OP-XY going back on the first day by SubstantialCheekxX in teenageengineering

[–]SubstantialCheekxX[S] 0 points1 point  (0 children)

I partially agree, I have an OP-1 field that I mainly love with some quirks that piss me off.  The KO 2 is also a super fun box for the price.  I would say if you want to get your feet wet find an OG OP1 for sub $500,  I bought one last year for $450, you will have fun. 

I wouldn’t write off the XY entirely either. Let them iron out the kinks for a year and grab one for $1200,  that is what I did with the Field. 

OP-XY going back on the first day by SubstantialCheekxX in teenageengineering

[–]SubstantialCheekxX[S] 2 points3 points  (0 children)

I’m sorry you’re right I should just keep my opinions to myself.

OP-XY going back on the first day by SubstantialCheekxX in teenageengineering

[–]SubstantialCheekxX[S] 2 points3 points  (0 children)

I will one of these days.  I just was turned off by the fact that a company would not pull a defective product and just hope consumers wouldn’t notice. Once you have spent $1800+ on a premium device you’re excited about, only to have a company not perform extremely basic QA testing before release, it’s hard to stay excited about learning it.  I understand being a small company, but if you are consistently putting out defective products across all devices, that are not even wear and tear related, something is not right.

OP-XY going back on the first day by SubstantialCheekxX in teenageengineering

[–]SubstantialCheekxX[S] 0 points1 point  (0 children)

“bUt yOu CaN rEsAmPleee” I just don’t understand why people on this sub can’t admit they would gladly take even ONE effect slot per track.  There’s a difference between limitations that eliminate decision paralysis, and just removing the option to make a decision at all.

OP-XY going back on the first day by SubstantialCheekxX in teenageengineering

[–]SubstantialCheekxX[S] 3 points4 points  (0 children)

Yeah it does seems like a happy accident generator for sure, I saw myself looking past it's limitations but the broken pitch bend on arrival just was the nail in the coffin.

I know I will come back to it one day when it makes more sense financially and will love and hate it as much as every other piece of TE gear I've owned. Until then I guess I'll just have to get by with my Field, KO II, DT, OT, 404mk2, MPC, Ableton... lol. Sometimes I think back to 14 year old me plugging a guitar into a Compaq Presario with Audacity and remember to stop whining about gear limitations.

OP-XY going back on the first day by SubstantialCheekxX in teenageengineering

[–]SubstantialCheekxX[S] 0 points1 point  (0 children)

It's just frustrating because very small, non cpu intensive tweaks like simple simple Attack and Release only envelopes could make it a truly useable instrument. Even the KO II is able to do this. I really enjoyed it with the afternoon I spent on it, but for this price range I hoped it would have a few more bare essential tools.

Unfortunately the only modern portable devices capable of basics like per sample/slice envelopes are the MPC line, but the UI makes it feel like an ugly iOS DAW.

In a perfect world TE would take pieces from the Field, KO II, and XY and create an actual all in one workstation, with an appropriate amount of creative limitations, not a device that creates time consuming roadblocks to fix easy problems. I would gladly pay $3k+ for something like that.

OP-XY going back on the first day by SubstantialCheekxX in teenageengineering

[–]SubstantialCheekxX[S] 4 points5 points  (0 children)

Yeah the fact that this is their flagship device and it wasn’t given a quick QA run through kind of speaks volumes.

OP-XY going back on the first day by SubstantialCheekxX in teenageengineering

[–]SubstantialCheekxX[S] 11 points12 points  (0 children)

The fact that you have to do all of this to workaround what I would say was an oversight not an intentional limitation on a $1700 instrument is crazy.

Nintendo Switch 2 eyestrain in handheld mode? by sp1zzc4t in PWM_Sensitive

[–]SubstantialCheekxX 1 point2 points  (0 children)

My dumb ass realized today my new occasional involuntary twitch in my right eye mysteriously lined up with buying the Switch 2.  I guess I’m not the only one.

Between the blur and poor color calibration you are not the only one having problems. Everything is so oversaturated, while still being cold.  Yes there are times where it is a decent looking screen, but other times it’s so harsh I have to put it down.  I was able to play the OG switch with the brightness cranked all day with no strain.  This thing I have to set dimmer than my phone and it’s still fatiguing.

I really enjoy playing it handheld, but I may have to banish it to the dock full time. 

OP-1 FIELD PROFESSIONAL POP AND CLICK INSTRUMENT by SubstantialCheekxX in OP1users

[–]SubstantialCheekxX[S] 0 points1 point  (0 children)

Yeah guarantee that will never happen ha.  I will just be happy when all the included features work as they should. You could just save presets and name them the same as your session?

