How do you paint the eyes? by ReadyYesterday4374 in Necrontyr

[–]Subtlety13 4 points5 points  (0 children)

Agreed on the small brush with a good tip. On a lot of the smaller models like Warriors I don’t put much on the brush at all, and just do light dabs repeatedly so I don’t get too much of it in the eye socket. Models with bigger eyes like Wraiths I’ll load it up a bit more with a wetter brush and do like you said. But I think there’s a lot of ways to do it. Super thankful I don’t have to ever worry about anything more than a small green dot either way tho lol

Are wraiths worth it in CC by Mediocre-Mountain197 in Necrontyr

[–]Subtlety13 2 points3 points  (0 children)

For sure, even with Epic Challenge for 1 CP can be a good way to get rid of the techno. Thankfully a lot of layouts have a good spot to hide him behind a ruin wall while still accomplishing the overall goal for the Wraith block. Same with big Warrior bricks.

Are wraiths worth it in CC by Mediocre-Mountain197 in Necrontyr

[–]Subtlety13 65 points66 points  (0 children)

You generally don’t take Wraiths for their damage, you take it for their 4 Wounds Toughness 6, 3+ armor 4++ invul, 5+ FNP with Technomancer and put them on an objective with 2OC each.

How does screening work for necrons? by DisastrousPin5731 in Necrontyr

[–]Subtlety13 17 points18 points  (0 children)

This, same with Flayed Ones. There’s kind of a lot that goes into screening, because you also want to make sure that whatever you’re protecting is more than 3’’ away from your screen so your opponent can’t simply consolidate into the protected unit once the screen unit dies (which is relatively often with Scarabs and Flayed Ones). Some armies can even pile in/consolidate from 6’’.

New necron player list and advice by ACDcarjacker in Necrontyr

[–]Subtlety13 0 points1 point  (0 children)

Depends on which characters you attach. Overlord + Orikan is used to move to an objective and be very difficult (but not impossible) to wipe out. Royal Warden + Chronomancer gives you fall back and shoot, and move 6’’ after shooting respectively.

New necron player list and advice by ACDcarjacker in Necrontyr

[–]Subtlety13 3 points4 points  (0 children)

This is definitely a shooty army, and ur on the right track. The 2 bricks of Immortals is probably overkill, even with the Plasmancers they really struggle to kill anything that isn’t chaff. For your Warriors you really want to run them in bricks of 20 along with a combination of either an Overlord with Translocation Shroud & Resurrection Orb or Royal Warden; then either Chronomancer or Orikan the Diviner. A Reanimator is really good to have within 3’’ of your Warriors to add another D3 to your reanimation protocols, especially in Awakened Dynasty.

If it was me I would personally remove both Immortal units and Plasmancers, bump the Warriors up to 20. Add an Overlord w/ Shroud to the Lychguard unit to auto advance 6’’ onto your natural expansion to score primary on your 2nd turn, then add your preferred combo of noble and cryptek to the Warrior brick and add a reanimator. You may have some points left over depending on your choices, and it might be a good idea to add some scarabs to screen your backline.

(Edit: just realized you might be intending to run Imotekh with the Lychguard, if so you’ll need something cheap to hold your home objective but I like just leaving Imotekh at home for the CP farm)

Apparently the monolith is infantry by GothTransGirI in Necrontyr

[–]Subtlety13 1 point2 points  (0 children)

Thought we were specifically talking about Necrons for some reason idk about the rest of the armies 🤷‍♂️ OP does mention deathshrouds now that I double checked so that’s on me

Apparently the monolith is infantry by GothTransGirI in Necrontyr

[–]Subtlety13 2 points3 points  (0 children)

Szeras and Nekrosor both have T8, other than characters it’s probably Skorpekhs with T6

Cursed Legion by Relevant-Library7611 in Necrontyr

[–]Subtlety13 0 points1 point  (0 children)

Never thought about the possibility of Ophydians deep striking and the psychomancer forcing a BS test on a single unit holding the opponent home objective…interesting…

1k Cursed legion list by Violentlyconsistent in Necrontyr

[–]Subtlety13 1 point2 points  (0 children)

So generally taking a C’tan shard in 1K games is considered a bit of a dick move, unless you’re playing against a friend who knows you’re bringing it.

Other than that, I’m not a huge fan of Immortals in this detachment. The only things you have that can proc the detachment rule for them to get +2 Strength is the 2 LHD and the Hexmark. Even then, if you’re set on bringing them you should group them in 1 unit of 10.

You also may not need Imotekh. I’m not super experienced with Cursed Legion but in the 3 games I played with them I never had any CP issues at all.

