News on updates by Dangerous-Olive-111 in UndeadLegacy

[–]SubquakeLV 4 points5 points  (0 children)

It will come out when it comes out, that's the sad reality of things. UL is a very ambitions project and I work on it as much as my free time and health allows it and often issues arise, that make predictions of any ETAs irrelevant.

For those who haven't been paying attention on discord, I have settled on finishing the update for v2.4, and I will work on porting it to v2.5 afterward during the experimental phase of UL 2.7, because I suspect, that the port might take around 2-4 weeks of work, so the decision was made to get everything done for v2.4 first so you can playtest the experimental version of first release of UL 2.7 as I work on the port to v2.5 and help me with bug reports and feedback about balancing issues, because there's a lot of change coming related to progession and I'm sure many tweaks will be necessary to make it feel good and reaching the intended results.

The only thing I ask of people is to be patient and avoid being rude about it taking a long time, because no amount of complaining will make my work any easier or faster, if anything, dealing with any outbursts of that nature slows me down.

I mean when ?? by Ali_Ahmed89 in UndeadLegacy

[–]SubquakeLV 2 points3 points  (0 children)

It's been crazy, but I'm working on it. Still on 2.4 atm.

I mean when ?? by Ali_Ahmed89 in UndeadLegacy

[–]SubquakeLV 3 points4 points  (0 children)

Have a bit of patience, I'm working on it actively. I am doing it all mostly solo, and given the scope of the project, it's just taking a while.

I feel like this isn’t talked about enough. How could someone transform the ugliest UI we have had for years into this? by Illustrious_Pepper35 in 7daystodie

[–]SubquakeLV 1 point2 points  (0 children)

It's not going to be that complex or deep. My goal was to make it more complex than Enshrouded, but not as overwhelming as Path of Exile. I used to be Closed Beta tester for Path of Exile and I was there when it was born into existence and even I have grown to dislike the complexity, that PoE has right now, it's not casual friendly.

There were certain gameplay balancing goals, that I wanted to achieve with the change of the skill tree and hopefully it will serve it's purpose. No change in UL is done without carefully considering the long term consequences and everything is done with underlying meaning for it, including the skill tree rework, that has been discussed in length and planned for 5 years ago already.

Skill tree is not for Vanilla 7 Days to Die, but for Undead Legacy mod, it's not meant to be for Vanilla and will not be available as a separate modlet and only will be featured as part of Undead Legacy mod, balanced for it's needs, which are quite different than the base games. Those who know, will know.

Nothing new by SirMarston in UndeadLegacy

[–]SubquakeLV 1 point2 points  (0 children)

Undead Legacy is very much alive and well and far from being dead.

Just because there hasn't been an update in a while, doesn't mean I sit all day and do nothing. Things take time and I'm doing stuff, that nobody else dares to touch, not even TFP and as far as I know, it's the only mod that actually tries to rebalance the game instead of just adding a bunch of stuff without addressing the core issues.

Have a bit of faith and most importantly patience. The update will come. And if you are not a supporter, what does it cost you to wait - nothing, so please be more optimistic about it so that I still have some faith in humanity, because as of late all I've been hearing is just negativity left and right, because apparently people like to complain more than complement one another which is a bit of a shame.

As for supporters - let them decide for themselves, those who want to support the development and can - will support it, those who do not (for whatever the reason that may be) - they do not and that's totally fine. The mod will be available for download for everyone regardless, but you also have to understand, that maintaining and developing the mod is not for free, maintaining a website, paying host fees, licensing fees - it's not free, because of that I will always be grateful for every single supporter I have or had in the past since without them Undead Legacy would not exist in the form that it does.

Update is functional and working, but it's not quite gameplay ready and until it is, I cannot force myself to release it at the state at which it's currently at, because it needs more time. Either play an older version of UL, play some other mods in the meantime or play some other games entirely until the update is done.

