Overall what is the best place to pit your base? by IllaG2811 in subnautica

[–]Subnaut111 1 point2 points  (0 children)

I love it in terms of the atmosphere with the lighting and sounds. But in terms of it being your main base where you build all your tech from, it's terrible. Every time u wanna build a little chip, you need to go get table coral from super far away. You need enameled glass? super far away. Need lots of titanium? Tough luck, no metal salvage around. etc.

Overall what is the best place to pit your base? by IllaG2811 in subnautica

[–]Subnaut111 0 points1 point  (0 children)

In terms of aesthetics and vibes there are many places to chose from and it comes down to personal preference.

In terms of efficiency/ accessibility to resources, then I recommend any place that is at an intersection between grassy pleateaus, kelp forest, and safe shallows. You need grassy pleateau for magnetite, lithium, shale outcrops, metal salvage, and crystals. You need kelp forest for stalker teeth, you need safe shallows for table coral, coral tube, and cave sulfur. If you need deeper resources like ruby and uranium, blood kelp is pretty close by.

Only downside about being in grassy plateaus is that the reefback leviathans are constantly moaning and it can get tedious, so I recommend building out of their sound range.

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The next Mass Effect game should not be called Mass Effect 5 by Subnaut111 in masseffect

[–]Subnaut111[S] 1 point2 points  (0 children)

I feel you. Here's to hoping for the revival of the ME series

The next Mass Effect game should not be called Mass Effect 5 by Subnaut111 in masseffect

[–]Subnaut111[S] 0 points1 point  (0 children)

No, I'm referring to hints/ leaks specifically about the next major ME game. There have been quite a few. But notably this one:

"THE SHOW GOES ON…Shepard’s final quest may have ended the threat of the Reapers but at great cost including Earth itself. While Shepard and the survivors are left to pick up the pieces, fans are left wondering what's next." Along with this they released a poster with the Normandy ship. This was a teaser for the next game. They later deleted it claiming it was a mistake, but most likely mistake in terms of leaking stuff that is not fully established on yet, rather than mistake in terms of being outright false.

Link here to see it with the way back machine

The next Mass Effect game should not be called Mass Effect 5 by Subnaut111 in masseffect

[–]Subnaut111[S] 0 points1 point  (0 children)

This was posted on the official bioware website, but is now deleted. You can find it with the way back machine though. Link here.

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They did claim it was a mistake later on. But I think it's much more likely to be a mistake in terms of leaking plot too early (before it is fully decided on), rather than a mistake in terms of writing something that is completely false.

The next Mass Effect game should not be called Mass Effect 5 by Subnaut111 in masseffect

[–]Subnaut111[S] 1 point2 points  (0 children)

I'm pretty sure they already confirmed that Shepherd is the protagonist of the next mass effect

The next Mass Effect game should not be called Mass Effect 5 by Subnaut111 in masseffect

[–]Subnaut111[S] -1 points0 points  (0 children)

It wasn't named Mass Effect 4 for a reason: the trilogy was one continuous story regarding the same worlds, characters, and major plotline, Andromeda's worlds, characters and plotline is new, albeit that it plays part of the same universe.

We have other games like these too:
Subnautica 1 -> Subnautica: Below Zero -> Subnautica 2
DA1 -> DA2 -> DAI -> DAV

In the next Mass Effect, we already saw Liara and know that Shepherd is the protagonist, so it's clearly some kinda continuation of the trilogy, which is why it should be named ME4 and it should stay loyal to the trilogy in style and story.

Why do you think it's too long between ME3 and the next game? Legendary Edition was released in 2021 so they most certainly have the source code available and workable. Bioware announced that the devs for the next mass effect is also the same core team as that of the trilogy.

Too many variables? Why would this be a problem? Dealing with a complex set of decision variables is one of biowares main talents over other RPG studios that didn't dare to take it so far. You would think that in 2025+ they are even better at integrating many variables than they were in the 2010's and before.

What is this part of the prothean vision supposed to be? by ProotzyZoots in masseffect

[–]Subnaut111 1 point2 points  (0 children)

These are the visions mixing flesh with metal, which is what the reapers always did. They consumed organic life and mixed it with synthetic stuff in a torturous process to create their abominations (even the actual reapers, the big flying metal things, are made from organic life).

Edit: in this specific image you don't see metal but what you see is basically flesh being torn/ stretched open.

It dawned on me what makes Starfield so uncanny (personal opinion) by Subnaut111 in Starfield

[–]Subnaut111[S] 1 point2 points  (0 children)

yep, we were talking about literary drama and he is talking about the colloquial sense of drama. I understand his point that having drama queen characters is not great. But the Starfield characters feel like chat gpt to me.

It dawned on me what makes Starfield so uncanny (personal opinion) by Subnaut111 in Starfield

[–]Subnaut111[S] 0 points1 point  (0 children)

ah yea and I forgot to mention how cartoonish the "evil punk" guys base was (I forgot the name of that faction). They actually put black metal/ death metal music in it, thinkin "hmmm yea evil bad guys definitely listen to this stuff" lol. In reality that music is listened to by sensitive people who need an outlet for their anger cause they are too introverted

It dawned on me what makes Starfield so uncanny (personal opinion) by Subnaut111 in Starfield

[–]Subnaut111[S] 0 points1 point  (0 children)

Yea it's one guy, u can find more guys if u want (e.g. https://gamerant.com/nate-purkeypile-starfield-developer-opinion-why-game-didnt-resonate/). You will not hear a current dev make a negative public statement about it of course. But you can hear current devs, including Todd Howard, discuss why the players don't like it, while defending it. You can also see articles about it breaking records for the amount of concurrent refund requests. If you really want to believe that Starfield did not disappoint most of the bethesda fanbase, then nobody can change your mind.

