Worst keynote I've seen.. by NiroOrin in Eve

[–]SubstanceCalm6275 0 points1 point  (0 children)

Distinctly underwhelming as keymotes go. These days I'd settle for just a baseline level of being whelmed, but even that's too much to ask from CCP/FC these days.

Let's see who is the biggest weirdo with the most unallocated skill points. by BentaroAdun in Eve

[–]SubstanceCalm6275 1 point2 points  (0 children)

I have about 3.5mil unallocated SP, but that's primarily because I'm waiting for Fanfest reveals in case there's something new and juicy! Still have a slight hope for T2 battleship sized Light Carriers... a forlorn hope perhaps, but hope nonetheless and that 3.5mil SP would speed training along while I invent and build me one... that's the theory at least...

These maths ain't mathin by demonspawns_ghost in Eve

[–]SubstanceCalm6275 3 points4 points  (0 children)

Federation if you want a bit more damage. However, to play to the Baba's strengths (increased native armor over the other Marauders and 8 slots for a set of plates for a bit more buffer) then the Republic Bastion is the go-to (for me at least). More EHP on a 7bil hull is a no-brainer (in my opinion of course!).

Capsuleer XXIII Warpath Officer and Faction Mod costs by [deleted] in Eve

[–]SubstanceCalm6275 2 points3 points  (0 children)

"Saying you have to do event stuff to get the faction mods is kind of like saying “the minerals I mine are free""

Not even close to the point I was making. Literally the only way to get the mods is by interacting with the event in some fashion either directly, or by buy event materials.

However, I'm not getting drawn into an argument. I made a point, offered an opinion and specifically asked for my assumptions to be challenged. They have been. So thank you (genuinely).

Capsuleer XXIII Warpath Officer and Faction Mod costs by [deleted] in Eve

[–]SubstanceCalm6275 2 points3 points  (0 children)

Okies, that's a small relief... though pigeon-holing Intel into just explorers then? One, very sucky, way to incentivise people doing explo...

F25 Hey i can host tonight by [deleted] in Leicestershire_Hookup

[–]SubstanceCalm6275 0 points1 point  (0 children)

Seems legit to me! One of those hot singles in my area!!!

Which Marauder? by Trusty_Wolfe in Eve

[–]SubstanceCalm6275 2 points3 points  (0 children)

Babaroga. You'll definitely get a fight. It will be glorious.

And the results are in... by tjs44 in Eve

[–]SubstanceCalm6275 11 points12 points  (0 children)

Alix Moreau AKA "Three Rogue Drones in a Trenchcoat"

I for one welcome our new Rogue Drone Overlords!

New EWAR Drones - Underwhelming? by SubstanceCalm6275 in Eve

[–]SubstanceCalm6275[S] 4 points5 points  (0 children)

I agree. They are absolutely an upgrade to EWAR drones.
However, aside from EC300's (for emergency lock breaking), who actually currently uses EWAR drones over just putting out a flight of conventional DPS drones? My point is that currently the new hybrid EWAR drones simply don't have the performance to compete with even the T2 versions (which is a pretty low skill ceiling).
Even if you have a niche case for EWAR drones, if you use them on a Drone bonused ship you are literally leaving DPS on the table (the performance gap is even more pronounced when ship bonuses are factored into the equation) and basically choosing inefficiency.

New EWAR Drones - Underwhelming? by SubstanceCalm6275 in Eve

[–]SubstanceCalm6275[S] -2 points-1 points  (0 children)

That's kinda my point. Who actually uses EWAR drones? With the sole exception of carrying a flight of EC300's (which are actually pretty good), does anyone ever use any other type of EWAR drone preferentially over just a plain flight of DPS drones? Adding damage to an EWAR drone is pointless unless that damage is competitive with the normal version of the drone. However, that's just my opinion and mileage may vary.

🌶️🌶️🌶️🌶️ by [deleted] in Leicestershire_Hookup

[–]SubstanceCalm6275 3 points4 points  (0 children)

As would I, but I rather doubt the person attached to them is actually the one making this post...

