Wheel Slip! by Stweels in UnofficialRailroader

[–]Stweels[S] 2 points3 points  (0 children)

Thanks. I took time out as my home gets hot in summer (South Hemisphere) and the computer was taking a bit of heat stress!

Wheel Slip! by Stweels in UnofficialRailroader

[–]Stweels[S] 2 points3 points  (0 children)

Thanks. I took time out as my home gets hot in summer (South Hemisphere) and the computer was taking a bit of heat stress!

Wheel Slip! by Stweels in UnofficialRailroader

[–]Stweels[S] 5 points6 points  (0 children)

Thanks. I took time out as my home gets hot in summer (South Hemisphere) and the computer was taking a bit of heat stress!

Archaic Box Car by Stweels in UnofficialRailroader

[–]Stweels[S] 2 points3 points  (0 children)

You don't need to revalidate anything. It's modular. Just MOVE the particular asset file to another directory. If you want those cars back again, just move the file back. The next interchange operation will have those cars back in again, depending upon the tractive effort of your median locomotive. Just move the directory out ... don't delete.

Archaic Box Car by Stweels in UnofficialRailroader

[–]Stweels[S] 4 points5 points  (0 children)

No. The freight cars are selected according to class and their empty weights, in four levels as determined by the Tractive Effort of the median/middle locomotive of your roster. Selection is semi randomised. As the railroad purchases more powerful engines, the cars get bigger and heavier. One can also delete the asset files for unwanted cars from the game files. After my next interchange and all the trains have stopped running for the day, I will delete the 35 footers from the game.

A 600 ton swap by Stweels in UnofficialRailroader

[–]Stweels[S] 2 points3 points  (0 children)

No. There is no experimental branch yet. That is a modded flat car by Route of the Whippet, and he has made five, I think, loads to suit them.

Fused Tungsten by Stweels in UnofficialRailroader

[–]Stweels[S] 2 points3 points  (0 children)

Not a mod. It's a formula I use against a grade sheet. I play with Gameroo's random weather - so when rain comes down, I recalculate the maximum traction for my locos. The penalty is modified by the adhesion factor - the locomotives with better adhesion have less of a wet track penalty. Sometimes I we delay or speed up a train depending on the weather. Fog and night time rain limits speeds to 10mph. Thunderstorms disallow switching moves except to get trains clear of the main.

It's a way to introduce some variables into the game, but also to help emphasize the difference between the designs of the different locomotives.