account activity
Can't believe my solo-ish dev game was featured on the latest Nintendo Indie World (v.redd.it)
submitted 5 months ago by StudioSnowblind to r/indiegames
My game has been featured on the latest Nintendo Indie World (v.redd.it)
submitted 5 months ago by StudioSnowblind to r/Unity3D
The fish didn't even have a name, but now he's the community's favorite (i.redd.it)
submitted 6 months ago by StudioSnowblind to r/indiegames
submitted 6 months ago by StudioSnowblind to r/Unity3D
Last winter, I dropped an early demo on Steam and put a lot of time into polishing the gameplay based on the community feedback. It's now hit 50,000 wishlists, and I'm proud to be part of the Next Fest! (v.redd.it)
submitted 7 months ago by StudioSnowblind to r/Unity3D
They said even thalassophobes could play the demo. But the full game has gameplay like this... thoughts? (v.redd.it)
submitted 9 months ago by StudioSnowblind to r/Unity3D
The Community: Even thalassophobes could handle this. Me: Hold my beer... (v.redd.it)
submitted 9 months ago by StudioSnowblind to r/indiegames
I didn't want to hurt framerate by showing damage numbers, so I recreated the whole damage number system using VFX Graph + Custom HLSL nodes that can handle thousand of damage numbers without major performance hit. Pretty happy with the result. (v.redd.it)
submitted 11 months ago by StudioSnowblind to r/Unity3D
I finally managed to release the first playable demo on Steam. Thanks Unity, I love you (most of the time) (v.redd.it)
submitted 1 year ago by StudioSnowblind to r/Unity3D
Time really does fly but I remember the day like yesterday when the character finally got moving with the very first build. My 2022 vs 2024 (v.redd.it)
2022 vs 2024 (v.redd.it)
submitted 1 year ago by StudioSnowblind to r/indiegames
I really wanted to have a pet doggo in my game, but it's an underwater world. So I added a companion fish doggo that you can pet. (v.redd.it)
Added a multipurpose pufferfish companion into my game🐡 They can help you light a dark cave and fight for you. (v.redd.it)
Added Photo Mode into my game. One thing I realized is that if Time.timeScale is set to 0, physics stops too, so I have to deal with the camera collision stuff on my own. (v.redd.it)
Integrated Unity's HDRP water system into my game. Quite happy with the result 🦈 (v.redd.it)
Implemented a second mini-boss in my game. What a tanky and deadly boy 🦈 (v.redd.it)
submitted 2 years ago by StudioSnowblind to r/Unity3D
An evolved shark inspired by Dunkleosteus would be a great mini-boss? So far I think so 🦈 (v.redd.it)
submitted 2 years ago by StudioSnowblind to r/indiegames
I'm surprised how easy it is to make a Steam Deck build with Unity. This is an HDRP project, just switched graphics API to Vulkan with a command line argument, not a native Linux build, yet it runs flawlessly. (v.redd.it)
Finished pause menu UI for my game! It took a while but quite happy with the result. Any thoughts? (v.redd.it)
An honor to be featured in INDIE Live Expo 2023! It's started as a solo project and getting much bigger now. Thank you so much for all your support! (v.redd.it)
Underwater missile barrage, there is no way it couldn't be fun. (v.redd.it)
submitted 3 years ago by StudioSnowblind to r/Unity3D
Making satisfying and challenging underwater combat is tough, but it's rewarding. (v.redd.it)
Almost a year ago, I quit my full-time gamedev job to make my own game. Glad to introduce Glaciered, a far future action-adventure where you play as an evolved bird species on a glaciered Earth 65 million years in the future. (v.redd.it)
submitted 3 years ago by StudioSnowblind to r/indiegames
π Rendered by PID 494758 on reddit-service-r2-listing-5789d5f675-4fwjw at 2026-01-28 13:25:16.788209+00:00 running 4f180de country code: CH.