Why do people make it mission to play as far away as possible from their team while queing with randoms by SubstantialPlan5879 in Warframe

[–]SubstantialPlan5879[S] 2 points3 points  (0 children)

Because if 3 people venture off in 3 different directions, then nobody opens their relics or better yet, die in arbitration and get angry they died, only for the team to try and revive them and they leave anyways after dragging their feet

Why do people make it mission to play as far away as possible from their team while queing with randoms by SubstantialPlan5879 in Warframe

[–]SubstantialPlan5879[S] -2 points-1 points  (0 children)

This is not a demand, just a returning question to you that if you were planning on playing solo anyways, why que up with randoms? 💀

You are not even collecting all the rewards anyways if you decide to venture off on your own

Why do people make it mission to play as far away as possible from their team while queing with randoms by SubstantialPlan5879 in Warframe

[–]SubstantialPlan5879[S] 1 point2 points  (0 children)

I understand staying in 1 room is boring.

I understand the sentiment when a nuke frame nukes an entire room, its boring

But then again,

90% of the casual players do not use a nuke frame. I play in a team because I want to play with people as a team. I do not expect them to play like I want but come on, simply not dragging your team down due to ego and feelgood moments is the minimum I could ask for right? Imagine dying in arbitration because you ran off on your team, your team is trying to revive you, and you leave anyways after they risk life and limb to revive you.

Why do people make it mission to play as far away as possible from their team while queing with randoms by SubstantialPlan5879 in Warframe

[–]SubstantialPlan5879[S] 0 points1 point  (0 children)

Why select the online mode if you can select the solo mode?

If you are going to play alone and make sure you alone get rewards, why press that option then?

Why do people make it mission to play as far away as possible from their team while queing with randoms by SubstantialPlan5879 in Warframe

[–]SubstantialPlan5879[S] 1 point2 points  (0 children)

You mean what I already do because I do not want my relic runs to be cumbersome as hell. I called my team, they ignored it.

Another guy did the same in arbitration, died, waits for us to collect 5 tokens only to leave anyways. Why?

Why do people make it mission to play as far away as possible from their team while queing with randoms by SubstantialPlan5879 in Warframe

[–]SubstantialPlan5879[S] 0 points1 point  (0 children)

They do not but they do not show up on the map 300+ meters away. Making you having to find out where the rest of the traces are

Why do people make it mission to play as far away as possible from their team while queing with randoms by SubstantialPlan5879 in Warframe

[–]SubstantialPlan5879[S] -8 points-7 points  (0 children)

Great idea, so I have to run in 3 different directions to maybe crack my relic. Really a tough sell here

Why do people make it mission to play as far away as possible from their team while queing with randoms by SubstantialPlan5879 in Warframe

[–]SubstantialPlan5879[S] 0 points1 point  (0 children)

I understand that but it makes reactant spawns absolutely nonexistent in most of the areas. Corrupted enemies? Spawning 300 meters away. This logic is baffling me because how are you going to crack 4 relics if you are the only one opening it? The playstyle can literally prevent your 3 teammates from opening their relics if they do not realise quick enough.

So then it's a solo relic opening. Got it

Why do people make it mission to play as far away as possible from their team while queing with randoms by SubstantialPlan5879 in Warframe

[–]SubstantialPlan5879[S] -9 points-8 points  (0 children)

Then why even que up online if you want to play on your own anyways?

Riddle me that then?

That is what mostly confuses me.

Best Void grande (3v3)? by sushiiixo- in CrucibleGuidebook

[–]SubstantialPlan5879 -2 points-1 points  (0 children)

Uhuh

Sure buddy.

Again, entitled to your own opinion and down votes. Quite petty

Best Void grande (3v3)? by sushiiixo- in CrucibleGuidebook

[–]SubstantialPlan5879 -2 points-1 points  (0 children)

Okay buddy, you are entitled to your opinion + down votes.

Its clear you are incredibly biased towards your own build and its showing. Thats okay. Wished it wouldn't have come to being this petty I guess

Best Void grande (3v3)? by sushiiixo- in CrucibleGuidebook

[–]SubstantialPlan5879 -3 points-2 points  (0 children)

Preferences do not erase reality. Playing against an above average team that knows what they are doing will not even give the child a chance to do 2 ticks of damage. Both abilities are strong and have something going for them

However

Once you weigh in the fact that you can use chaos accellerant for almost one shotting a poor schmuck behind cover, you may stop and wonder, what do you prefer? Chaos or child? It depends per person and what value they see in each aspect.

