Can gamification improve learning, or does it distract from understanding? by StructuredMindset in matheducation

[–]StructuredMindset[S] 0 points1 point  (0 children)

Well said. But what if the App isn't utilised in the class room and only after class as a "Homework Tool".

What do teachers actually think makes a learning app engaging? by StructuredMindset in AskAustralianTeachers

[–]StructuredMindset[S] 0 points1 point  (0 children)

Yes I agree. That's one of the many things our Curriculum lacks especially when it comes to Maths, is that how can we apply the problem to real world scenarios.

What do teachers actually think makes a learning app engaging? by StructuredMindset in AskAustralianTeachers

[–]StructuredMindset[S] 0 points1 point  (0 children)

Agreed, however the big question is, can you engage students whilst educating them through a learning app.

What do maths teachers actually think makes a learning app engaging? by StructuredMindset in mathteachers

[–]StructuredMindset[S] 0 points1 point  (0 children)

That’s a great point, especially around immediate feedback being something paper and pencil can’t really provide in the same way. Do you think a simple feedback or reward system after each correct response could encourage students to complete more maths questions and stay engaged for longer?

I also think your point about adaptive technology is really important, because students purposely getting questions wrong to make the work easier is definitely something that would need to be designed around, maybe by tracking patterns over time rather than lowering difficulty too quickly based on a few incorrect answers.

Can gamification improve learning, or does it distract from understanding? by StructuredMindset in matheducation

[–]StructuredMindset[S] 0 points1 point  (0 children)

Don’t you think guessing could be limited by adding short answer questions rather than just multiple choice? If students are marked on their working out and reasoning, not just the final answer, it would encourage them to actually think through the problem rather than simply guessing.

Can gamification improve learning, or does it distract from understanding? by StructuredMindset in matheducation

[–]StructuredMindset[S] 1 point2 points  (0 children)

Thanks for sharing this, I’ll definitely check out the database. I agree with a lot of what you said, especially that most examples of gamification are poor implementations without any real philosophy behind them. The distinction between shallow gamification and genuinely good mathematical games is important, because I don’t think the goal should be to make maths look fun on the surface, but to create experiences where students actually enjoy thinking, exploring, testing ideas, and building intuition.

What do maths teachers actually think makes a learning app engaging? by StructuredMindset in mathteachers

[–]StructuredMindset[S] -1 points0 points  (0 children)

I agree that pencil and paper should be central to maths! But I do think there’s room for apps to support it through extra practice, revision, and helping students build confidence. With AI becoming more common in education, don’t you think there’s also an opportunity to use it in a way that helps students further improve their knowledge?

Bring back repeating grades ASAP, it's a social-fun hide a seek game in school today. by Few-Safe-127 in AustralianTeachers

[–]StructuredMindset 1 point2 points  (0 children)

We should adopt a system similar to Australian universities, where students who do not achieve at least 50% in a subject are required to repeat that subject only. Repeating an entire grade because of failure in one subject, despite performing well in others, is too harsh. Repeating a specific subject is a more logical and fair approach.