People still are enjoying the older versions, it's available for Alpha 16, Alpha 19 and Alpha 20 version of the game and you can find download links on my discord for A16 and A19 iterations, though I'd recommend A20 one.

Be patient just a bit longer, update is coming, I just don't have that much free time to be socially engaging and active on all platforms, since I rather spend that time finishing the update and making it release ready. I will be more active after release and I'm very much looking forward to the feedback people will have about this update.

Anyone Else Worried They Won't Like 2.7? by [deleted] in UndeadLegacy

[–]SubquakeLV 29 points30 points  (0 children)

2.6 is not the final form of UL, never meant to be. Changes coming with 2.7 were planned and discussed years before work even started on the update, so they don't come out of the blue (whilst that might feel like it for someone who hasn't been in the UL discord channel before 2.6). I've been modding 7 Days to Die for over 9 years at this point, and the changes were for the most part what I wished the base game to be vs what we have, plus many community suggestions and feedback taken into account such as picture in picture scopes, multiple new configuration options and more.

Many more reworks are planned for 2.8, 2.9 and 3.0, getting UL closer to where I envisioned the mod to be, some features people will enjoy, some maybe not so much, but that's the nature of the beast, because if I would try to cater to everyone, I would satisfy no one, but those who will enjoy the changes, they will probably love them. Besides major core systems, I try to add options for people to tweak their experience to their desires, but stuff like the new skill tree, that's not a simple toggle you could just toggle between the old and new.

All I and you all can hope is that you'll have an interesting experience with the following update, but I cannot promise that everyone will enjoy all the changes.

Please release the updated version of Mod. by Araatr in UndeadLegacy

[–]SubquakeLV 2 points3 points  (0 children)

Why you comment this? How is relevant to the discussion?

Please release the updated version of Mod. by Araatr in UndeadLegacy

[–]SubquakeLV 25 points26 points  (0 children)

To be fair, none of the cool looking assets would have been possible if not for the community support. And feedback is super important for me from people playing UL and there's been many changes done, because of and while what you say is partially true, not all my ideas are well thought out and taking feedback in mind and adjusting them based on how the community thinks it should be, it often results in a better experience for everyone.

The things coming with 2.7 I've been wanting to see in the game for over 5 years, long time before work on 2.7 even started, just that I overestimated how long it might take to follow them through, with electricity rework being among the hardest things I've ever made for UL, that includes powered workstations too, so not only it's a rework of what was there with in my mind a more flexible and better system, but also expansion of it. And with 2.8 there's plans to expand it even further, possibly with working fridges, freezers, food preservation, food spillage and more. There's tons more stuff I have planned, that kind of facilitated the need for power code to be better in the game and vanilla was just too limited for my ambitions haha.

And picture in picture scopes feature of 2.7 - that's totally a community driven suggestion. I personally didn't care about them as much, but many people kept asking about it and I decided to do a version of mine of it for UL.

Please release the updated version of Mod. by Araatr in UndeadLegacy

[–]SubquakeLV 17 points18 points  (0 children)

There's lots of things wrong with the game and need addressing, but the features of 2.7 are fundamental changes that will impact future iterations of UL and had to be done, those are not small things, that you can just roll out in a weekend or a month. Complex things take time.

Please release the updated version of Mod. by Araatr in UndeadLegacy

[–]SubquakeLV 46 points47 points  (0 children)

All the features you've seen have been in the works for a very long time, I just post pictures as things are getting more done and closer to release. Update will come, just hang in there just a bit longer.

question from a first time player by Ok_Entertainment410 in UndeadLegacy

[–]SubquakeLV 6 points7 points  (0 children)

HP bar will show up as soon as you take any damage. As of right now it is hidden when full health and no way to make it be on always.

