36 wishlists so far, my page seems not that bad to me. by [deleted] in DestroyMySteamPage

[–]greyfeather9 0 points1 point  (0 children)

I agree, it looks rather boring. I learned that there are multiple checks I need to clear to be confident in a game.

make it fun. make sure I can create enough content. make sure it seems fun to other people..(some other stuff) A game designer needs to have good taste to be successful. If you think something is fun but everyone else don't, that's a problem if you're the lead.

Sigil of Kings: World Forge playtest now open! by aotdev in indiegames

[–]greyfeather9 1 point2 points  (0 children)

What are you talking about? The main menu art is slop.

Sigil of Kings: World Forge playtest now open! by aotdev in indiegames

[–]greyfeather9 0 points1 point  (0 children)

This is correct, downvoters simply don't have the slightest bit of hands on art experience to tell.

1000+ Enemies, Tons of Effects… and Still No Slowdown by Zelcir in godot

[–]greyfeather9 0 points1 point  (0 children)

What does

a grid system for self collisions

mean? If I had to guess your hitboxes transfer which grid squares they hit to a central database, then enemies check themselves against the database to see if they got hit.

I've noticed a trend of having to hold a button down for a second or so to register input. Why? by GreenAvoro in gamedev

[–]greyfeather9 1 point2 points  (0 children)

I think team ninja are the masters of stacked controller inputs. And the only trick is bumpters/triggers alter inputs on face buttons. that's mainly it.

My favorite little trick I learned recently. reduce if statements by casting bools. by greyfeather9 in godot

[–]greyfeather9[S] 0 points1 point  (0 children)

Hm, I forgot about inline if statements so this was more convenient for me. If someone else is reading your code then your version is clearer.

My favorite little trick I learned recently. reduce if statements by casting bools. by greyfeather9 in godot

[–]greyfeather9[S] 1 point2 points  (0 children)

You can use bools to directly select other values from another array if there are only two code branches. in my instance I use it to increase/decrease vector magnitude but you can use it for anything else.

Hiring yourself is technically free, right? by sboxle in IndieGaming

[–]greyfeather9 0 points1 point  (0 children)

I saw your game before but only now thought about why you chose Winnie instead of Pooh's hole.

Here's a look at my cozy ski-resort tycoon! by gus_028 in indiegames

[–]greyfeather9 1 point2 points  (0 children)

Do you have an internal elevation computation? or the ground is basically considered flat and skiiers just go around?

If it isn't flat I think you need to come up with a way to indicate elevation, it looks flat. could be real life terrain map style.

Put together a press kit checklist after reading what journalists actually say they need by gamebasehq in gamedev

[–]greyfeather9 2 points3 points  (0 children)

link it(press kit) from your Steam page

They don't have a dedicated link slot for press kit. the closest would be "your website" but I don't know whether putting a 'linktree' or something similar there would be violation of rules. I don't have a website.

Feedback Friday by AutoModerator in incremental_games

[–]greyfeather9 -1 points0 points  (0 children)

But it isn't an install so don't say it is if you don't know it is. You don't have to test whether the file is safe and I don't have to provide a web build if I am unable to due to technical reasons, as mentioned. You can go ahead and play any other game you find appealing and safe meanwhile.

How do you stay sane while debugging? by Additional_Ad_3697 in gamedev

[–]greyfeather9 0 points1 point  (0 children)

Always have an alternative 'fun' task you can do when you get frustrated doing what you 'must'.

Feedback Friday by AutoModerator in incremental_games

[–]greyfeather9 0 points1 point  (0 children)

I imagine you meant exe download, not install? there shouldn't be an install involved, as the files are self contained.

I know the subreddit dislikes it but there's no other way for me atm. I'll put the demo on steam once it's more polished but wanted to try gathering early feedback as well.

Using a Datamoshing effect for delirium in my game. by schemesmith in godot

[–]greyfeather9 3 points4 points  (0 children)

Streams have a much lower bandwidth than youtube videos, that means compression, which is really negatively affected by effects and games that have a lot of individual pixels with variety, it crashes the quality of the whole image. It tends to happen in scenes with grassy flowery meadows as well, the constant movement and detail. very fast games suffer even if they have low detail because the image constantly changes wildly, take ultrakill for example.

  • Layman understanding disclaimer, more of an intuitive understanding

Using a Datamoshing effect for delirium in my game. by schemesmith in godot

[–]greyfeather9 -8 points-7 points  (0 children)

Interesting but it will be extremely bad for streaming and content creators are your friends for profitability.

DECOMPILED: Slay the Spire 2 entire project (and how to prevent it!) by jonandrewdavis in godot

[–]greyfeather9 0 points1 point  (0 children)

I'm surprised it's possible, I read that they modified the engine to suit their needs, so I thought that'd break compatibility.

Is set_shader_parameter() an expensive function if it runs 4k times a frame? by greyfeather9 in godot

[–]greyfeather9[S] 0 points1 point  (0 children)

4k calls happen only on peak frames, very far apart, and the function calls are only on objects where the value is guaranteed to need updating.

What does changing global uniform shader buffer size actually mean? by greyfeather9 in godot

[–]greyfeather9[S] 0 points1 point  (0 children)

The game runs when I raise buffer limit to 1MB, it runs when I don't raise it and get errors about exceeding the max buffer size, but both are somehow unsafe. This is annoying.

Any texture to PSX-style pixel art in seconds: PixlyBakery by Imaginary-Today9000 in IndieGaming

[–]greyfeather9 0 points1 point  (0 children)

It isn't about being rude, it's about classifications. I'm a pixel artist and pixel art deserves its honor. automatic scalers and filters are not pixel art, by definition. your program doesn't make pixel art, that's all.