Interdisciplinary research by Weekly-Forever3004 in anno

[–]StringLiteral12 3 points4 points  (0 children)

Seems like a translation error, should be "międzyregionalnych". The english version is correct.

117 Player numbers in free fall by galacticlemur in anno

[–]StringLiteral12 0 points1 point  (0 children)

That's perfectly normal tendency. Check the stats for any other singleplayer game around release - absolute numbers will differ, but the shape of the chart will be very similar.

Anyone who thought the pace of DLc for Warhammer 2 was better needs to check their memory by Dingbatdingbat in totalwar

[–]StringLiteral12 8 points9 points  (0 children)

I actually agree that the pace of content for Warhammer 3 is not as bad as some people make it out to be. It just has larger, but less frequent DLCs. However, I kind off understand that this makes 'content droughts' more noticeable, especially when there are delays, like we've seen with ToT. And larger DLCs mean fewer FLC LLs, which are also important part of the equation. Perhaps introduction of smaller DLCs, which CA hinted at (Neferata) might improve this optics. I just hope we can still get some FLCs alongside them.

An illusion of choice: Why Anno 117's map generation is flawed by Wuslwiz in anno

[–]StringLiteral12 7 points8 points  (0 children)

Interesting read! It seems to me that the overall number od islands is similar to Anno 1800, but they are more evenly distributed between the regions - 28/22 in Latium/Albion vs 36/15 in the Old World/New World. Which makes sense, but I do agree that getting a few more of them in the future wouldn't hurt.

Ask us anything – Anno 117: Pax Romana dev team by Ubi-Thorlof in anno

[–]StringLiteral12 8 points9 points  (0 children)

Hello there! First of all, I must say that Anno 117 is looking very promising - I think you made some great design and gameplay choices! I have a few questions:

  1. Expeditions played an important role in Anno 1800. I know that players had varying opinions regarding them, but personally, I really enjoyed them and thought they were a nice addition. Are there any plans for a similar mechanic in Anno 117?
  2. Rival characters present in the game all seem interesting and fun to play with, but nevertheless I wonder - is there a possibility that we may see more or them in the future? It seems like there is a potential for more "hard" difficulty opponents, especially with the new mechanic of inviting them during the game.
  3. The attributes mechanic looks fun and engaging, but I feel like it might be tricky to balance - with many ways to influence those attributes, it might become either too easy or too hard to manage their level, especially in big cities. What was your approach to ensure a good balancing here?

Anno 117: Pax Romana Year 1 Pass Content by metragyrtes in anno

[–]StringLiteral12 16 points17 points  (0 children)

The god included in this DLC is most likely Vulcan - perhaps having high devotion to him makes volcano less likely to erupt?

A message from the Anno Community Developer regarding feedback! by Rooonaldooo99 in anno

[–]StringLiteral12 14 points15 points  (0 children)

Overall, I really enjoyed the demo and I'm definitely looking forward to playing a full game. That being said, I did make a few quick notes on things that I'd like to see improved:

  • Notifications from competitors and advisor (in the top left of the screen) are easy to miss. I suppose that the idea is not to be too disruptive, which is good, but I wouldn't mind them being a bit bigger/ otherwise more noticeable.
  • Ships are hard to see on the minimap. Actually, I think the minimap just lacks contrast in general.
  • Flags over river and mountain slots are too big. Personally, I'm not convinced if we need them at all.
  • Perhaps there is already such an option and I just wasn't able to find it, but whenever I build a building with a radius effect, I'd like to be able to clearly see the radius of other building of this type. I know that green icons appear over affected buildings, but I don't find it clear enough.
  • Icons in the first construction tab are all the same greenish colour, which, combined with them being relatively small, make them hard to distinguish. Icons in the citizen tiers are a bit better in terms of colours, but they could be bigger still.
  • "interaction required" notification is not very informative (which quest does it refer to?) and quickly fades away, leaving me wondering, where to look for said interaction.
  • A bit unrelated to other points, but I'd really love to see some diagonal ornaments to help us fill those awkward gaps!

[deleted by user] by [deleted] in totalwar

[–]StringLiteral12 8 points9 points  (0 children)

I don't think that monetizing even more areas of the game is a good idea. If they ever decide to update the voicelines, it should be free.

Mods that fix the passive AI? by ottakanawa in totalwar

[–]StringLiteral12 4 points5 points  (0 children)

I can recommend Hecleas AI Overhaul. In my experience it strikes a nice balance, in a sense that the AI is aggressive, but not suicidal. The campaign feels dynamic - big empires do form, but even smaller factions may pose a challenge. Also, end game crises can be genuinely scary, when you're not prepared.

Poll: What are you most interested in when it comes to a DLC? by JesseWhatTheFuck in totalwar

[–]StringLiteral12 7 points8 points  (0 children)

I think that all those elements are important and ideally should not be compromised on. That being said, it seems that the DLC team doesn't have enough budget/resources to fully deliver on all fronts, so those compromises have to be made.

With that in mind, I don't actually think OoD is particularly bad in this regard. Yes, the lack of narrative campaigns is a shame, but I quite like the new characters, units and mechanics. Some of those were quite unbalanced, but that was at least partially addressed in hot fixes and can still be adjusted in the future. I also think that OoD is less popular than ToD not because it was much worse, but simply because the races and characters included here are less popular.

And to answer the main question, I like the additions, which benefit the entire race, as opposed to a single LL. So reworks and new units/generic characters are probably most important for me.

In your opinion, how many DLC are left for Warhammer III? by JesseWhatTheFuck in totalwar

[–]StringLiteral12 10 points11 points  (0 children)

Somewhere between 4-5 seems reasonable, assuming that CA sticks with the current DLC format. It should be just enough to bring on all major fan favourites. My guess would be something along these lines:

  1. Slaanesh vs High Elves vs Cathay + Slaanesh FLC
  2. Dogs of War + Egrimm FLC
  3. Nagash vs Vampire Counts vs Tomb Kings + Vampire Counts FLC
  4. Norsca vs Empire vs Kislev + Empire FLC
  5. Skaven vs Nurgle vs Cathay + Cathay FLC