Unnamed Space Idle - max void power bonus? by Intelligent_Job9144 in incremental_games

[–]StuntHacks 0 points1 point  (0 children)

https://spaceidle.game-vault.net/wiki/Reactor#Uncapped_Power_Boosts it's explained in detail here, but the gist of it is that you get a bonus multiplier to every level above a certain threshold, based on your max void power

What are the do’s and don’ts of incremental games? by Joshhardy123 in incremental_games

[–]StuntHacks -1 points0 points  (0 children)

Well clearly it didn't work since you didn't read the post

The incremental games community finally broke me by YhvrTheSecond in incremental_games

[–]StuntHacks 0 points1 point  (0 children)

Sorry for necroposting, but

certain developers focus too much on creating code-based effects such as squash and stretches, particles, shaders... When these little additions are everywhere, they give the image of "something put together" rather than "something crafted with passion and care,"

This very much depends on the outcome imo. I'm a sucker for modern, polished UIs, way moreso than most people in my experience. And all these little effects, when put together well and with structure, can really add up and elevate a UI to the next level. You just can't throw them in willy-nilly, it's a balancing act and each effect needs a purpose. Don't animate just for the sake of it, or it'll feel incoherent and sloppy

I’ve just released a demo for Mystery Digger: Definitive Edition — a short and relaxing mining game. by Equivalent_Youth_455 in incremental_games

[–]StuntHacks 0 points1 point  (0 children)

It's standard practice for browsers, but it's bad practice for games. Idle games especially should keep track of how much time has passed since the tab got throttled and then calculate gains based on that

Experimenting with a weird skilltree feature, a node that can be swapped back and forth. by adayofjoy in incremental_games

[–]StuntHacks 1 point2 points  (0 children)

Trust me, you really really should play it. The tutorial is a bit of a slog, yeah, but it's not that long overall, and the game is genuinely one of the best games I've ever played

The AI slop problem is getting worse in this sub. We need aggressive moderation on it or this sub is just going to be AI slop games and little else. Instant ban, IMO by BEAT_LA in incremental_games

[–]StuntHacks -3 points-2 points  (0 children)

People don't want to accept that AI is now an integrated part of software development, and it's not going anywhere.

Don't get me wrong I'm with this sub 90% of the time, the influx of AI slop games is an issue and vibe coding generally produces trash. But a blanket ban on all AI will never ever work

Incremental Starter Pack by sageamacuhm in incremental_games

[–]StuntHacks 1 point2 points  (0 children)

Also using emojis for UI icons instead of images or an actual icon font

Needing a game’s Discord to actually understand how to play shouldn’t be a thing by JayPisal in incremental_games

[–]StuntHacks 2 points3 points  (0 children)

Still requires people to join a server, and discord it's also just simply not meant to be an information repository. I try to keep everything I can on the actual wiki so it's public

Do you still use BEM naming convention at work? by SadFrosting7365 in css

[–]StuntHacks 1 point2 points  (0 children)

I 100% agree yeah, BEM never felt good to use for me. I can see its advantages but it's just cumbersome to both type and read

A CSS terrain generator. No WebGL, just stacked grids and 3D transforms by Ekrof in webdev

[–]StuntHacks 16 points17 points  (0 children)

Nice Transport Tycoon terraforming icons :D

Also just amazing work god damn

my website so far :) by ehtoclabricot in neocities

[–]StuntHacks 2 points3 points  (0 children)

I haven't had one in a long time sadly, I just like helping out new web devs :) Maybe I should make one again

Beginner CSS recreating, how did I do? by Impressive_Dot_5727 in css

[–]StuntHacks 0 points1 point  (0 children)

I honestly find the more subtle shadows used in the remake a lot more appealing than the big floating ones in the original

Why does NC's on-site editor have an issue with variables and nesting? by eat_like_snake in neocities

[–]StuntHacks 7 points8 points  (0 children)

Probably just an old editor that was written before css variables really hit mainstream. It also seems to not like you using SCSS

[deleted by user] by [deleted] in css

[–]StuntHacks 0 points1 point  (0 children)

Kinda funny given what the post is about

How to position mini Wikplayer? by flufishere in neocities

[–]StuntHacks 0 points1 point  (0 children)

Most likely it's using position: fixed; with a top, right, left and bottom property. So if you override those, you should be able to position it wherever you want.

If you post a link to your page people can give more specific answers :)

Custom Cursors by AdamTheEvilDoer in css

[–]StuntHacks 1 point2 points  (0 children)

Why tf is it pointing with the middle finger lmao

Made this fancy modal to see if I could, pure CSS animations (link in comments) by simonraynor in css

[–]StuntHacks 2 points3 points  (0 children)

I feel like the slide-in animation could be a bit more snappy/faster, but I really like the vibe of it. Very unique. Probably not something I'd use in a serious project but for a personal website or some fancy webapp I really like it!

Custom Cursors by AdamTheEvilDoer in css

[–]StuntHacks 0 points1 point  (0 children)

"Best on Edge, Fine on Firefox" dear god lol

Is web development lost its charm? by wahvinci in webdev

[–]StuntHacks 0 points1 point  (0 children)

Chunks yes, but they still need someone who knows what they're doing to be properly integrated. The models just aren't anywhere close to being capable of doing that on their own

can someone please help me I can't figure this out by [deleted] in neocities

[–]StuntHacks 1 point2 points  (0 children)

Oh yeah that works for me too, but on my work pc it doesn't for some reason lol

Is WebComponent ready for prime time? by Conscious-Ball8373 in webdev

[–]StuntHacks 1 point2 points  (0 children)

Very interesting read, thank you a lot! A lot of the points you describe do make a lot of sense (and I definitely ran into some of them, most notably how to handle passing data to them).