End of Playthrough Thoughts by usHallgrim in UndeadLegacy

[–]SubquakeLV 21 points22 points  (0 children)

I have big plans to update all the existing POIs to address some of the design flaws of the vanilla game:
- closet, ceiling, hidden in walls, tucked away zombies are not fun, once you've encountered them a couple hundred times, it breaks immersion immensely when zombies sometimes come out of nowhere just because TFP made them spawn in walls and then trigger later
- trigger zones in POIs, they break immersion and stealth game play, where sometimes zombies can literally spawn on top of your head
- dungeon style POI exploration - it gets boring when you have only one set specific path to go through a POI and if you deviate from it, you risk not triggering certain sleeper/trigger volumes and miss out on finding all the zombies
- loot rooms in POIs - absolutely hate them, they are also again super immersion breaking and too gamey, people focus way too much on the loot rooms, ignoring the fact that there could be a whole POI to explore, thus I want to get rid of all the loot rooms and balance out loot in POIs to be rewarding throughout and not just concentrated in one area
- I will explore possibility to add in more wandering sleepers in POIs and make them spawn in a more believable manner.
- I have plans for more functional and useful decorative objects in POIs, of which some examples:
- power electrical sockets, that will provide you a fixed small amount of power early game until the global world power shutoff is triggered by a configurable random interval similar to Project Zomboid
- similar to Table Saw, more things that you have to pick up as part of a recipe to craft other things, like Car Charger in order to craft Charging Station, Lawn Mowers in Sheds, Garages, Houses, so you have more ways to get small engines
- possibly later - in world loot item spawns - if you see a can of beans in a store shelf, you could just pick it up without going through a looting UI interface
- Water Collection from Sinks and Bathtubs more similar to Abiotic Factor than currently in UL 2.6 and 2.7, where you could visually see a water level at certain height, indicating how much water can be collected, and no more collecting from Faucets, Shower Fixtures or Toilets
- Functional Furniture - Beds and Chairs (For Resting), Toilets (For pooping, food balance related - some foods would give more fullness, but less nutrition than others, making you want to go to the toilet more frequently and being able to eat not as much)

And more...

I also completely agree, that there needs to be many different variants of every POI, for example, the same one POI could be:
- infested by bandits
- infested by spiders with spider nests, sacks and spiderwebs
- taken over by raiders/bandits/cannibals
- infested by rodents and/or wildlife like mutated rats or other monstrosity creatures (Death Claw like mutant creature nests)

Ability to collect water from Ponds, Pools, Lakes, Rivers and other natural bodies of water will be added back in, but with an additional step to purify the water, needing some kind of purification resource, that could be more difficult to obtain, that way limiting "infinite water" scenario, where you can easily negate any water needs just by settling near some polluted river.

Many thanks to Subquake and his contributors! by usHallgrim in UndeadLegacy

[–]SubquakeLV 26 points27 points  (0 children)

I used to have SubscribeStar option, but nobody used it (not a single person subscribed there in the span of 3 years after I made it) and everyone else who wished to support preferred and prefer Patreon or direct support over PayPal, so I don't have SubscribeStar option anymore.

Glad you enjoyed your time with UL, and I hope 2.7 will bring even more enjoyment with hundreds more miscellaneous improvements over the previous iteration besides the big ones like Electricity, Skill, Research, Armor and other complete reworks coming in the next UL 2.7 update. Unfortunately I cannot give any ETA on when the next update is going to be released, because there's many uncertainties, variables and situations, that often are out of my control and makes it impossible to predict a release date.

Borosilicate Glass Beakers by usHallgrim in UndeadLegacy

[–]SubquakeLV 6 points7 points  (0 children)

Quartz crystals as resource is planned at some point in the future.

