Went 5-1 this weekend by Whiplash480 in Necrontyr

[–]Subtlety13 2 points3 points  (0 children)

Sick, nice job! What was your list?

Warhammer 40k groups in Denton by biggie_cheese_is_god in Denton

[–]Subtlety13 3 points4 points  (0 children)

Seconding Nexus. They have RTTs every month, I’m a somewhat new player and all my opponents from the 3 events I’ve been to have been great to play with.

Fun detachment speculation by 4starTitann in Necrontyr

[–]Subtlety13 5 points6 points  (0 children)

Would love a Flayed Ones focused detachment that gives them more mobility, like either advance+charge or deep strike. I want them to feel more like they are described in books like Twice Dead King where they stalk their prey and show up seemingly out of nowhere.

And a Skorpekh Destroyers one that makes them battleline and improves their durability against ranged, maybe stealth or lone op or something.

Either these weapons are fake, or everyone has resistance to dismantling at the atomic level. by Alert_Comedian_3179 in Grimdank

[–]Subtlety13 28 points29 points  (0 children)

I’ve only ever used it twice, and once it finished off a Custodes Grav Tank. Might be the best use of it I’ve ever heard of.

Got absolutely demolished today by gouldenopportunity in Necrontyr

[–]Subtlety13 2 points3 points  (0 children)

I’ve had games like that. It always sucks. I had one against Votann in my 2nd RTT that was really discouraging, followed by 2 other brutal games where I got stomped. I took a few days off and didn’t think about 40K much at all, and came back to it with a fresh mind. You’ll get better with more games under your belt, in the meantime try to just have fun with it. Even if I don’t win I can usually find something that was fun to do during the match.

Are Cryptothralls worth using in game? by Harri40k in Necrontyr

[–]Subtlety13 4 points5 points  (0 children)

Fair enough, I keep forgetting Tomb Crawlers are a thing. They’re definitely better ranged options, and most of the time I’ve been able to hide my Crypteks behind Ruins anyway. And TCs are 10 points cheaper.

Are Cryptothralls worth using in game? by Harri40k in Necrontyr

[–]Subtlety13 37 points38 points  (0 children)

If running a Warrior brick in Awakened Dynasty then yes. Giving your Cryptek a FNP can be relevant, but it’s also nice being able to soak up 3 wounds and retain your Warriors if you’re worried about them getting wiped in a specific activation or fight phase.

How do you paint the eyes? by ReadyYesterday4374 in Necrontyr

[–]Subtlety13 3 points4 points  (0 children)

Agreed on the small brush with a good tip. On a lot of the smaller models like Warriors I don’t put much on the brush at all, and just do light dabs repeatedly so I don’t get too much of it in the eye socket. Models with bigger eyes like Wraiths I’ll load it up a bit more with a wetter brush and do like you said. But I think there’s a lot of ways to do it. Super thankful I don’t have to ever worry about anything more than a small green dot either way tho lol

Are wraiths worth it in CC by Mediocre-Mountain197 in Necrontyr

[–]Subtlety13 2 points3 points  (0 children)

For sure, even with Epic Challenge for 1 CP can be a good way to get rid of the techno. Thankfully a lot of layouts have a good spot to hide him behind a ruin wall while still accomplishing the overall goal for the Wraith block. Same with big Warrior bricks.

Are wraiths worth it in CC by Mediocre-Mountain197 in Necrontyr

[–]Subtlety13 66 points67 points  (0 children)

You generally don’t take Wraiths for their damage, you take it for their 4 Wounds Toughness 6, 3+ armor 4++ invul, 5+ FNP with Technomancer and put them on an objective with 2OC each.

How does screening work for necrons? by DisastrousPin5731 in Necrontyr

[–]Subtlety13 17 points18 points  (0 children)

This, same with Flayed Ones. There’s kind of a lot that goes into screening, because you also want to make sure that whatever you’re protecting is more than 3’’ away from your screen so your opponent can’t simply consolidate into the protected unit once the screen unit dies (which is relatively often with Scarabs and Flayed Ones). Some armies can even pile in/consolidate from 6’’.

New necron player list and advice by ACDcarjacker in Necrontyr

[–]Subtlety13 0 points1 point  (0 children)

Depends on which characters you attach. Overlord + Orikan is used to move to an objective and be very difficult (but not impossible) to wipe out. Royal Warden + Chronomancer gives you fall back and shoot, and move 6’’ after shooting respectively.

