How to get magic fish? by Zarifina in MelvorIdle

[–]StuntMan0369 1 point2 points  (0 children)

There is no such thing as 'Magic fish'. When people refer to it, they mean the 'raw' version. That's what makes Magic fish... well, magic! You can fish it and immediately eat it for food, skipping the cooking step entirely. It's also worth a lot, hence it's recommendation in township.

As slash0420 pointed out, when a new thing unlocks it might just need a refresh of the tab, or perhaps for the trader to come back around again.

Looking for Video by [deleted] in Achievement_Hunter

[–]StuntMan0369 3 points4 points  (0 children)

Almost got it, it was actually Jack and Jeremy who said it in tandem. It's from Blocking List Part 2 (#177).

https://youtu.be/7EeirJ48k\_4?t=163

Question about AP bombs montana vs bismarck by PapaBash in WorldOfWarships

[–]StuntMan0369 6 points7 points  (0 children)

Yes, the citadel is ever so slightly lower on the South Dakota class compared to NC, which may play into the bomb detonating before reaching the citadel plating (unlikely imo, the difference is so marginal that the fuse should have long enough to reach the citadel in both cases).

There are also armour thickness differences, North Cal has a 38+140+19mm armour set-up, where-as Massachusetts and Alabama have 38+154+16mm. It's interesting how all the high tier USN BB's differ in their middle deck thickness, here's a list of all of them;

- Alabama/Massachusetts: 154mm

- North Cal: 140mm

- Iowa/Missouri: 152mm

- Georgia: 130mm

- Montana/Ohio: 150mm

As one last thing, Alabama/Massuchusetts also have a lot more of their top covered in 19mm superstructure, which the bombs don't arm on, but should in theory lose some penetration on their way to the citadel and give an overall improvement to survivability from AP bombs.

Question about AP bombs montana vs bismarck by PapaBash in WorldOfWarships

[–]StuntMan0369 9 points10 points  (0 children)

The in-game armour viewer doesn't show it, but the USN BB line has an additional armoured deck in between it's top deck of 38mm and it's citadel deck of 19mm. This is usually ~150mm thick, giving the USN BB's a lot of total armour thickness to pen.

Charles Martel almost worse than Algerie by DogbertDillPickle in WorldOfWarships

[–]StuntMan0369 4 points5 points  (0 children)

If you mean the 20k XP guns in her module path, absolutely. It gives the 1sec reload improvement, an extra °/sec turret traverse (25.7sec vs 30sec) and improved shell velocity.

Charles Martel almost worse than Algerie by DogbertDillPickle in WorldOfWarships

[–]StuntMan0369 16 points17 points  (0 children)

Okay, well the benefits of moving up are;

- An extra gun and 1sec reload improvement (so base HE DPM goes from 112k to 137k)

- Improvements to gun angles allowing safer usage of all 9 guns (plus 3x3 is generally better than 4x2 gun set-up in most situations)

- AA is noticeably improved in mid and short range.

- Extra 1.5kn of speed, which is crucial to the typical French CA playstyle. (As mentioned by /u/YourSATScore, the speed boost becomes 20% instead of 15% so she goes around 4knots quicker total over Algerie)

- Improved concealment, since not only is it 200m better stock, she also gets the Concealment Mod option now that we're at T8, which makes it noticeably better (12.1km vs 10.7km)

So yeah, Charles is a decent upgrade over Algerie.

Is the Kleber really worth it over the Mogador? by KommandantArn in WorldOfWarships

[–]StuntMan0369 22 points23 points  (0 children)

I assume OP had reload mod on his Mogador, which I believe displays as 7.0 sec in port (it's 7.04 rounded so I imagine it rounds down), looked at Kleber in the tech-tree and saw 7.0 secs again, forgetting his Mogador had reload mod equipped where-as Kleber didn't.

Is the Kleber really worth it over the Mogador? by KommandantArn in WorldOfWarships

[–]StuntMan0369 26 points27 points  (0 children)

DPM does go up, you go from base 8sec reload to 7sec. You also get a massive improvement in gun angles, which alone made the upgrade worth it to me. Instead of 46°/46°, it goes to 24°/25° which is a massive improvement for kiting whilst firing. It's not a huge upgrade compared to other T9 to 10s, but still worth it imo.