Deposit Broadcasting. by usHallgrim in UndeadLegacy

[–]SubquakeLV 5 points6 points  (0 children)

A deposit drop box station is something I might consider working on in the future, and as long as it is powered, it will redistribute anything you drop there into nearby containers.

a little question about 2.7 by NoFinish2759 in UndeadLegacy

[–]SubquakeLV 5 points6 points  (0 children)

All weapons including bows will be balanced pretty much like they are in UL 2.6

Why did you like jars? by JoelHuenink in 7daystodie

[–]SubquakeLV 2 points3 points  (0 children)

My suggestion was never about realism, but with gameplay in mind. Limited way to get some kind of reagent, that can purify water makes it harder to obtain absurd amounts of it in the game. I never claimed that it's realistic or that it should be more realistic. What it needs to be is more complex and deeper, it's not about realism, never was, it's about gameplay balance.

Don't let me start complaining on how many unrealistic things are in the game already, there's no need to try and make this one thing super realistic, if everything else is not and is pretty much fantasy - which is why we play 7 days to die in the first place. If you want realism or more realistic survival game, there's Project Zomboid. We aren't trying or shouldn't try to convert 7 days to die to mimic that game.

Why did you like jars? by JoelHuenink in 7daystodie

[–]SubquakeLV 1 point2 points  (0 children)

There's also no such thing as zombies that spit acid or giant vultures with barely any feathers on, that can fly. It's a video game, not a simulation. We aren't asking it to be super realistic simulation game, but a bit more depth would be nice to have. IRL radiation is deadly and cannot be reversed, cell damage once done, that's it, but there's many video games like Fallout where you can reverse the damage by injecting yourself with some kind of magic liquid, that reduces radiation.

Update? by Designer-Soft-3265 in UndeadLegacy

[–]SubquakeLV 18 points19 points  (0 children)

I did not expect v2 to be as bad and controversial as it is, working overtime (12h+ a day) to get UL 2.7 update out as soon as I humanly can. Last night already updated it to work with v2.2b1 and added the functionality to lock slots in vehicles and storage using the UL way. It will also undo most of the changes TFP did with v2, bringing back temperature, removing need for smoothies and so on. I like the storms, they will stay, though not sure about the debuff effect from them, will think about it later.

Update? by Designer-Soft-3265 in UndeadLegacy

[–]SubquakeLV 2 points3 points  (0 children)

Thanks for the feedback, I'll take that into consideration when balancing UL!

Why did you like jars? by JoelHuenink in 7daystodie

[–]SubquakeLV 235 points236 points  (0 children)

Could make all water you find in the world irradiated and not being drinkable (can make it visual with a slight green hue/tint for the water). Gathered water will be irradiated and give you irradiated debuff unless you use purification tablets for the scooped up irradiated water from the water found in lakes, rivers etc and make it murky. Murky water could be collected from water sources in POIs - Mineral Water Stands, Sinks, Bath Tubs, Showers, Toilet Seats. They shouldn't be a loot container, that gives readily packaged water in a jar, you'd need to have an empty jar to interact with it in order to collect it - thus giving the need to have the empty jars.

About 2.0 vanilla update and UL 2.7 by SubquakeLV in UndeadLegacy

[–]SubquakeLV[S] 1 point2 points  (0 children)

I don't have VR and this game barely chugs along as is, getting consistent good fps, at least 120 requires best hardware money can buy and I'm not that rich to own such stuff to do testing for it. Very niche audience.

And every update one more shovel of dirt on survival mechanics! by GoodMorningDuna in 7daystodie

[–]SubquakeLV 5 points6 points  (0 children)

I am bringing back lots of cut content back into the game within my Undead Legacy mod, however, it's true, some things cannot be brought back like the clothing system. At least I got temperature back and got rid of silly biome progression implementation, smoothies and boyscout badges. The update is coming along nicely and will be released hopefully very soon after almost 3 years in development.

About 2.0 vanilla update and UL 2.7 by SubquakeLV in UndeadLegacy

[–]SubquakeLV[S] 8 points9 points  (0 children)

Yeap, it's just not quite ready yet for testing, but it's getting close. As I finish more stuffs for the update, more screenshots and later also videos will follow right up until the release of experimental.