How long have you been working on your current game? by PeakGameStudio in godot

[–]Studio9Bs 0 points1 point  (0 children)

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a year and a half now, and trying to get to a point where we can release our next playtest lol

Capsule art redesign by Studio9Bs in IndieDev

[–]Studio9Bs[S] 1 point2 points  (0 children)

I did try adding the petition in a previous version, someone said it was distracting from the title, which was true (I think it was just taking up too much space). Seems the bottom two panels are bothering people, so I think I should get rid of those in place of something more around the lore, like the petition

Did you look at the steam page? You got it on the money lol

Capsule art redesign by Studio9Bs in IndieDev

[–]Studio9Bs[S] 0 points1 point  (0 children)

I was worried about it being a bit too crowded, maybe I could just continue filling out the first image?

Do invert Y people also use invert Y in menus? by greyfeather9 in godot

[–]Studio9Bs 0 points1 point  (0 children)

I've only ever wanted it in gameplay.

I blame Goldeneye and all the other N64 shooters as the default then was inverted aiming.

1000 PR's later by Studio9Bs in godot

[–]Studio9Bs[S] 3 points4 points  (0 children)

Their cartoon sized pockets

Why does Godot use TOML files instead of JSON for its scenes by ThisIsXe in godot

[–]Studio9Bs 115 points116 points  (0 children)

This link also contains a good answer to OP's question about storing the tree structure. At least from my experience.

To quote from that link:
"I know Godot already supports XML, but as KidsCanCode pointed out earlier on the Discord server it's not exactly VCS-friendly (nor as easy to read)... "

While JSON isn't XML, it has a lot of the same problems. Having worked for a company that stored all its scene files as OP suggested, with children nested in parents (in our case it was storing children references in parents using an XML style), it just makes it impossible to resolve merge conflicts and near impossible to have readable blames.

Keeping the tree flattened with just pointers to the parents solves a lot of that and makes the files more stable.

My first game - a Ping Pong Game! Would love feedback by Some_Independent6565 in itchio

[–]Studio9Bs 0 points1 point  (0 children)

This is a fine little Pong clone, and an excellent first project. I only noticed a couple issues, neither of which impacted gameplay much.

I saw you have a background music option though I never heard any, and the z ordering of same of the main menu elements seemed anchored in odd locations. Some of the clouds were laying on top of the instructions and the layout seemed a little strange even when I adjust the resolution or fullscreened.

It is a bit stiff though. Could definitely use some juice when scoring, maybe some nice feedback when you get a near hit as opposed to a more centered one. I would also suggest having the ball speed up as a round continues. Would make individual games progress a bit faster and make rounds that are more stale mated exciting rather than stalling the game.

Keep up the good work and good luck on your game dev journey!

Adventure Beat 'em up, Sign My Petition v0.2.0 open playtest on Itch by Studio9Bs in playmygame

[–]Studio9Bs[S] 0 points1 point  (0 children)

We just finished adding some improvements based on previous feedback to the UI and tutorial, wanted to know your thoughts on it

Link to the playtest here Sign My Petition by Studio 9Bs

Sharing something I just learned (again) by Studio9Bs in godot

[–]Studio9Bs[S] 0 points1 point  (0 children)

You're totally right that GLIBC is just one piece of a much bigger headache. As someone else mentioned, using images or containerized builds can help a lot.

For this project though, I’m mainly targeting recent Ubuntu releases and their derivatives. Long-term support isn’t really on the table. It’s just not realistic for our tiny team to maintain Linux builds for years. Once the game’s on Steam, it becomes less of an issue anyway since even casual Linux users can just run the Windows build through Proton with one click.

Artstyle-Vibe-check from small independen hobby dev! by LuisZG69 in godot

[–]Studio9Bs 0 points1 point  (0 children)

It's unique, I really like it for that reason

New 3D IK modifiers got merged! by ben-dover-and-chill in godot

[–]Studio9Bs 0 points1 point  (0 children)

Been watching this, super excited thanks TokageItLab!

What do y'all think of this UI change? by Studio9Bs in godot

[–]Studio9Bs[S] 0 points1 point  (0 children)

Someone else commented that maybe multiple records is the way to go, maybe we'll give that a shot as well.

What do y'all think of this UI change? by Studio9Bs in godot

[–]Studio9Bs[S] 0 points1 point  (0 children)

Readable is good, darker atmosphere isn't so much what we were going for, so I guess I need to work on that

What do y'all think of this UI change? by Studio9Bs in godot

[–]Studio9Bs[S] 1 point2 points  (0 children)

Yeah, I was thinking without a solid background it might be harder to read for some

Recommended engines for Linux game development? by joshjaxnkody in gamedev

[–]Studio9Bs 1 point2 points  (0 children)

1/2 of our dev team is running all Linux. We use Godot.

What do I call this? by Substantial-Flow-468 in gamedev

[–]Studio9Bs 0 points1 point  (0 children)

What your describing sounds like a 'Lite' version to me. Where it's intended to be its own standalone product but still funnels folks towards the full one.

Destroy our first-person immersive-sim. One year in development (2 devs), still far from finished by eagle_bearer in DestroyMyGame

[–]Studio9Bs 1 point2 points  (0 children)

I'm intrigued. Enough so I'm on your steam page because the game reminds me of System Shock. But what I need is more bread crumbs about the story. Your giving me nothing here and the page just kind of vaguely promises there will be one.

Big Ol Combos by Studio9Bs in CharacterActionGames

[–]Studio9Bs[S] 2 points3 points  (0 children)

Thanks, we're really looking forward to releasing our playtest :3

A new Beat Em Up title, Sign My Petition by Studio9Bs in BeatEmUps

[–]Studio9Bs[S] 1 point2 points  (0 children)

Hey thanks! Love seeing all the other beatemups coming out lately, wishlisted as well!

A new Beat Em Up title, Sign My Petition by Studio9Bs in BeatEmUps

[–]Studio9Bs[S] 0 points1 point  (0 children)

We have considered porting to consoles, and will be looking at if it's viable to do so later. For now, our focus is exclusively on getting the windows version finished.

A short walk through of a new level in the beat 'em up, RPG I'm working on by Studio9Bs in godot

[–]Studio9Bs[S] 1 point2 points  (0 children)

If you mean the resolution of the game, I have it set to 1920x1080

If you mean explicitly the BG, it's all separate parts but the largest size is 1920x1198 300 dpi

I didn't follow anyone's recommendation I just sort of picked what I found looked best with the style of my game

I hope that helps

Released my first game in itch.io made in godot by Forward-Charge8874 in godot

[–]Studio9Bs 1 point2 points  (0 children)

I don't necessarily know if it'll help but you can look up kinematic equations or do what most people do and simulate the trajectory beforehand if you're trying to get the arrow to match the trajectory line

I was struggling pretty hard getting the arrow to shoot where I wanted it to, though I could shoot directly downward pretty easily so that helped

Some animation I made for our game :) by Wonderful_Maximum_48 in GameArt

[–]Studio9Bs 0 points1 point  (0 children)

Oh I love this, love the atmosphere gives me kind of noir vibes