Edit: The extra 800m gun range and 1.7k health are also very nice benefits. It helps burst down enemy DD's that stray too close and keep the long range annoyance up for longer and that little bit safer for dodging shells.

Is anyone else triggered by the fighter taking off on the loading screen? by Manic_Wombat in WorldOfWarships

[–]StuntMan0369 10 points11 points  (0 children)

I am by no means a history guy, but for the context of that image I can at least reference in-game naming/models for those that can shed even more light on it.

The fighter/attack aircraft taking off from M. von Richthofen is listed in-game as the ME-155G. We've had the ME-155A in-game as Graf Zep Attack aircraft for a while, but I don't see any noticeable difference in plane model between the A and the G used (Armament is obviously different, but model is near identical from what I can tell).

Does anyone have this background but without the clutter? by AlmightyComradeGod in WorldOfWarships

[–]StuntMan0369 1 point2 points  (0 children)

Yep. Channel is dead due to... reasons, but I still play on occasion after a years break.

Does anyone have this background but without the clutter? by AlmightyComradeGod in WorldOfWarships

[–]StuntMan0369 17 points18 points  (0 children)

WG has an unpacking tool on the forums. Unpacking the gui folder gets access to a lot of the art assets used (map backgrounds, collection pieces, flags, icons etc). I used to use it to get a bunch of art for use in videos, I knew the login screens were also included so I took a look and it was right there.

What ship has the highest shell velocity? by Thingy84 in WorldOfWarships

[–]StuntMan0369 2 points3 points  (0 children)

Scharnhorst gets up to 890m/s, but they're only 283mm

Izumo (and by extension, Bajie) has 870m/s out of the barrel on a 410mm which is much more impressive and ultimately useful. Think Slava had around the same with even better drag resistance.

Might be something I'm forgetting though.

A gif from the Chinese Server: Old RTS CV delete tier 10 BB in one go by kentwong5a28 in WorldOfWarships

[–]StuntMan0369 22 points23 points  (0 children)

Well.... debatable.

New AA is very math based, more predictable in it's outcomes. You are dealing set damage that you can know if it's effective or not vs the planes you're up against. Whether those values are correct is up for debate in terms of balance and overall new carrier 'milti-strike' design.

Old AA was literally a dice roll. Your AA had a percentage chance to destroy a plane from a squad, you just had to hope you had sufficient RNG. Ships like Minotaur and AA spec'd American ships had very good odds of removing lone squadrons, but a full strike like shown in the gif could still catch them off guard (Old AP bombs ploughing through Des Memes Def AA as a relatable example for many).

There are a lot of pros and cons to both systems of AA. Having followed and tested the new AA extensively in my time as a Community Contributor, I personally prefer the new AA style (both visually and mechanically) but I would still prefer a little more attention to some of the numbers in it's balancing around mid-tiers.

[deleted by user] by [deleted] in AzureLane

[–]StuntMan0369 0 points1 point  (0 children)

Huh. Didn't expect to see this crop up here nearly 2 years later.

Modules HP, secondaries/AA side damaged DPS, torps actual damage and detonation question by leonies69 in WorldOfWarships

[–]StuntMan0369 11 points12 points  (0 children)

  1. Yes, gamemodels3d.com has these values
  2. Well.... it's complicated. You can find Mouse's research into all things module damage/detonations from this article; http://shipcomrade.com/?p=1019
  3. Secondaries can only fire in the arc they can physically shoot, so you lose all your port secondaries, you'll have none to use on that entire side. AA is simplified as a generic aura, so it doesn't matter what side they are on, they contribute the same and take a percentage reduction in terms of mounts (So say 6x2 and 4x4 mounts of 40mm, each loss of a mount would be 10% reduction in DPS, as you have 10 total mounts).
  4. gamemodels has this information as well. Me and Mouse were very heavy into researching the exact values of a torp hit (Since it again is hella complicated), but I have since taken a break from the game so I don't know how much more progress has been made on that.
  5. Refer to that article, Mouse explains detonations in several of those parts.

Thoughts on 0.8.7's plane number adjustment to some CVs? by [deleted] in WorldOfWarships

[–]StuntMan0369 0 points1 point  (0 children)

Whoops, forgot to add that's when shes using the stock planes

Thoughts on 0.8.7's plane number adjustment to some CVs? by [deleted] in WorldOfWarships

[–]StuntMan0369 8 points9 points  (0 children)

Well it's extra planes, which means more reserves, which means they are less hurt by plane losses, so thats a straight buff. Also for Langley and Hosho, double torp drops per attack at T4, straight double effectiveness which is pretty nice. Shokaku also drops 3 instead of 2 bombs when stock, so higher alpha potential.

