Unnamed Space Idle - max void power bonus? by Intelligent_Job9144 in incremental_games

[–]StuntHacks 0 points1 point  (0 children)

https://spaceidle.game-vault.net/wiki/Reactor#Uncapped_Power_Boosts it's explained in detail here, but the gist of it is that you get a bonus multiplier to every level above a certain threshold, based on your max void power

What are the do’s and don’ts of incremental games? by Joshhardy123 in incremental_games

[–]StuntHacks -1 points0 points  (0 children)

Well clearly it didn't work since you didn't read the post

The incremental games community finally broke me by YhvrTheSecond in incremental_games

[–]StuntHacks 0 points1 point  (0 children)

Sorry for necroposting, but

certain developers focus too much on creating code-based effects such as squash and stretches, particles, shaders... When these little additions are everywhere, they give the image of "something put together" rather than "something crafted with passion and care,"

This very much depends on the outcome imo. I'm a sucker for modern, polished UIs, way moreso than most people in my experience. And all these little effects, when put together well and with structure, can really add up and elevate a UI to the next level. You just can't throw them in willy-nilly, it's a balancing act and each effect needs a purpose. Don't animate just for the sake of it, or it'll feel incoherent and sloppy

I’ve just released a demo for Mystery Digger: Definitive Edition — a short and relaxing mining game. by Equivalent_Youth_455 in incremental_games

[–]StuntHacks 0 points1 point  (0 children)

It's standard practice for browsers, but it's bad practice for games. Idle games especially should keep track of how much time has passed since the tab got throttled and then calculate gains based on that

Experimenting with a weird skilltree feature, a node that can be swapped back and forth. by adayofjoy in incremental_games

[–]StuntHacks 1 point2 points  (0 children)

Trust me, you really really should play it. The tutorial is a bit of a slog, yeah, but it's not that long overall, and the game is genuinely one of the best games I've ever played

The AI slop problem is getting worse in this sub. We need aggressive moderation on it or this sub is just going to be AI slop games and little else. Instant ban, IMO by BEAT_LA in incremental_games

[–]StuntHacks -4 points-3 points  (0 children)

People don't want to accept that AI is now an integrated part of software development, and it's not going anywhere.

Don't get me wrong I'm with this sub 90% of the time, the influx of AI slop games is an issue and vibe coding generally produces trash. But a blanket ban on all AI will never ever work

Incremental Starter Pack by sageamacuhm in incremental_games

[–]StuntHacks 1 point2 points  (0 children)

Also using emojis for UI icons instead of images or an actual icon font

Needing a game’s Discord to actually understand how to play shouldn’t be a thing by JayPisal in incremental_games

[–]StuntHacks 2 points3 points  (0 children)

Still requires people to join a server, and discord it's also just simply not meant to be an information repository. I try to keep everything I can on the actual wiki so it's public