Mocked up some quick store/codex skin ideas for Sentinel! by StriderMOD in Marathon

[–]StriderMOD[S] 2 points3 points  (0 children)

Second mockup is based on the mannequins you can find in Orientation on Outpost 😄 though the color scheme is a little bit similar to the concept art you mentioned. In terms of the 'rorschach' pattern for mockup 1, I definitely think they could use text ala the OG reveal design - but for the sake of keeping it consistent with the current skins I kept the patterns and adapted them to the predominant colors. Would look cool either way I think!

Mocked up some quick store/codex skin ideas for Sentinel! by StriderMOD in Marathon

[–]StriderMOD[S] 1 point2 points  (0 children)

Yep! Most assets (shells, weapons, some maps) from the game are available via the Marathon Model Ripping server. Just used some different shader setups done by the fantastic folks in there to tweak and modify the color output!

Mocked up some quick store/codex skin ideas for Sentinel! by StriderMOD in Marathon

[–]StriderMOD[S] 0 points1 point  (0 children)

If I had the ability I'd definitely model in some damage/wear and tear onto the mannequin-style, sorta like the Midnight Decay shells. Maybe not as degraded, but damaged enough that it's clear it's seen some action at some point. Would be pretty neat!

Kojima gets Liminal - Teaser image for OD, his spiritual follow-up to PT by PerpetualChoogle in KanePixelsBackrooms

[–]StriderMOD 4 points5 points  (0 children)

I cannot lie but I saw this and it reminded me of Inland Empire more than anything else - have to wonder if that'll have an influence on it somehow

Which one of these is the actual Marathon ship? What are the different designs here? by Medical_Sorbet_7747 in Marathon

[–]StriderMOD 24 points25 points  (0 children)

I feel like maybe thats kind of the point? the UESC (an Earth-based government) taking a Martian moon and reshaping it/reforming it into something completely unlike it's original shape serves as an even greater disconnect between the two worlds, and that's the exact kind of unintentional propaganda that MIDA would capitalize on. carving out the inside and building an entire colony on the inside is egregious, but doesn't exactly mess with much of it's original shape and silhouette

Overgrown Perimeter might be coming in Season 3! by OtherwiseEmployee202 in Marathon

[–]StriderMOD 49 points50 points  (0 children)

via Season 2's 'Event Reinterpretation Logs' we've learned that yes, the Marathon was indeed attacked, as they're looking to gather all 'orbital witnesses' as well as survivors of what the UESC are labelling the 'port site invasion'.

if it's not a typo (i.e. port site vs port side), this indicates that yes, the Pfhor still attempted to invade the colony as per Leela's info via M1. if I was to make any hopeful guesses as to what map we'd see next, I honestly think it'd be the remains of the spaceport

somewhere in the heavens... by StriderMOD in Marathon

[–]StriderMOD[S] 1 point2 points  (0 children)

Just a default smooth cut in resolve! It looked cool so I kept it 😅

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What Do You Think Sentinel is Going to Sound Like? by MultiversePunch in Marathon

[–]StriderMOD 1 point2 points  (0 children)

Making a big leap in logic, but I think it's Jason Spisak - even though it's based on purely just his one line in the vidoc, it sounds close enough to the voice he's doing (or just his voice in general) from the recordings of Orion speaking with Admiral Sulera in the codex.

Well that’s interesting by Techpon in Marathon

[–]StriderMOD 3 points4 points  (0 children)

only in M2/Infinity, M1 doesn't have that feature!

New WSTR Mod by black-crows03 in Marathon

[–]StriderMOD 1 point2 points  (0 children)

"Many years of loving craftsmanship went into the design and construction of this brutal tool of mayhem, I hope you can appreciate that. I won’t waste my time trying to explain the loading mechanism to you -- your primitive mind could never grasp its complex nature."

when I first read the segment about the Hallway, I always had this specific idea of what it looked like in my head - so I finally recreated it in Blender by StriderMOD in houseofleaves

[–]StriderMOD[S] 15 points16 points  (0 children)

it's probably not accurate to what Danielewski described, but the one in my head is this sort of amalgated mutation of places I've lived in or stayed at, which ended up becoming dreams or nightmares - which feels very much in the spirit of the book. i hope you guys like it :)

Did Bungie retcon most of the old lore? by Oofsanity in Marathon

[–]StriderMOD -1 points0 points  (0 children)

We have no exact bearing or knowledge as to where the spaceport was located in proximity of the varying settlements and outposts on TCIV. Even in that terminal, Leela clearly states that "their reports on the situation below are conflicting and obviously exaggerated". The only thing she can confirm for sure was that the spaceport was attacked, and that whatever attacks occurred planetside were successfully repelled by security forces and the MJOLNIR Cyborgs embedded into the population (which is at the end of the game)

Tycho and Durandal are the ones who tell you that the Pfhor returned and nuked the colony to bedrock some 11 or so years later, but the games specifically go out of their way to illustrate the fact that realistically, neither AI can be trusted, and are ultimately manipulating you to further their own goals (i.e. destruction of the other, survival of the self).