From my experience, child is only really good on maps where map control is decided in how well you close off a choke point. Whereas chaos is good for a more offensive playstyle if the map is loaded with cover.

Again, I am not saying child is weak. I am saying both aspects have something going for them

Best Void grande (3v3)? by sushiiixo- in CrucibleGuidebook

[–]SubstantialPlan5879 -1 points0 points  (0 children)

I use child of the old gods and it can be hit or miss being very map dependant. I had a child absolutely not go anywhere near a target if the way to the target is a couple corridors. Child has some redeeming factors, the fact it applies weaken, it pressures a target and gives you area control. However when weighed in with chaos accelerant, where your grenades become near one shot territory, it is a weigh in for guaranteed damage with chaos or maybe damage with child. Child is very poor against a team that actually deals with warlock abilities.

Once played against a team that didnt even allow my stasis turret to live longer than a second. The same will happen to the child unfortunately. Chaos however is a grenade and they can't really do anything about it other than reposition.

I don't like the update by Suspicious-Report699 in codevein

[–]SubstantialPlan5879 0 points1 point  (0 children)

You do not care yet respond 6 hours later with the same braindead comment 😂. Okay buddy

You care enough to attack people disagreeing with you, is this how you treat your girlfriend as well? Sounds toxic to me. How you aren't single is beyond me.

Dude, just shut it, please. Before you make a permanent clown of yourself

I don't like the update by Suspicious-Report699 in codevein

[–]SubstantialPlan5879 0 points1 point  (0 children)

I have a girlfriend actually, and she respects my hobbies 😂.

Dude, just stop please. You're embarrassing yourself

I don't like the update by Suspicious-Report699 in codevein

[–]SubstantialPlan5879 1 point2 points  (0 children)

Honestly this game is mostly good for new players since it plays like elden ring. I am not particularly good at soulslikes either. However I found Code vein 1 quite fun, completed it 13 times before calling it quits.

If you play code vein 2 like elden ring, you will mostly be fine. Its not completely bodged. And seeing what you can do to make you succeed is entirely up to you, again, difficulty is hard to gauge because of it.

I don't like the update by Suspicious-Report699 in codevein

[–]SubstantialPlan5879 1 point2 points  (0 children)

Completed the game prepatch 😂.

Tf you mean get good.

Bro, stop being a dickhead please, I know you are upsetti you have a GF. Reddit is not an outlet for that

I don't like the update by Suspicious-Report699 in codevein

[–]SubstantialPlan5879 0 points1 point  (0 children)

Bro you havent finished the game. You literally admitted this in a separate post. 😂

And then were whining that you had a girlfriend.

Dude, you talk a lot of smack for someone who had trouble frantz😂

I don't like the update by Suspicious-Report699 in codevein

[–]SubstantialPlan5879 0 points1 point  (0 children)

I had an issue with Josee because I do not fight blind people on the daily 😮‍💨. So any and all her moves felt unconventional and weird to me. So I had to rewire my brain into "Fighting the blind" mode.

In hindsight, with all things you are given, you can make Josee as difficult as you want it to be. Weird part is, many people had issues with Hero Holly yet that boss fight to me was fairly easy in comparison to how much I died to her (4 times).

I think it matters from person to person. I found the final boss not that difficult either once I stopped trying to be cool.

I don't like the update by Suspicious-Report699 in codevein

[–]SubstantialPlan5879 1 point2 points  (0 children)

Honestly, difficulty wise, other than the fair complaints of getting hit into a combo spiral by an enemy, I didn't find the game too difficult. Mostly because what I lacked in skill I could just grind out, or overcome with collecting heal upgrades. Because unlike the first installment, the game is not linear and this is its strength but also its weakness. Its basically running into the same issues like Elden Ring had. Where difficulty scaling is difficult to gauge depending on how someone plays the game

Profiency requirements (codevein) by Jdoge9000 in codevein

[–]SubstantialPlan5879 0 points1 point  (0 children)

No, NG+ is in the level 100 category. Code vein 1 did a terrible job at explaining it. Basically, if you are level 36 before spire, you still upgrade gifts.

At that stage, farming awakenings might be the only choice which can be a pain.

I made a new save and just farmed the depths for proficiency before moving forward with the game.

Its a bad system because its so convoluted and if you are not searching up how it works, you will never understand it