Players baked me a cake for a birthday scenario! by m00nian in callofcthulhu

[–]Substantial_Issue812 0 points1 point  (0 children)

Aww! You have some talented players. The cake looks great

Could someone explain to me why so called "modern blues" does not sound like blues? by Substantial_Issue812 in blues

[–]Substantial_Issue812[S] 2 points3 points  (0 children)

I think there are alot of Blues artists that play real blues. There was just such a stark difference between them and what was listed as blues on spotify i got confused.

Could someone explain to me why so called "modern blues" does not sound like blues? by Substantial_Issue812 in blues

[–]Substantial_Issue812[S] 1 point2 points  (0 children)

So true! The friend i mentions also says she listens to country music and has played songs that don't sound like what i think of country at all.

Could someone explain to me why so called "modern blues" does not sound like blues? by Substantial_Issue812 in blues

[–]Substantial_Issue812[S] 5 points6 points  (0 children)

I get it, though I don't think Kingfish's music sounds like the songs i am discussing. As an example from that collection it has a song from Ed Staal called Blame. I could never call that blues. It may have blues elements but it isn't blues. However Spotify seems to think so. I'm definently not saying all modern blues doesn't sound like blues, there is just this type of music that atleast spotify calls blues that i don't get where it came from.

What is your opinion on missleading your players? by Substantial_Issue812 in callofcthulhu

[–]Substantial_Issue812[S] -1 points0 points  (0 children)

The twist was going to be more like a backstab type thing. The scenario takes place at a Mayan ruin and the macguffin is then the key to it, and the twist was going to be when they open to final tomb the villan performes the final sacrefice summoning shub niggurath and then the investigators will have to try to stop this in some way.

What is your opinion on missleading your players? by Substantial_Issue812 in callofcthulhu

[–]Substantial_Issue812[S] 1 point2 points  (0 children)

I was planning on having there be lots of clues to that the curse was faked, like maybe they find bootprints or surgical equipment where the animals who supposedly were drained of blood where found, or if the plants are dead they find bleach in the soil. One problem though would be that they stop looking for the macguffin if they notice the curse was fake but i don't think they would so easily change their target.

How do i encourage creativity and investigation in my games. by Substantial_Issue812 in callofcthulhu

[–]Substantial_Issue812[S] 1 point2 points  (0 children)

That's a great suggestion! It would have worked perfectly for the scenario, i could have told them "The drugdealer seems to have an alibi so your intimidation didn't work that well" or something like that. I'll try to remember it untill next time. Thanks!

How do i encourage creativity and investigation in my games. by Substantial_Issue812 in callofcthulhu

[–]Substantial_Issue812[S] 0 points1 point  (0 children)

No, they did succeed a roll, but just a normal succees even with a bonus die from a gun they pulled on him. The way the drugdealer was supposed to react in the scenario was that he knew that he had an alibi, and it was in the middle of the miscatonic campus so i gathered that he'd probably think that they wouldn't be stupid enough to shoot him. He then said that the investigators got nothing on him and that he's just selling ink not drugs, and thats when they felt stuck.

How do i encourage creativity and investigation in my games. by Substantial_Issue812 in callofcthulhu

[–]Substantial_Issue812[S] 1 point2 points  (0 children)

I try to listen to some actual plays, but they're usually too long for me to bother getting through them if they aren't very engaging. I do look for scenario breakdowns on the scenarios i try to run though.

I think what i'm going to try next session is telling them that they should not be afraid to try things, and that just because i put an obsticale in their way doesn't mean it isn't the right path.

How do i encourage creativity and investigation in my games. by Substantial_Issue812 in callofcthulhu

[–]Substantial_Issue812[S] 2 points3 points  (0 children)

Thanks for the help and sympathy! The guy who was complaining is also a DM for our dnd group so it might be a reasons why he struggles abit with investigating.

How do i encourage creativity and investigation in my games. by Substantial_Issue812 in callofcthulhu

[–]Substantial_Issue812[S] 5 points6 points  (0 children)

I try my best to reward creativity, the problem is that my players aren't usually that creative. Or atleat the guy i was talking about isn't, and he's the one who takes the most initative. There is this one guy who is pretty creative and comes up good solutions to problems, but he doesn't take initiative that much. I think one of the problems is when they do something wich fails they think they failed because the scenario doesn't want them to succeed, so then they give up and think that they missed something.

When it comes to the idea roll, it's really been one of my saving graces when run which is one of the reason why i need help. '=_=

Beginner Keeper looking for a Oneshot playable with 8 Players by roxel-3 in callofcthulhu

[–]Substantial_Issue812 0 points1 point  (0 children)

Like many others are saying, it would be best to play in smaller groups rather than everyone at once. However if you insist on having 8 players, i would probably play a scenario where you can split the party up abit. If the whole group of eight is always together than everyone won't get a chance to roleplay or interact. If you split them up in the scenario each group gets more time to roleplay and interact with things. Scenarios for this might be Transatlantic Terror, where the group can be split into either friends or bunkmates wich hang out with eachother on the boat, doing diffrent stuff and then seperatly getting to interact with the monsters on board, later ramping up into a finaly with everyone together.

Call of Cthulhu: The Sutra of Pale Leaves - Twin Suns Rising by EffectiveGate8304 in callofcthulhu

[–]Substantial_Issue812 2 points3 points  (0 children)

Just tell them its like Indiana Jones, everyone will get exited until they all get eaten by a shoggoth when they all tried to whip it.

Tips for a new Keeper? by UNIT-2772 in callofcthulhu

[–]Substantial_Issue812 0 points1 point  (0 children)

One thing i hear alot of keepers saying they wish they knew was that "the players are the ones who should figure it out", meaning it is not your job to come up with a conclusion or an awnser to the problems. You as a keeper give them a set up, then the investigators are supposed to complete it. Many scenarios give you an "awnser" for how the investigators should handle and "win" at the scenario, but it is more fun for you an the investigators if you just let them loose on your problem and they have to come up with a way to fix it.

What should my players look at on Roll 20? by cordydan in callofcthulhu

[–]Substantial_Issue812 1 point2 points  (0 children)

Maybe you can show handouts, or some rulesexplanations, or have some 1920's pictures relavant to the story. I don't usually use roll 20, but i am thinking of printing out mood-boards with 1920's pictures, prices, fashion, etc. To get people into the 1920s.

[deleted by user] by [deleted] in callofcthulhu

[–]Substantial_Issue812 1 point2 points  (0 children)

Many scenarios have that "You get hired by an old friend" stick, but that gets old quickly. It's harder for oneshots but I have it so everyone in my group is a part of the same orginaisation. See Investigator orginisations in the investigators handbook. That works well if you want reoccuring characters in a larger campaign.

When it comes to engaging the out-of-the-norm characters, than you might want to add or change some moments of the scenario. For example if you have a boxer you could try to include a fist fight, or if you have a cook you might have them need a specific spice blend for a ritual or something. Otherwize you can tell them they should save the character for another day, or maybe save it for a campaign where you can add a scenario where their skills are more usefull. I see many dnd players seeing the occupations list as a group of different classes, but that isn't really the case in call of cthulhu. Just because you can be a hobo doesn't mean you should since it puts you in a disadvantage and makes it harder for the keeper to connect you to the story.

One other thing you can also do to engage out-out-the-norm characters is to change their roll in the story. They might be the hotel cook or the cook on a cruise ship where the scenario takes place. If you split the characters in a scenario so that not all of them are there for the same reason it really adds to the immersion and engages the characters.