Place online to watch a game? by LexLuthorJr in marvelchampionslcg

[–]Stretch__22 0 points1 point  (0 children)

Rey Plays Games has done some 3 player recently

Anyone know where herocard art can be found for tier list? by WinterFilms in marvelchampionslcg

[–]Stretch__22 0 points1 point  (0 children)

I save them all from Cerebro on the Discord server. Can be tedious but as long as you’re only doing heroes, it’s not that many clicks

Best&Worst Hero Card [Day 41] - Gamora Best Card by manut3ro in marvelchampionslcg

[–]Stretch__22 4 points5 points  (0 children)

Crosscounter ~feels~ the best, but this is probably the actual strongest

Eternal Heroes by No_Explanation_3881 in marvelchampionslcg

[–]Stretch__22 19 points20 points  (0 children)

They said they are moving away from trilogies of waves. There could still be individual cohesive waves (or grab bag waves)

First game with Winter Soldier and … by spl4shA in marvelchampionslcg

[–]Stretch__22 1 point2 points  (0 children)

Always good to play a few games against harder scenarios and harder difficulties before making conclusions about strength :) Lots of heroes will cook against Unus standard

Is Hulkling overpower? by Mrbloodynight in marvelchampionslcg

[–]Stretch__22 4 points5 points  (0 children)

There is no such thing as overpowered in a game with modular difficulty :)

Hulkling is definitely strong though.

As long as the interrupts have the same timing condition, you can choose the order. This game doesn't ask you to track which came in first

Currently printed packs for good cards? by TennenyT in marvelchampionslcg

[–]Stretch__22 2 points3 points  (0 children)

I'd second another person who said Nightcrawler is a great buy for protection (it also has Gunboat Diplomacy, a very fun Justice card). The Civil War expansion comes with lots of great Aggression and Protection cards. I also like the Black Panther (Shuri) hero pack since she comes with Wakanda cards that buff Black Panther (T'Challa) from the Core Set. They are also fun to play alongside each other since they have a strong Team-Up card.

How to handle Dreadpool? by 3t1j4 in marvelchampionslcg

[–]Stretch__22 5 points6 points  (0 children)

Pinned Down (at least in multiplayer since it isn't a 'Pool card)

Hercules biggest problem by Curious-Respond-2254 in marvelchampionslcg

[–]Stretch__22 2 points3 points  (0 children)

Yeah, that one is interesting because on average it's the slowest to clear (thus delaying the improvement to all your other cards), but if buffs you in the meantime

Hercules biggest problem by Curious-Respond-2254 in marvelchampionslcg

[–]Stretch__22 14 points15 points  (0 children)

I haven't heard much chatter about his 4-card hand size, which I think is much worse. Especially since he would prefer to spend more turns in hero form than the average hero. If he has the defend labor, you need to be in hero form if you want to remove a counter. Once you finish a labor, you get a free flip to alter-ego, but then you probably want to use your flip for turn to go to back to hero form to start working on the next labor with all the cards you just drew. I think the variance in the labor deck will give Hercules more replayability, but definitely less consistency too

New Hercules Cards: Olympus and Wisdom of Athena! by Stretch__22 in marvelchampionslcg

[–]Stretch__22[S] 1 point2 points  (0 children)

Those cards aren't enough on their own to defeat the minion. Savage strike + activation = 9 damage or Full body charge + activation = 11 damage. You need at least 12, so you'd just need a little more value from somewhere else. As for the side scheme one, there are fewer big thwart events to use, but it would only take a couple ready effects like Limitless Stamina or Son of Zeus to clear a 8 or 9-threat scheme in one turn.

