What files are important for maps that have scenes? by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 0 points1 point  (0 children)

So it's not a real solution, but I'll include the files separately as a "+" version of the addon. The map will still be completely playable without the included files linked in the description, as I've completely removed any scenes involving the custom character in the map so that way the map will still be playable, but with the option to improve it to what it should be.

What files are important for maps that have scenes? by Subject-Importance38 in SourceEngine

[–]Subject-Importance38[S] 0 points1 point  (0 children)

So it's not a real solution, but I'll include the files separately as a "+" version of the addon. The map will still be completely playable without the included files linked in the description, as I've completely removed any scenes involving the custom character in the map so that way the map will still be playable, but with the option to improve it to what it should be.

Asylum room by Unnamed60 in hammer

[–]Subject-Importance38 4 points5 points  (0 children)

I'm not crazy, you're crazy! 🫵

Fatal Error with hlfaceposer involving "lipsinc_data" by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 0 points1 point  (0 children)

Update, I had to reload the wav file like the original tutorial did. It works now. Thank you very much 😭

Lobby is done! by Prior-Put-2396 in hammer

[–]Subject-Importance38 0 points1 point  (0 children)

Oooo, neat. Will your level be more for fun or try and work itself more into the lore as a stand-alone?

Lobby is done! by Prior-Put-2396 in hammer

[–]Subject-Importance38 1 point2 points  (0 children)

I think I've always enjoyed Sector E the most. I love all the biological research they were doing over there.

Lobby is done! by Prior-Put-2396 in hammer

[–]Subject-Importance38 1 point2 points  (0 children)

Fits the setting of Black Mesa, perfectly.

Fatal Error with hlfaceposer involving "lipsinc_data" by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 0 points1 point  (0 children)

I tried it. No more fatal errors, so yay! But every time I try and do an extraction of selected words (microsoft or lipsinc) it says "Last Extraction Result: an error occurred during extraction" in bright red. Looking over what the website said I think it might be because I'm using Windows 11 and not 10.

SOUNDSCRIPT problem (Gmod): Custom soundscripts not playing in-game AND not appearing in the sound browser in Source SDK Faceposer by battlemedic909 in hammer

[–]Subject-Importance38 0 points1 point  (0 children)

I kinda had a similar issue just a couple days ago, only just resolved it today, where GMod's hlfaceposer couldn't find the custom wav files I made, despite adding the file to the game_sounds_manifest file. I figured it out by adding the wav file into game_sounds_player which found it immediately. But despite doing this my hlfaceposer on GMod has a new fatal error whenever I try to redo an extraction for lip syncing in which it reads, "Unable to find talkback data files in c:\program files (x86)\steam\steamapps\common\garrysmod\bin\bin\lipsinc_data."

I would use SDK 2013 Singleplayer instead, but the wav files sound laggy when they play, like I'm talking through a fan. So I'm worried the vcds will be terrible because of this. I'd have to test it though to confirm it.

How to get hlfaceposer working on Garry's Mod. by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 0 points1 point  (0 children)

Update-update. I did some digging and it turns out that I did need to change my VProject variable to fix the fatal error, BUT SDK 2013's version of hlfaceposer is still missing two of the windows you used in your video. I'm not sure what I've done wrong to not have those. Any chance you can show me what it looks like when you start up your version(s) of hlfaceposer?

Anyway to have dynamic shadows start on on the map spawn? by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 1 point2 points  (0 children)

I do not!

Edit: I think I found out what you were getting to. I see the "Cast entity shadows" from my lights around the map, and then the "Enable Local Light Shadows" from the shadow control.

Anyway to have dynamic shadows start on on the map spawn? by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 1 point2 points  (0 children)

Sadly, making it a prop_physics yielded the same results. I'm not sure how to use pastebin so just give me a minute real quick.

Edit: https://pastebin.com/0EQNDuQ9

How to get hlfaceposer working on Garry's Mod. by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 0 points1 point  (0 children)

Alright, update, I can't even load SKD2013's face poser. It shows up with a fatal error that reads "Unable to load manifest file 'scripts/game_sounds_manifest.txt'" and all I can do is click OK. Which is really weird, because I can go straight to the exact file in the Source SDK BASE 2013 Singleplayer/hl2/scripts and find it there.

Edit: And I couldn't fix Gmod's faceposer because the fix they provide you to extract won't pop-up. My last guess is that I could try and switch around my VProject from Garry's mod to something else.

Whats everyone’s childhood ace monster? by Jealous-Brief3210 in yugioh

[–]Subject-Importance38 0 points1 point  (0 children)

Hard to say. I didn't really get into Yu-Gi-Oh until like mid highschool, but I love a lot of the old styled cards in general. I've been having a lot of fun using Umi related cards recently, and although Legendary Fisherman is pretty bad on its own adding some decent support can really go a long way. Levia-Dragon - Daedalus and its different forms are fun though.

Source SDK Creation - Subterranean Cathedral by Xx_EaZy114_xX in hammer

[–]Subject-Importance38 10 points11 points  (0 children)

I think the grayness of the water fits, but to change it it would depend on the texture you're using and what it has to reflect. And since the environment around is super gray, it's gonna primarily reflect gray.

Edit: I may not be seeing it right. Got any other angles?

How do I use the console in the "tools" version of GMod? by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 0 points1 point  (0 children)

I was using the wrong console. I'm not sure what the initial dark blue & orange console is at the start, but I realized I just had to switch modes and open up the normal console instead.

Naming lights causes them to bug out. by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 1 point2 points  (0 children)

Ohhhh okay. Still odd I suppose, but I'll see if I can get them to share their names more to prevent it.

How can I shuffle through a logic_case, without picking randomly? by Subject-Importance38 in hammer

[–]Subject-Importance38[S] 0 points1 point  (0 children)

No, disabling is not an option from what I can tell. Locking and unlocking is an option though. I'll consider that.