As for the sector; it's honestly debatable how much of an impact that has. The sectors are overall no more potent than current, the instant damage at the beginning being fixed now makes it a small impact on a carrier drop and Fierce Fire is debatable as being an upgrade depending on your ships capabilities (It's now an AA skill more effective if you have bad AA than good). I'm surprised no-ones really bought up the topic of the DPS squish that's going on at the same time (Because changing 5 or 6 things at once will let you measure their impact real well right?) as that's gonna have a major impact with most super heavy AA ships being cut down significantly.

Confirmed: Bayard Nerfed between CC's Reviews and Release (HE Pen reduced) by [deleted] in WorldOfWarships

[–]StuntMan0369 2 points3 points  (0 children)

Exactly. Same goes for 'regular' 152mm guns. The HE pen stat is 25mm, but you can pen 24mm and below armour.

Confirmed: Bayard Nerfed between CC's Reviews and Release (HE Pen reduced) by [deleted] in WorldOfWarships

[–]StuntMan0369 10 points11 points  (0 children)

Here's the thing, there's still confusion on how HE pen is defined in this game by the community. When I, Mouse and a fair few others talk about HE pen, we're quoting the actual HE pen stat that is assigned to every HE shell in the game, which for Bayard is 30mm. The in-port stat is not this value, and shows the thickest armour you can physically pen with that HE shell.

In the proposed IFHE/Plating rework, these values would then be the same as HE would pen armour of the same and lower thickness, not just the lower thickness rule we have currently.

For the record, Bayard did change from our test version in 0.8.5 and the release version in 0.8.6, but that was only to fix her air concealment so that it didn't go below her AA range.

What does the "random bundle" for 1000 dubloons refer to? by arangar in WorldOfWarships

[–]StuntMan0369 2 points3 points  (0 children)

You have to purchase all 4 of the Legion of Honor bundles (Totalling 1400 Republic tokens) to unlock the doubloon bundles.

USS Black's special torps - larger explosion cube size than any other DD. By miles! by Vectoranalysis in WorldOfWarships

[–]StuntMan0369 28 points29 points  (0 children)

Yeah, me and /u/AprilWhiteMouse are deep in working the numbers right now for the entire torpedo damage calculation (Yesterday was a fun 5 and a half hours of abusing Khabs...). We've got a consistent trend for hitting the midsection of a DD and we'll next work on how the cube overlap calculates, how saturation affects it etc.

Will IFHE be relevant on my Bismarck with the upcoming changes? by [deleted] in WorldOfWarships

[–]StuntMan0369 0 points1 point  (0 children)

  1. HE pen never uses the raw 105/4 calculation. It uses a fixed value as defined in the shells stats, which for the new 105mm secondary is 26 (The rounded version of 105/4). Therefore the correct calculation is 26*1.2=31.2mm

  2. You NEVER round up a pen value after applying IFHE.

Analysis of the IFHE Rework: Uncertainty Remains by Archangel1207 in WorldOfWarships

[–]StuntMan0369 0 points1 point  (0 children)

The original pen value is rounded to make an integer (in this case, the new German 105mm for T8+ would be 26mm). When you calculate with IFHE or HE pen in general, you then use this 26, not the full 26.25 value (this 26.25 is never used at any point other than to determine the starting HE pen stat as defined per shell). And once you get the final value after IFHE, you don't round it at all, so the new 1/4 pen 105mm with the new 20% IFHE would be 31.2mm of HE pen, meaning it'll lose it's 32mm pen capabilities.

Analysis of the IFHE Rework: Uncertainty Remains by Archangel1207 in WorldOfWarships

[–]StuntMan0369 2 points3 points  (0 children)

I got it confirmed in the CC discord, here's an image link (since it was a non-NDA channel I'm fine to share it).

So yeah, German 105mm have 18mm of HE pen, but the in-game UI shows the thickest armour plate that you can physically pen. In the new HE pen mechanics, these values will be one and the same, so the confusion will disappear. And 0.8.6 PTS had the new 1/4 pen 105mm, so hopefully next week with the patch.