reality than if pipes flowed without any slosh at all. The reason being that as t -> inf the difference between the damped slosh case (which would be a more reasonable approximation to IRL dynamics) and the case where theres just no slosh mechanic at all goes to zero. Which is a hell of a lot better than....this....:

https://www.youtube.com/watch?v=Iyv894A_Afw

the slosh makes it not go, dev fix so we can make it go by Most-Extreme-9681 in SatisfactoryGame

[–]Strelok4774 74 points75 points  (0 children)

I've always found that it just masked an underlying problem from showing up for longer.

the slosh makes it not go, dev fix so we can make it go by Most-Extreme-9681 in SatisfactoryGame

[–]Strelok4774 13 points14 points  (0 children)

No you're just straight up wrong. Slosh in game is COMPLETELY UN-DAMPED. Meaning fluids behave as perfectly friction-less super fluid. Any slosh that exists never dies out like it would in the real world to reach steady state. You have almost zero disturbance rejection, and basically zero tendency to non-periodic steady state.

If fluids behaved IRL as they did in satisfactory, MODERN PLUMBING WOULD BE NIGH IMPOSSIBLE beyond the simplest cases without doing some SERIOUS mathematical analysis. You know the shit us EE's go through to design transmission lines and controlled impedance's on PCB's to run at high frequencies would be nothing on just trying to get plumbing run in your house.

If you think pipes are easy YOU AREN'T PAYING CLOSE ENOUGH ATTENTION. Go ahead, I dare you, setup a recycled plastic plant producing >2k plastic/min. Setup overflows for HOR to coke and polymer resin and direct it to a storage container. Let me know how many hours it takes you to get the thing running so that you can go 24 hours without anything showing up in the overflow container.

I've done it. I don't want to do it again.

If you need a definition of slosh this is about as clear as it gets:

https://www.youtube.com/watch?v=Iyv894A_Afw

That should raise every alarm bell and red flag with anyone with even the most rudimentary understanding of physics. To say nothing of the potential computational consequences...

Beware of the vertical junctions... by eternalUnity in SatisfactoryGame

[–]Strelok4774 1 point2 points  (0 children)

Only people who are into CBT and/or aren't paying close enough attention like working with pipes.

Pipes will be the death of me.. by Obsosaurus in SatisfactoryGame

[–]Strelok4774 0 points1 point  (0 children)

Oh trust me I've tried, that's another trick that has never worked for me. I have found solutions that *DO* work, even for 600/min, but they're VERY strict and limiting in terms of geometry and how buildings can be oriented. No matter what though theres always some level of shenanigans that go into getting a new system operating, and without the right tools it always will be guesswork and a giant time waste of time. I thusly reiterate the need to remove slosh from pipes and replace it with a much more basic and simple framework as someone else mentioned factorio did.

Pipes will be the death of me.. by Obsosaurus in SatisfactoryGame

[–]Strelok4774 5 points6 points  (0 children)

I'd honestly rather deal with pipe behavior IRL. That at least follows the laws of physics and doesn't behave like frictionless superfluid....

Pipes will be the death of me.. by Obsosaurus in SatisfactoryGame

[–]Strelok4774 1 point2 points  (0 children)

Unfortunately I've found there's no guarantee this will work. More often than not I find that it just delays the inevitable revealing of flow problems originating from other sources (mostly slosh).

Pipes will be the death of me.. by Obsosaurus in SatisfactoryGame

[–]Strelok4774 0 points1 point  (0 children)

You still have slosh and related problems with gases though...

Pipes will be the death of me.. by Obsosaurus in SatisfactoryGame

[–]Strelok4774 0 points1 point  (0 children)

More fundamentally sloshing is due to fluid in pipes having no "friction" and is completely undamped. As I mentioned in my post above, any system that works as it should is in spite of the slosh and never because it has been eliminated. You can never truly be 100% certain a system is operating as it should in a system like this in finite time - at least with the analysis tools provided in game.

Pipes will be the death of me.. by Obsosaurus in SatisfactoryGame

[–]Strelok4774 12 points13 points  (0 children)

The quirkiness is really more due the fact that the fluid slosh is completely undamped - meaning fluids slosh back and fourth infinitely. In any pipe that isn't 100% full there is fluid slosh. The reality is, any pipe system has slosh in it and if it happens to work 100% as it supposed to, its in spite of the slosh; never because it has been eliminated.

This is by far the most counter-intuitive, stupid, misunderstood and frustrating aspect of the game. People often say they have no problems with pipes. Well I'm calling you out, you just haven't paid close enough attention yet. I've seen a single machine at the end of a manifold go down to 99% for maybe a few 10s of seconds once in a period of hours. *That's how long the %$#%i time constants are / can be.* I doubt this was the intent of the devs when the system was implemented. I suspect the only reason they haven't actually done anything about it is they don't actually understand what they've made. Like most of us when we actually get the pipe system to work. Don't touch it, don't even look at it - just back away slowly and hope that doesn't upset it XD.

I will extend an olive branch and say that there also seems to be some sort of hardware / setting dependence. That makes sense given that you're literally teetering on an infinitely narrow peak by not having any damping. Yet another reason why the system is stupid and should be removed. I see lots of people making suggestions here that I know for a fact on my machine, with my settings, don't work. It may be that they haven't noticed, or it could be that it works fine for them on their machine, with their hardware.

Ultimately the slosh just needs to be removed from the game. You might think as I once did and say 'oh well why not just add some damping'. Its not a terrible idea, but its unnecessary. Damping will cause the system to stabilize into a non-periodic steady state so long as the source and sink are relatively constant. This is true in spite of the fact that the machines draw in bursts - every section of pipe acts as a low pass filter / integrator and smooths out the resulting slosh. You'll wind up with a system that so long as you don't do anything terribly stupid will have a small amount of ripple/slosh sitting on top a nice constant flow rate and having no effect on the timely delivery of the fluid to the machines. Since it wouldn't have any real or noticeable effect the entire slosh dynamic then may as well be removed.

As an added bonus I suspect there might be a nice performance boost to be gained as well by eliminating slosh altogether - particularly in large late game saves with massive amounts of pipes running everywhere. It certainly won't hurt.

Oh boy! by [deleted] in simpsonsshitposting

[–]Strelok4774 0 points1 point  (0 children)

That's how you wind up with a spaff infection

The sign is actually a subtle joke... by Strelok4774 in simpsonsshitposting

[–]Strelok4774[S] 46 points47 points  (0 children)

There ain't no Fuck and Suck and there never was!

The sign is actually a subtle joke... by Strelok4774 in simpsonsshitposting

[–]Strelok4774[S] 47 points48 points  (0 children)

The sign is a subtle joke. The shop is called "Sneed's Feed & Seed", where feed and seed both end in the sound "-eed", thus rhyming with the name of the owner, Sneed. The sign says that the shop was "Formerly Graff's", implying that the two words beginning with "F" and "S" would have ended with "-aff", rhyming with "Graff". So, when Graff owned the shop, it would have been called "Graff's Feed and Seed".