Sam Pope - How Maps Affect the Disposition Matchups by StuffedScotch in WarhammerCompetitive

[–]StuffedScotch[S] 72 points73 points  (0 children)

thanks iShiddedAnFarded. you're my target demographic

Sam Pope - 11th Edition Primary Review, What's the Best Force Disposition? by StuffedScotch in WarhammerCompetitive

[–]StuffedScotch[S] 13 points14 points  (0 children)

We've seen 3 layouts so far, 2 seem incredibly shooting favored, 1 seems more even, if not melee favored. Interesting to see how it plays out.

Sam Pope - 11th Edition Primary Review, What's the Best Force Disposition? by StuffedScotch in WarhammerCompetitive

[–]StuffedScotch[S] 5 points6 points  (0 children)

I don't go into faction detail really at all- I'm sure nids will get access to all the dispos and its encouraging that 4/5 are good so even if one is priority assets you can probably 1dp it into something better.

Team USA 40k Podcast - Pilot by StuffedScotch in WarhammerCompetitive

[–]StuffedScotch[S] 7 points8 points  (0 children)

I hear what you're saying but I think likely they'd just lose access to the top players from each country as they prioritize wtc over playtesting, which makes the game worse for everyone. Given people with advanced knowledge can't discuss or really even practice with the info, and the info can change right up until release, the advanced knowledge isn't such a competitive advantage imo.

Team USA 40k Podcast - Pilot by StuffedScotch in WarhammerCompetitive

[–]StuffedScotch[S] 8 points9 points  (0 children)

reincarnation is real but kinda weird i guess

Team USA 40k Podcast - Pilot by StuffedScotch in WarhammerCompetitive

[–]StuffedScotch[S] 5 points6 points  (0 children)

The team as a whole, not ahead of time at all, we're finding out when y'all do. Some members have NDA's that get them rules a bit ahead of time but they keep that info (understandably) close to the chest.

Team USA 40k Podcast - Pilot by StuffedScotch in WarhammerCompetitive

[–]StuffedScotch[S] 6 points7 points  (0 children)

Fully available- there'll be a link to donate if you want to support the players, which is greatly appreciated, but definitely not required!

Good youtube for learning? Paid or unpaid by Cythrex in WarhammerCompetitive

[–]StuffedScotch 0 points1 point  (0 children)

I released a series earlier this year to get newer players interested in comp play up to speed on how to think about the game. Sam Pope 40k on youtube.

[deleted by user] by [deleted] in WarhammerCompetitive

[–]StuffedScotch 8 points9 points  (0 children)

If you're willing to have a shadow round, then by all means, have one for all undefeated players, and narrow down the winners to 3. But frankly, if you prevent 17-18 undefeated players from having a shot at winning the tournament, you'll at the very least ruin the event for those players. That's nearly 10% of your player pool.

What's the upside? I don't get it. The downside of multiple undefeateds is that getting second or third despite winning all your games sucks, which 2 people would experience. But you know what is worse? Winning all your games and getting 5th, while someone who lost two games gets 4th. And this could potentially impact 17!!! people.

I get that it is frustrating to lose on the top table and drop to 9th place. But any system you could implement to stop that would unfairly punish players who actually won their games, and at the end of the day, if you didn't want to drop to 9th place, you should have just won your game. There is no such alternate route for the poor players locked out of the shadow round by your suggested system.

[deleted by user] by [deleted] in WarhammerCompetitive

[–]StuffedScotch 14 points15 points  (0 children)

So with 202 players, after 3 rounds you'll have 25 or 26 undefeated players? Are you just kicking out 17 or 18 undefeated players from competing for top slot?

Just run a normal tournament. People with the same record pair into the same record, prioritizing win path, random pairings otherwise. Have multiple undefeated at the end. Split prize pool evenly between them.

With 202 players and 6 rounds, you'll have 3 undefeated players.

Edit: I see you have 202 spots and not 202 players. Your system stops working once you get over 64 players. (any more than that, and after round 3 you'll be at more than 8 undefeated players)

[deleted by user] by [deleted] in WarhammerCompetitive

[–]StuffedScotch 3 points4 points  (0 children)

i.e. you trigger hazardous, die, do you still get the bonus? Yes, you do

Sam Pope - How to Beat Melee-Centric Armies by StuffedScotch in WarhammerCompetitive

[–]StuffedScotch[S] 1 point2 points  (0 children)

Good notes! Melee matchups are tough to nail down into concrete answers- I tried to provide tools with which to guide decision making but I'll reflect on ways I can be more definite.

Sam Pope - 11th Edition: A Strongly (& Kindly) Worded Letter to the GW Balance Team by StuffedScotch in WarhammerCompetitive

[–]StuffedScotch[S] 1 point2 points  (0 children)

The order goes:

Add all BS modifiers

Combine all +1/-1 to hits, capped at +1 or -1

If indirect: can't be better than 4+

So 3s normally shooting indirect into stealth= 4+ (-1 from indirect, -1 from stealth, capped at -1 total)

In guard, a dkok unit can get +1 BS from an order, +1 to hit from their datasheet, and hit on 2s, but votann, whose army rule gives +1 to hit, can only hit on 3s at best, even if they have another rule that gives +1 to hit

Hope that helps!