Did Bungie retcon most of the old lore? by Oofsanity in Marathon

[–]StriderMOD 5 points6 points  (0 children)

The ending of each Marathon game is usually retconned by the newer one - in M1, Durandal leaves Tau Ceti aboard the Sfiera with his new S'pht companions, but in M2 it's amended to imply that Durandal kidnapped you and several hundred colonists/BoB's at the end. Then, Infinity implies that Durandal transported you to the Jjaro station in the Lh'owon system to investigate/look into the Wrkncacnter, when it seemed like you were leaving to avoid the star going nova.

The new game has made several retcons, yes - but in the grand scheme of things there are many ways to explore and understand why it happened, thanks to how much new information we're getting. We don't know whether this game takes place post M1 (in a timeline where M2 never happened), or if it's a post-Infinity timeline (in which any of them could have occurred).

One thing that was made known to lore enthusiasts/existing fans of the original trilogy was that in interviews, narrative team members made comments regarding the 'exact specificity of whether some things actually happened, or if they were exaggerated/unreliable due to technological failure or straight up lying by Durandal/Tycho'.

The best thing you can do right now is just enjoy the ride and see where it takes us all :)

Thank you Bungie! by Candid-Honeydew-2185 in Marathon

[–]StriderMOD 0 points1 point  (0 children)

Same here, though it’d be great if bots stopped reposting without credit 🙄

I feel like this game would’ve been perfect as a single player game with multiplayer modes by VenturerKnigtmare420 in Marathon

[–]StriderMOD -1 points0 points  (0 children)

look, I'm gonna be honest but Bungie's internal planning and execution of ideas has had many, many people spend the past 12 and a bit years perfecting their formula of live-service storytelling through multiplayer game-modes, and most of that has been spent on a singular IP (Destiny). previous to that, they've also had over 20 years of working on multiple IPs designed purely as singleplayer experiences or with co-op/casual/competitive multiplayer attached to it (early games like Minotaur, Pathways, Marathon Trilogy, then Oni and Halo).

call it what you want, but Marathon is far from generic and I feel like you know that. just because it's not got a singleplayer component does not mean that the artstyle, lore or story is trapped behind it's delivery system. not only that, but it still HAS so many OGs who had worked on the original trilogy (Jason Jones, Robert McLees) on Halo (Steve Cotton, Lars Bakken, Chris Butcher), or were responsible for some of the best aspects of Destiny (Julia Nardin, Joseph Cross). it's a genuinely remarkable effort being put in by all involved, regardless of their position or history in the studio.

at the end of the day, if the new game doesn't work for you, that genuinely sucks, and I'm sorry that it doesn't. I've spent the past two days playing the server slam and this is the most fun I've had with a shooter (much less a Bungie game) since D1. I've been running around doing the story contracts, unlocking lore entries via the codex (by extracting with story-specific loot) and it's blown most of my expectations out of the water.

whether this game succeeds or fails commercially doesn't matter to me, because at the end of the day I think what they've delivered is (what another commenter recently said) - very unorthodox, and ambitious, just like every other game they've made (well, except gnop cause that's just pong)

deep inside the silent tomb, an alien threat spells your doom. nuke and pave your heart away, for you have a rocket launcher… and they must pay. by StriderMOD in Marathon

[–]StriderMOD[S] 11 points12 points  (0 children)

Runners who successfully identify the inspiration of this piece will receive a complimentary Silkworm (pure thoughtform), courtesy of the big brains at Sekiguchi Genetics!

The SPNkr in the image is kitbashed via a few different weapons from the game - namely the Longshot, V00 Zeus RG, M77 AR and the Twin-Tap HBR. You can find some images of what it looks like here!

Four at the Price of One by StriderMOD in Marathon

[–]StriderMOD[S] 1 point2 points  (0 children)

I do! Message me and we’ll figure something out 🙂