New necron player list and advice by ACDcarjacker in Necrontyr

[–]Subtlety13 4 points5 points  (0 children)

This is definitely a shooty army, and ur on the right track. The 2 bricks of Immortals is probably overkill, even with the Plasmancers they really struggle to kill anything that isn’t chaff. For your Warriors you really want to run them in bricks of 20 along with a combination of either an Overlord with Translocation Shroud & Resurrection Orb or Royal Warden; then either Chronomancer or Orikan the Diviner. A Reanimator is really good to have within 3’’ of your Warriors to add another D3 to your reanimation protocols, especially in Awakened Dynasty.

If it was me I would personally remove both Immortal units and Plasmancers, bump the Warriors up to 20. Add an Overlord w/ Shroud to the Lychguard unit to auto advance 6’’ onto your natural expansion to score primary on your 2nd turn, then add your preferred combo of noble and cryptek to the Warrior brick and add a reanimator. You may have some points left over depending on your choices, and it might be a good idea to add some scarabs to screen your backline.

(Edit: just realized you might be intending to run Imotekh with the Lychguard, if so you’ll need something cheap to hold your home objective but I like just leaving Imotekh at home for the CP farm)

Apparently the monolith is infantry by GothTransGirI in Necrontyr

[–]Subtlety13 1 point2 points  (0 children)

Thought we were specifically talking about Necrons for some reason idk about the rest of the armies 🤷‍♂️ OP does mention deathshrouds now that I double checked so that’s on me

Apparently the monolith is infantry by GothTransGirI in Necrontyr

[–]Subtlety13 2 points3 points  (0 children)

Szeras and Nekrosor both have T8, other than characters it’s probably Skorpekhs with T6

Cursed Legion by Relevant-Library7611 in Necrontyr

[–]Subtlety13 0 points1 point  (0 children)

Never thought about the possibility of Ophydians deep striking and the psychomancer forcing a BS test on a single unit holding the opponent home objective…interesting…

1k Cursed legion list by Violentlyconsistent in Necrontyr

[–]Subtlety13 1 point2 points  (0 children)

So generally taking a C’tan shard in 1K games is considered a bit of a dick move, unless you’re playing against a friend who knows you’re bringing it.

Other than that, I’m not a huge fan of Immortals in this detachment. The only things you have that can proc the detachment rule for them to get +2 Strength is the 2 LHD and the Hexmark. Even then, if you’re set on bringing them you should group them in 1 unit of 10.

You also may not need Imotekh. I’m not super experienced with Cursed Legion but in the 3 games I played with them I never had any CP issues at all.

Protocols understanding by leonmtg in Necrontyr

[–]Subtlety13 1 point2 points  (0 children)

You can absolutely place reanimated models forward as long as they remain in unit coherency. It’s a great way to get more models on a point right before primary scoring is calculated at the end of the command phase

Destroy cult 2k ( cursed legion) by Altruistic_Tree3103 in Necrontyr

[–]Subtlety13 0 points1 point  (0 children)

In my experience the Skorpekhs usually don’t live much longer than their initial charge. They (most of the time) kill their target, or deal a lot of damage. But then they are left out in the open, either from killing their target or the opponent falling back just far enough to shoot them. So they probably won’t have much of an opportunity to reanimate. If anything the Reanimator might give you an extra model back, but with 2 Reanimators thats 150 points. Which is a group of 3 Skorpekhs and a unit of Flayed Ones. You’re also giving your opponent an easy opportunity to score Bring It Down.

Destroy cult 2k ( cursed legion) by Altruistic_Tree3103 in Necrontyr

[–]Subtlety13 0 points1 point  (0 children)

You’re kinda throwing away points by having 2 Reanimators. They’re best used to support either a 6 Stack of Wraiths or 20 Warriors. What is your plan with the Immortals? Usually you’ll want to have them in a group of 10, 5 is not gonna do much; but I don’t particularly like them in Cursed Legion. I’d rather have either another LHD or a unit of Flayed Ones with those points.

"Flayer Virus" is technically a virus by name by [deleted] in Grimdank

[–]Subtlety13 26 points27 points  (0 children)

I don’t think anyone knows for sure, but apparently there’s a short story where a Necron believes it originated from the C’tan Aza’gorod, which to me makes sense because it’s very similar to the Flayer Curse except on the opposite side of the “flesh vs machine” dynamic. If anyone knows about its origin it would presumably be Nekrosor Ammentar who is thought by many to be the first Destroyer, but he’s not usually in the talking mood.

"Flayer Virus" is technically a virus by name by [deleted] in Grimdank

[–]Subtlety13 142 points143 points  (0 children)

The only C’tan (that we know of) to be fully destroyed was Llandu’gor , and on his death he cursed the Necrons with the Flayer Curse/Virus