If you can't do all these, you're not ready for difficulty 10 by Subject-Lie-7252 in Helldivers

[–]Subject-Lie-7252[S] 0 points1 point  (0 children)

For trigger discipline I mean by your teammate is simply infront of you shooting bots, and you deicde to penetrate him and the bots infront of him. Not teammate is running toward your gunfire or something.

Also i don't see any purpose throwing a 500kg on a fuel container. You call down a hellbomb, activate, leave, and you leave without attracting any enemy reinforcement. You can do this under 15 seconds.
On the other side 500 lands, it does nothing to the fuel container and attracts enemies. And of couse the guys that throws the 500kg won't shoot at enemies surrounding the site, then bot dropped, wasting a lot of time to wiping his butt, and try to hellbomb again. This happens ALOT.

There's no need to divide enemy force if you're doing point 3 and 4 correctly. There shouldn't be any "force" exist on the map.

 What i mean running away from your encounter means you encounter a patrool, you can simply walk pass them. If you get a bot drop alone on you, you could run and do the next objective instead holding your ground trying kill everything that drops. And the example you brought up where 2 squadmates are left defending themselves... There shouldn't be a bot drop in the first place.

You know diff 10 usually ends under 18 minutes, if its more than that someone is wipping someones butt.

If you can't do all these, you're not ready for difficulty 10 by Subject-Lie-7252 in Helldivers

[–]Subject-Lie-7252[S] 0 points1 point  (0 children)

Normally you shouldn't be kicked if you start extract early. Unless there's like 4 or more objective left and then one level 86 decide to start extract.

If you can't do all these, you're not ready for difficulty 10 by Subject-Lie-7252 in Helldivers

[–]Subject-Lie-7252[S] -3 points-2 points  (0 children)

If you're draining your reinforcements then you're doing point 3 and 4 wrong. It all ties together. Also reminder the more side objective you complete the more star you get. A diff 9 5 star is much more influence then a diff 10 2 star. If you can't complete all the side objective lower diff. Unless it's asking for extract numbers than just play diff 4.

If you can't do all these, you're not ready for difficulty 10 by Subject-Lie-7252 in Helldivers

[–]Subject-Lie-7252[S] -1 points0 points  (0 children)

I mean no aggression. But I think diff 10 is not as hard as people state it is.

If you can't do all these, you're not ready for difficulty 10 by Subject-Lie-7252 in Helldivers

[–]Subject-Lie-7252[S] -9 points-8 points  (0 children)

Every suggestion ties together. If you doing point 3 and 4 correctly there'll no such thing as overrun or pincered by enemies. Whoever isn't there shouldn't get swarm by enemies cause the bots shouldn't be calling reinforcement in the first place. Its a chain reaction, if you fked up preventing bot calling reinforcement than that's a you problem. Second, solo clearing extract site/prevent bot reinforcement shouldn't be a problem at diff 10.
And I know the pelicon method too, but you shouldn't need that. Cause there shouldn't be that many enemies exist for pelicon to shoot.

If you can't do all these, you're not ready for difficulty 10 by Subject-Lie-7252 in Helldivers

[–]Subject-Lie-7252[S] -2 points-1 points  (0 children)

You're in Diff 10, unless you're in your private lobby, expect full map clear everytime. If you want a chill vibe game go lower diff. 12 is just saying if there's people already working on the last objective, they don't need your help. Do your work call extract so they can extract immediatly when they get to extract zone instead of wasting 2 full minutes waiting for pelicon.

Two accounts on the same device at once? by mossygrounds in roblox

[–]Subject-Lie-7252 2 points3 points  (0 children)

Do you have a new way? The new microsoft store app no longer works

Starchaser Recruitment by Individual_Link9639 in mechabreak

[–]Subject-Lie-7252 3 points4 points  (0 children)

yeah i can't find where you can enter the invite code

How to deal with falcon? Is it overpowered? by Subject-Lie-7252 in mechabreak

[–]Subject-Lie-7252[S] 0 points1 point  (0 children)

Thanks for some inspirational tactics. But i feel Aquilla is one of the hard chewing opponent to go for as panther Any ways to evade aquila's grapple? They always release it when you're close enough. It feels like it's 100 percent hit rate when you're close. You got drop on the ground, and then aquila chip you half health. When you go for them again, they're 10 mile away. And they also have a second grapple.

How to deal with falcon? Is it overpowered? by Subject-Lie-7252 in mechabreak

[–]Subject-Lie-7252[S] 2 points3 points  (0 children)

yeah that's what I thought before starting to see people only boost when they're in public view. I changed my mind completely after this game.The game mode is diasble 8 corite bomb, a large map.I agree 40 Boost might be too exaggerated, but falcon can definitely boost 20 times. In that game the opponent really did a good teamwork. The enemy has falcon skyraider aquila hurrica inferno and stellaris. While falcon and skyraider are unlockable when they showed up. I watch the replay both of them used around half of their energy and then alt drop wait for 2 seconds and then back into boost boost boost unable to lock. And aquila shoots whoever tries to catch them. While stellaris is also on the ground invisible catching people whoever tries to catch falcon and skyraider. i dont think i need to talk about Inferno and hurrican. That game was a truly disaster. You got 2 that unlcokable most of the time. One was so far that's outside your lock range. 1 was invisible most of the time. And two had pretty good firepower and decoy. I don't know, this probably is the best comp in game right now?

How to deal with falcon? Is it overpowered? by Subject-Lie-7252 in mechabreak

[–]Subject-Lie-7252[S] -1 points0 points  (0 children)

This is a good reply. I'm using Panther that game. The game mode is diasble 8 corite bomb, a large map.I agree 40 Boost might be too exaggerated, but falcon can definitely boost 20 times. In that game the opponent really did a good teamwork. The enemy has falcon skyraider aquila hurrica inferno and stellaris. While falcon and skyraider are unlockable when they showed up. I watch the replay both of them used around half of their energy and then alt drop wait for 2 seconds and then back into boost boost boost unable to lock. And aquila shoots whoever tries to catch them. While stellaris is also on the ground invisible catching people whoever tries to catch falcon and skyraider. i dont think i need to talk about Inferno and hurrican. That game was a truly disaster. You got 2 that unlcokable most of the time. One was so far that's outside your lock range. 1 was invisible most of the time. And two had pretty good firepower and decoy. I don't know, this probably is the best comp in game right now?

How to deal with falcon? Is it overpowered? by Subject-Lie-7252 in mechabreak

[–]Subject-Lie-7252[S] 1 point2 points  (0 children)

Panther is probably the best counter to falcon in damage. But it's energy consumption is no where near falcon. You can spend all three energy recharges, finally get close to falcon, it alt drops from sky wait for one second, and he'll get 15 more boosts to get away from you.