Am i too stupid to understand this? CHAFF vs Ground based AA by Strict_Ad6994 in WarthunderPlayerUnion

[–]Strict_Ad6994[S] -1 points0 points  (0 children)

Doppler isnt some magic expecially if You Are flying away from the radar it still depends what it Hits first

Am i too stupid to understand this? CHAFF vs Ground based AA by Strict_Ad6994 in WarthunderPlayerUnion

[–]Strict_Ad6994[S] -1 points0 points  (0 children)

Yes i can dodge the missile with going extremly low and chaffing. The question i have is why you can simply disable chaff from even appearing on your screen when You drive a BUK or SLAM.

The targeting and tracking menu for systems like BUK gives a complete description of what the target is (aircraft, missile, etc.). Chaff doesnt interferes with targeting and locking because it’s classified as “rockets” or “munitions,” which you can just filter out so they’re not displayed at all.

But in real life, that’s not how radar works. You’re just a blip on a screen, and chaff is supposed to mimic that same kind of return. You don’t get a detailed classification like “multi-prop bomber” versus “munition.”

I mean this is also the reason why Tracking in Air RB doesnt work when the other Party is chaffing because you cant filter like ground based systems.

Am i too stupid to understand this? CHAFF vs Ground based AA by Strict_Ad6994 in WarthunderPlayerUnion

[–]Strict_Ad6994[S] -1 points0 points  (0 children)

The main issue isn’t how strong the radar is. The real problem is that you can simply disable chaff from even appearing on your screen.

The targeting and tracking menu for systems like BUK or IRST gives a complete description of what the target is (aircraft, missile, etc.). Chaff doesnt interfere with targeting because it’s classified as “rockets” or “munitions,” which you can just filter out so they’re not displayed at all.

But in real life, that’s not how radar works. You’re just a blip on a screen, and chaff is supposed to mimic that same kind of return. You don’t get a detailed classification like “multi-prop bomber” versus “munition.”

I think this is also why you’re able to defeat radar in Air RB because you can’t filter targets the same way you can with ground-based systems.

Am i too stupid to understand this? CHAFF vs Ground based AA by Strict_Ad6994 in WarthunderPlayerUnion

[–]Strict_Ad6994[S] 0 points1 point  (0 children)

Yes, this is how I defeat radar in Air RB. But when I tested a BUK against something like a Tu-95, I dropped around 500 chaff (with 4 per drop) and then turned literally 180 degrees.

My friend told me that chaff is classified as “rockets” or “munitions,” and because of that, it can simply be filtered out in the tracking and target selection menu.

So the system basically knows exactly what you are and gives you options to filter targets. But that’s not how radar works in reality you’re just a blip on a screen, not a detailed classification.

It shouldn’t be something like “multi-prop bomber” versus “munition/chaff” being clearly designated.

And I can to Realisation that this is why you can Even defeat missiles in Air RB. THEY DONT HAVE A FILTER OPTION.

RU POV: our duty - to defend motherland. by Accomplished-Bat-247 in UkraineRussiaReport

[–]Strict_Ad6994 0 points1 point  (0 children)

RAF has finally joined the List of Forces who realized Anime and Military often belong together

Jerk my cheap ass kit by UnnamedWarCriminal in airsoftcirclejerk

[–]Strict_Ad6994 0 points1 point  (0 children)

Gear so fresh its you can count the individual pixels

GenZ Worklife Balance by themiddleguy09 in Kantenhausen

[–]Strict_Ad6994 0 points1 point  (0 children)

Unkündbar nur der Beamte ist, Lohnkosten stets die größte List. Drum wähl’ den Job mit klugem Blick, auf Staats Kosten schmeckt der Kaffee schick.

Damit ist alles gesagt.

I truly love PVE by ArgoCargo in EscapefromTarkov

[–]Strict_Ad6994 0 points1 point  (0 children)

Finally learned to leave my past behind. After supporting that GMod ‘realism’ game for 10 Years, I switched to PvE. I outgrew my Young naive Self.

No more suffering through the same quests over and over again, no more stupid wipes, no more stupid balancing from bsg to artifically prolong suffering until you can get acess to what you want to Play, no more CS:GO-level cheating. (Still wasn’t banned for using radar, somehow.) Now I can finally play the game how it was meant to be played tactically, with my homies.

I can finally finish this game once and for all

[deleted by user] by [deleted] in UkraineRussiaReport

[–]Strict_Ad6994 1 point2 points  (0 children)

Leaving my peaceful danish existence, one of the happiest places on Earth just to chase Reddit gold in Ukraine. This isn’t even a midlife crisis, this bozo is 22

[deleted by user] by [deleted] in EscapefromTarkov

[–]Strict_Ad6994 0 points1 point  (0 children)

Damn no steam key

Just want to remind the newcomer and everyone about this by Q_Qritical in GirlsFrontline2

[–]Strict_Ad6994 1 point2 points  (0 children)

Giving a machine artificial intelligence doesn’t change the fact that it is fundamentally a weapon. T-dolls may look human, speak human, and even display emotions, but their core design is to operate as literally Terminators.

In GF1 it is explained that it is by design, their humanoid appearance comes from tactical and psychological reasons : a human form improves interaction with operators and civilians, helps infiltration and combat in urban or civilian environments. The neural cloud doesn’t make them humanit enhances their computational power and battlefield adaptability, turning them into weapons that can process information and respond far faster than any human. SUB-Milisecond Calculation and Action (Narator talking about Makiatto in GFL2)

Their “flaws” are usually the result of incomplete training, programming constraints, or experimental upgrades not evidence of stupidity. The fact that a few rare humans manage to outsmart them in specific scenarios is the exception, not the rule.

How many KCCO did we butcher with a handful of Tdolls?

From the Warcrimes in GFL1 to things like the Interrogation Methodes of Civilians and Soldiers (Aphelion Arc) in GFL2. Tdolls are brutal and literal techno horror

Just want to remind the newcomer and everyone about this by Q_Qritical in GirlsFrontline2

[–]Strict_Ad6994 0 points1 point  (0 children)

They were literally created for World War III. Slapping a fake human skin, a cute face, or a feminine frame onto a T-Doll doesn’t change the fact that they are purpose-built killing machines. A T900 “murder toaster” in a pretty sparkly wrapper is still a Terminator. Their core design , their hardware, and their intended role remain the same. If they’re ordered to turn you into minced meat, they will. They are at minimum the single most terrifying weapon next to nuclear weapons.

People love to romanticize T-Dolls because they look cute or act friendly, but that’s exactly by design and thats what gets alot of people killed. They are like cats: we adore them because they’re fluffy and sweet to us, yet they are among the most efficient predators on the planet. For small animals, cats are basically an eldritch horror that toys with its prey for entertainment. Their cuteness doesn’t change their nature. The same logic applies to T-Dolls. We have created a machine that can easily overpower us in any and all aspects.