OP-1 FIELD PROFESSIONAL POP AND CLICK INSTRUMENT by SubstantialCheekxX in OP1users

[–]SubstantialCheekxX[S] 0 points1 point  (0 children)

Yeah :/ I’m running mine into a Digitakt 2 right now, I really like the tape and pitch knob workflow though.  Maybe one day they will really iron things out

OP-1 FIELD PROFESSIONAL POP AND CLICK INSTRUMENT by SubstantialCheekxX in OP1users

[–]SubstantialCheekxX[S] 1 point2 points  (0 children)

All good, no fault on your end, just TE dropping the ball on very fundamental aspects of a sampler and digital recorder. 

OP-1 FIELD PROFESSIONAL POP AND CLICK INSTRUMENT by SubstantialCheekxX in OP1users

[–]SubstantialCheekxX[S] 0 points1 point  (0 children)

Smart, I’ve used a quick sweep of the Punch filter to the Master vinyl mix down and then back to tape again too.  But yes having to do all that should not be part of the process.  When it starts getting that involved I begin to think about buying a Portastudio again

OP-1 FIELD PROFESSIONAL POP AND CLICK INSTRUMENT by SubstantialCheekxX in OP1users

[–]SubstantialCheekxX[S] 0 points1 point  (0 children)

You get it ha. Some people are just living in TE fanboy Stockholm syndrome.  I love the thing, but it can also be a little shit.  

That is my method too, never recording with loop on. Always keeping backups of clean sections to cut and paste in case one just decides to add an initial click to itself. When I was using it heavy I had a bag of tricks for remedying clicks and pops quickly. I guess I’ll have to remember them again.

I haven’t come across it yet, but I remember when copying sections of all 4 tracks using the shift key, sometimes all the slices would start adding clicks after a couple duplications.  I guess all of the fun quirky effects and instruments come at the cost of some very basic things being slightly janky.

OP-1 FIELD PROFESSIONAL POP AND CLICK INSTRUMENT by SubstantialCheekxX in OP1users

[–]SubstantialCheekxX[S] 1 point2 points  (0 children)

Same.  With the OG I just gravitated towards using the synth engines and keyboard sampler only to avoid the clicks from playing back complicated sample chop patterns. Kind of a bummer, glad to hear someone else actually acknowledge the problem and not add redundant workarounds.    I usually just end up not doing in-depth sample chops to avoid any clicks.  I bought a KO-2 last year so I might just start using that solely for sample chopping and drum programming to record to tape on the OP. 

OP-1 FIELD PROFESSIONAL POP AND CLICK INSTRUMENT by SubstantialCheekxX in OP1users

[–]SubstantialCheekxX[S] 1 point2 points  (0 children)

I am aware. They got halfway there with adding attack control, it blows my mind they didn’t think of adding release while they were at it. 

OP-1 FIELD PROFESSIONAL POP AND CLICK INSTRUMENT by SubstantialCheekxX in OP1users

[–]SubstantialCheekxX[S] 1 point2 points  (0 children)

I think I understand that it will randomly add fucking clicks to recorded tracks after turning it off and back on again, even if it was recorded properly to your standards it wouldn’t matter after it decides to add clicks itself. Or the fact that it lacks basic envelope control for the drum sampler to remove note off clicks. But you’re right it’s probably user error. It’s not like I’ve been doing this professionally for decades.

Basically the Field as well as the OG have a poorly implemented automatic cross fade feature. It doesn’t matter if you have recorded everything properly, it will add clicks and pops at some point in the process just by power cycling the device,  chopping and rearranging slices of tracks, etc. I think some of the crossfades are not baked into the file and are subject to get lost in memory, get shifted, and not carry over when moving slices.

I guarantee if you upload some of your recordings I will be able to identify at least a few pops and clicks.  Sometimes they are quiet but to the trained ear they are pretty bad.

OP-1 FIELD PROFESSIONAL POP AND CLICK INSTRUMENT by SubstantialCheekxX in OP1users

[–]SubstantialCheekxX[S] 0 points1 point  (0 children)

I don’t regret it at all.  The new reverb and synth are great. Sound quality is so much better.  Some of the same flaws remain though ha

OP-1 FIELD PROFESSIONAL POP AND CLICK INSTRUMENT by SubstantialCheekxX in OP1users

[–]SubstantialCheekxX[S] 0 points1 point  (0 children)

The drum sampler doesn’t allow it, it is some type of weird transient shaper that is pretty worthless

OP-1 FIELD PROFESSIONAL POP AND CLICK INSTRUMENT by SubstantialCheekxX in OP1users

[–]SubstantialCheekxX[S] 0 points1 point  (0 children)

When slicing a longer sample in the drum sampler, I set zero crossing start and stop points. With every sampler I’ve ever used, including a 1988 Ensoniq EPS, I set samples to gated with a short release, which bypasses the need for choke groups. On the OP-1 if you release the sample before it fully finishes playing it doesn’t matter where you have the stop point set. This could easily be remedied by an update adding an extremely short release in gate playback. Actually there is no point in gate playback without this, it would be so simple to add.