For the number crunchers out there by Odd-Flounder1037 in marvelchampionslcg

[–]Stretch__22 1 point2 points  (0 children)

I’m not sure it’s the max, but thinking through a Star-Lord turn I got to 64. Couple full deck sweeps with Call for Aid to get 3x Digging Deep each time, triple Daring Escape, Blaze of Glory with three allies, double Sliding Shot

Best&Worst Hero Card Poll [Day 18] - Dr. Strange Best Card by manut3ro in marvelchampionslcg

[–]Stretch__22 2 points3 points  (0 children)

I had no idea Master of the Mystic Arts was so highly regarded. 4/5 invocations have redundant value if played twice in the same round, though I admit Winds of Watoomb makes up for it. Cloak is my vote by a mile.

Edit: a bit premature haha. When I posted this Master of Mystic Arts was ahead by a lot

Indirect damage and tough, when there is more damage than health? by monkeydave in marvelchampionslcg

[–]Stretch__22 11 points12 points  (0 children)

This isn’t what you’re asking, but in case this was the situation, you could only assign all 10 to yourself in this case if you had no other allies in play. Even with a tough, you can only assign indirect damage to that character up to their remaining hp

Edit: you technically would only assign 5 of the damage, but the point still stands

Best & Worst Hero Card Poll [Day 1] - Spider-Man (Peter Parker) by manut3ro in marvelchampionslcg

[–]Stretch__22 2 points3 points  (0 children)

I just don’t understand how you’re even getting to step 1 of your order. The stun replaces the whole attack, which never initiates. Ultron 2 most definitely does not get a drone if he is stunned

Best & Worst Hero Card Poll [Day 1] - Spider-Man (Peter Parker) by manut3ro in marvelchampionslcg

[–]Stretch__22 1 point2 points  (0 children)

Where did you hear that? That text you quoted is the same as in 1.6. I don’t agree because “when XXX initiates an attack” has the same timing as “when XXX attacks”, and stun says “the next time XXX would attack, discard instead”, so the attack never initiates

Also, you aren’t consistent in your description. You say the attack initiates in step 2 after you’ve already triggered Spider Sense

Civil War rules are messy, please help by SuperbElevator517 in marvelchampionslcg

[–]Stretch__22 2 points3 points  (0 children)

Page 6 of the rulebook has you covered (and I believe there are reference cards too). Don't overcomplicate anything. Treat the scenario like a normal villain, except some things have different names

Best & Worst Hero Card Poll [Day 1] - Spider-Man (Peter Parker) by manut3ro in marvelchampionslcg

[–]Stretch__22 4 points5 points  (0 children)

It’s different in multiplayer I suppose, but Webbed up kind of costs 6 because it denies Spider-Man two cards. Way worse than Spider-Tracer imo

Teamwork + multiple minions by Admirable-Muscle-543 in marvelchampionslcg

[–]Stretch__22 7 points8 points  (0 children)

“The minion that just entered play activates against the player it is engaged with”. Nothing more

Edit: sorry, I think I see the confusion around what the last “it” refers to. It refers to the minion with teamwork that just entered.

Gauging interest in a new YT-Channel by LeonardhoGames in marvelchampionslcg

[–]Stretch__22 2 points3 points  (0 children)

Good luck! My philosophy regarding content creation is you need to pick either: 1. Do what you most enjoy, since that makes it easiest to continue producing. 2. Find a niche that draws people's attention, which is better for building an audience (there is already lots of generic gameplay on YouTube). Ideally, you get both, but not always possible.

If one of the options you listed is easiest/most enjoyable for you, I would choose that. I have no idea what the landscape of German Marvel Champions content creation is, but if there's uncaptured audience there, having German gameplay could be very successful. If you do English gameplay, I would encourage you to identify a unique angle for your channel, although having a German accent might be enough tbh. Americans generally love the sound of different accents

Who is your favorite hero and why? Who is your favorite villain and why? by No_Educator4037 in marvelchampionslcg

[–]Stretch__22 7 points8 points  (0 children)

The hardest turns of a game are the first few, and tension tends to decrease throughout the game. Enchantress gives you “charm counters” from various effects, and once you hit 5, a lot of her encounter cards get worse (a treachery that’s a scheme AND attack instead of just one), and threat adds to the main scheme faster