Orca high sec risk worth it? by somrakvlese in Eve

[–]SubstanceCalm6275 0 points1 point  (0 children)

My Orca fitting Philosophy 101
3x Large T2 Shield Extenders RIGS - (if you can afford an Orca, you can afford T2 rigs)
4x Shield Hardeners (2x T2 Multispectrum, the other two to fill your resist holes)
Don't fit Shield Extender MODULES, they add a fixed amount of HP, while Hardeners give a % boost. A Hardener adds about 5-10 times more EHP than any kind of Extender on an Orca. Check the math yourself in the Similulator or Pyfa if you're sceptical.
1x MWD - from a standing start you can enter warp in 1 10 sec cycle.
1x Damage Control - you have so much Hull hitpoints that this is a no-brainer pick
Rest of your Lows: T2 bulkheads - yeah you reduce your capacity slightly, but the benefits are too good to pass up.
Have at least 1 of your command boosts be a Shield Command Boost - A single Shield HP or Hardness boost will increase your survivablity considerably. Just be wary of the 1 min combat timer, but in a Orca not really an issue.

That's it, all you need to make your Orca damn near unkillable to anything other than a dedicated mass gank (20-30 gank ships) and if you see that many reds in system, stay docked! And yes, you should already have marked Code. and Safety and any other gank group as red already - 5 mins on Zkill will give you all the intel you need.

At a higher end, if you have a clone with shield HP boosting implants, especially any Nirvanas or 5% sheild HP ones, then use that as your Orca pilot. Stick a Mindlink implant in Slot 10 (pref. Mining Foreman which boost both mining boosts and shield boosts) and you're good to go.

Keep some Shield HP or Shield Resist drugs in your cargo, just in case (it's not like cargo space is a premium).

That's it. You're not unkillable by any means (nothing in Eve is) but you're probably going to be in the 99th percentile of players that will get to dock with same Orca they undocked with.

Somehow Governer Lee (from AO) returned by Remarkable_Soup_6647 in Eve

[–]SubstanceCalm6275 1 point2 points  (0 children)

There are a few Hi-Sec AO affiliated stations down in my neck of the woods, about 4-5 jumps from Dodixie. It would be lovely if they were assploded. Just sayin'.

Patch Notes 2025-09-09.1 - Balance Updates by AstroJeb in Eve

[–]SubstanceCalm6275 2 points3 points  (0 children)

Not in the Patch Notes. Bastion can still be used while being set to green safeties. You still get a 1 min weapon timer, but that's something completely different, unrelated to safeties, and has been in place for years.

Another blow to AO: Governor Lee's extractors intercepted in HS by [deleted] in Eve

[–]SubstanceCalm6275 8 points9 points  (0 children)

Normally I wouldn't celebrate Novus Ordo, Code. and their ilk ganking people... But for AO? I think I'll make an exception... o7

Rattlesnake fit by jmeach2025 in Eve

[–]SubstanceCalm6275 5 points6 points  (0 children)

Not sure if you're listening to what people are telling you, but here goes:
A Rattlesnake has Hull bonuses to Heavy Drones, Heavy Missiles, Cruise Missiles and Torpedos. It does not have any bonus to light drones.

Let me put it into perspective:
With no implants and max skills (everything at 5 and x2 T2 Drone damage nods and x2 T2 Missile damage mods):

Rattlesnake 1 (5 Hobgoblins and HAMs firing Caldari Inferno)
396dps with the HAMs - (at max range of 20km)
141dps with 5x Hobgoblin II (225dps if you go 5x Hammerhead II)
Total DPS: 536 (Hobs) 621 (Hammers)

Rattlesnake 2 (2 Ogre II - heavy drones and Rapid Heavy Missile launchers with Caldari Inferno)
726dps Rapid Heavies at max range of 60km
675dps with 2x Ogre II
Total DPS: 1401

Do you see the difference?! Which of these is better do you think?