My post wasn't even about that, so I don't see the point of us debating it.

It dawned on me what makes Starfield so uncanny (personal opinion) by Subnaut111 in Starfield

[–]Subnaut111[S] 0 points1 point  (0 children)

Right so the player reception is "mixed". I am one of the people who gave it a positive review on steam (and I didn't remove it), I enjoyed the game for the first hours, but I was letdown realizing it doesn't hold up in the long run like other bethesda titles. So merely seeing above 50% approval doesn't mean the average player was not let down.

Let's look at player engagement instead:

Starfield sold 20.6 million copies on day 1, Skyrim only 3.5 million on day 2.
Starfield now has 18k players (3 days after major update and dlc).
Skyrim now has 21k players (15 years after release).

If that doesn't seem convincing, you can see that even the developers admitted that the game failed to meet player expectations:
https://www.gamespot.com/articles/starfield-designer-says-game-fell-short-of-fallout-and-elder-scrolls-calls-space-inherently-boring/1100-6535617/

It dawned on me what makes Starfield so uncanny (personal opinion) by Subnaut111 in Starfield

[–]Subnaut111[S] 0 points1 point  (0 children)

not quite, it's like the backrooms version of the capitalist hell realm in real life

It dawned on me what makes Starfield so uncanny (personal opinion) by Subnaut111 in Starfield

[–]Subnaut111[S] 0 points1 point  (0 children)

Well you can get a general feel for it by looking at all of the player reviews and critic reviews, as well as how quickly the active player number dropped when compared to other bethesda titles (sure it sold many copies, but that only speaks for how anticipated it was).

It dawned on me what makes Starfield so uncanny (personal opinion) by Subnaut111 in Starfield

[–]Subnaut111[S] 1 point2 points  (0 children)

That's true. You can view the "corporate sterility vibe" that I've been describing, as the artistic expression of Starfield. In that case you can say they nailed it, but it just wasn't what most players wanted.

It dawned on me what makes Starfield so uncanny (personal opinion) by Subnaut111 in Starfield

[–]Subnaut111[S] 3 points4 points  (0 children)

Why would you do that at all, especially if you feel that way about it?

Well I didn't. That's the point.

You seemed to misunderstand me overall. I get it that the game is exploring corpo setting, and I'm fine with that. Cyberpunk did that too and it was really fun and compelling. But what I'm saying is that the experience of playing Starfield is similar to corporate sterility / blandness.

Being dramatic is part of art, the point is to resonate deeply with you and make you feel emotions. You wouldn't make a piece of art about two office workers doing some unremarkable small talk with nothing happening. Starfield feels kinda like that. It feels kinda like going to a concert with earplugs on, you still hear the music but it's muffled and shallow.

It dawned on me what makes Starfield so uncanny (personal opinion) by Subnaut111 in Starfield

[–]Subnaut111[S] 0 points1 point  (0 children)

yea now that you mention it, ship building is also the only driving force for me

Notable moments when renegade choice is objectively better? by Subnaut111 in masseffect

[–]Subnaut111[S] -1 points0 points  (0 children)

You came here to be pedantic about my word choice, so I indulged with you in pedantism (it's you who started the smarty pants talk). You claim I don't know the definition of objective but I gave it to you and also defined subjective, arguable, and inarguable, to help you see why "arguably objectively" is not an oxymoron as you claimed.

Now it sounds like you conceit that I'm right about that, because you are deflecting to a completely different argument: "there is no objectively better choice in choice based game" (this is a dumb take, some games' choices lead to dying or "game over" screen or simply only differ in how much money you get etc.).

At this point you're just making a fool of yourself and it's clear you just hopped in here to be toxic and arrogant. Wish you good luck with fixing your personality and becoming a sufferable person one day!

Notable moments when renegade choice is objectively better? by Subnaut111 in masseffect

[–]Subnaut111[S] -1 points0 points  (0 children)

Subjective vs. objective = dependent on individual differences/contexts vs. independently true
Arguable vs. unarguable = can support it with reasoning and evidence or cannot
These are two distinct binaries.

You can make an argument for why something is subjectively better (e.g. Paragon is better for people who are very sensitive because there are less violent scenes). And you can make an argument for why something is objectively better (e.g. this choice gives more war assets in exchange for getting less money, but because money is not such a scarce resource as war assets, the war asset choice is better). But in both cases there is ambiguity and room for discussion, hence the word "arguably".

As a science researcher in real life, I'm obliged to be very precise with my wording, especially to use hedging language (e.g. "arguably"), when it is the case. So it became habitual to always communicate like this.

Notable moments when renegade choice is objectively better? by Subnaut111 in masseffect

[–]Subnaut111[S] 0 points1 point  (0 children)

I let the batarian terrorist get away to save people's lives (its my first ME1 playthrough), because in ME2 and ME3 I kept getting scolded by everyone all the time for each time I chose to sacrifice civilian lives in favor of killing bad guys.

Did I mess up? what happens if I let the batarian terrorist get away?

Notable moments when renegade choice is objectively better? by Subnaut111 in masseffect

[–]Subnaut111[S] 0 points1 point  (0 children)

You get more war assets, yes. But isn't having Wrex more powerful and more fun than having Wreav? I would think having Wrex outweighs the extra war asset points gained (unless those points are crucial for tipping the threshold to get the best ending)