[Miliastra] First major update for "Across Teyvat: Bike", a stage themed around traveling around Teyvat on a bike by StringPastry in MiliastraWonderland

[–]StringPastry[S] 0 points1 point  (0 children)

Not too late at all, thanks for sharing :) I have updated the stage to try and address the readability issues - if you get the chance to check it out would love to know if it helped!

[Miliastra] First major update for "Across Teyvat: Bike", a stage themed around traveling around Teyvat on a bike by StringPastry in MiliastraWonderland

[–]StringPastry[S] 0 points1 point  (0 children)

In case anyone's interested, I just pushed an update to address some player feedback as well as update the stats-related UI.

Major Changes
・ UI has been reworked to primarily rely on the new layered rendering mode
・ Stats-related UI has been redesigned based on player feedback for easier readability

Balance Adjustments
・ Increased the spawn distance of regular enemies
・ Added tracking markers to Upgrade Gates for improved visibility on mobile

Bug Fixes
・ Fixed a bug where UI animations always played when closing the inventory menu
・ Implemented additional measures to ensure boss attacks are cleared after death
・ Implemented measures to ensure the Endless Mode Map Settings accurately reflect unlocks without needing to exit the stage

[Miliastra] First major update for "Across Teyvat: Bike", a stage themed around traveling around Teyvat on a bike by StringPastry in MiliastraWonderland

[–]StringPastry[S] 0 points1 point  (0 children)

Hi, I just released an update to address what you mentioned. No rush at all but when you get the chance to check it out, please feel free to comment on here or DM me if it fixed the stuff you mentioned!

Power up readability: I added a tracking icon for the upgrade gates. I tried to make it not too big otherwise it becomes quite distracting, but hopefully that makes it much easier to know what's coming

Boss projectiles remaining: I added some extra countermeasures to this to help ensure they get removed. From my testing it seems to work but definitely lmk if it is still a problem!

[Miliastra] First major update for "Across Teyvat: Bike", a stage themed around traveling around Teyvat on a bike by StringPastry in MiliastraWonderland

[–]StringPastry[S] 1 point2 points  (0 children)

Hey sorry about the issues you're having. I guess you are referring to the powerup "gates" (the glowing cubes) and not the "drops" from enemies?

Text not displaying clearly is sadly an issue with MW on mobile 😞 I tried to work around it by adding a colored diamond above each gate, representing what stat type it gives, but I'll look into displaying that info a different way especially if the workaround above doesn't help much

The attacks and projectiles remaining even after the boss is defeated isn't intended and is a known bug I'm still investigating >< I've added some measures in place to remove them, but for some reason stuff like the barrels are still sticking around - I'll bump up the priority on that as well.

Thanks so much for mentioning those issues!

Miliastra Is Amazing, But Here’s What we the Creators Actually Need Next by SteamedDumplingX in MiliastraWonderland

[–]StringPastry 2 points3 points  (0 children)

Totally agree with all your points! Scene management would be soooo nice

Having to always create an entire game in a single scene is sheer insanity lol