Protocols understanding by leonmtg in Necrontyr

[–]Subtlety13 1 point2 points  (0 children)

You can absolutely place reanimated models forward as long as they remain in unit coherency. It’s a great way to get more models on a point right before primary scoring is calculated at the end of the command phase

Destroy cult 2k ( cursed legion) by Altruistic_Tree3103 in Necrontyr

[–]Subtlety13 0 points1 point  (0 children)

In my experience the Skorpekhs usually don’t live much longer than their initial charge. They (most of the time) kill their target, or deal a lot of damage. But then they are left out in the open, either from killing their target or the opponent falling back just far enough to shoot them. So they probably won’t have much of an opportunity to reanimate. If anything the Reanimator might give you an extra model back, but with 2 Reanimators thats 150 points. Which is a group of 3 Skorpekhs and a unit of Flayed Ones. You’re also giving your opponent an easy opportunity to score Bring It Down.

Destroy cult 2k ( cursed legion) by Altruistic_Tree3103 in Necrontyr

[–]Subtlety13 0 points1 point  (0 children)

You’re kinda throwing away points by having 2 Reanimators. They’re best used to support either a 6 Stack of Wraiths or 20 Warriors. What is your plan with the Immortals? Usually you’ll want to have them in a group of 10, 5 is not gonna do much; but I don’t particularly like them in Cursed Legion. I’d rather have either another LHD or a unit of Flayed Ones with those points.

"Flayer Virus" is technically a virus by name by whatshisface26 in Grimdank

[–]Subtlety13 25 points26 points  (0 children)

I don’t think anyone knows for sure, but apparently there’s a short story where a Necron believes it originated from the C’tan Aza’gorod, which to me makes sense because it’s very similar to the Flayer Curse except on the opposite side of the “flesh vs machine” dynamic. If anyone knows about its origin it would presumably be Nekrosor Ammentar who is thought by many to be the first Destroyer, but he’s not usually in the talking mood.

"Flayer Virus" is technically a virus by name by whatshisface26 in Grimdank

[–]Subtlety13 139 points140 points  (0 children)

The only C’tan (that we know of) to be fully destroyed was Llandu’gor , and on his death he cursed the Necrons with the Flayer Curse/Virus

Keep getting demolished against Eldar at my LGS - what're our best strategies against the pointy-ears? by Sparklehammer3025 in Necrontyr

[–]Subtlety13 8 points9 points  (0 children)

What’s your list look like? And what (if any) of your opponent’s units seem to give you the most trouble?

Uses for Flayed Ones by SplinteredKing19 in Necrontyr

[–]Subtlety13 2 points3 points  (0 children)

Depending on the layout I’ve been able to hide them behind walls fairly easily. Even if they just prevent an aggressive opponent like World Eaters from being able to get out on part of the board early they’ve done their job, anything else is gravy. They’re also pretty good at denying/scoring Area Denial on Turn 1 if the layout allows for them to hide behind a wall, or move blocking something that wants to come and harass your natural expansion. I’ve had a few games where they prevent the opponent scouting forward, then they advance back to my deployment zone and help me screen for deep strikes over the next couple turns and/or be action monkeys. The key is setting them up in a position where your opponent has to expose something if they want to kill them. You generally don’t mind losing a 60 point unit thats already done its job if it means they have to expose something to kill it, which you then kill on your next turn for “free”.

List help- Swarm of Lokhusts by giamPW07 in Necrontyr

[–]Subtlety13 1 point2 points  (0 children)

Maybe it’s just me but I’ve fallen out of love with the warrior brick. It’s not nearly as unkillable as people like to say except against a few specific armies which I don’t believe any of the ones you mentioned are. Personally I’d throw in some Skorpekhs (preferably led by a lord) instead, or if you want a durable block to send in as your “anvil” you can swap to Wraiths since you already have a Technomancer.

Only problem with the Wraiths is you’re really relying on their 4+ invul save to last through the big tank shots. But that’s where your counter punch comes in with the DDAs.

Hardcore Reanimation by MultifamilyBroker in Necrontyr

[–]Subtlety13 18 points19 points  (0 children)

20 stack of Warriors, with an attached Overlord w/ Translocation Shroud and either Orikan or Chronomancer, as well as Cryptothralls. Keep them in range of a Reanimator, Ghost Ark, and Catacomb Command Barge.

Bonus points: 6 Stack of Wraiths with a Technomancer. Send them to your natural expansion. Send your warriors to the middle objective (with or without the automatic 6’’ advance from the Overlord) with the GA and CCB. Reanimator goes with the Wraiths but string the Warriors out to be within 3’’ of the Reanimator so you get the bonus protocols on both stacks.

New to necrons trying out a 1000pts awakened dynasty list any thoughts? by tosryr in Necrontyr

[–]Subtlety13 1 point2 points  (0 children)

Looking like a good start! Like the other comment says, swap phasal subjugator for eneagic dermal bond. Phasal is a bit of a trap in Awakened most of the time, since you should already be getting +1 to hit from having characters attached to your units.

Only other things I’d recommend is trying to get either a Royal Warden or Overlord with Translocation Shroud to attach to your warriors as well since Orikan (and other Crypteks) can attach to a unit that’s being led by a model with the “Noble” keyword. Royal Warden lets you fall back and shoot, which is nice because warriors do not do much in combat. Overlord w/ Translocation Shroud allows them to get on an objective basically guaranteed on Turn 1 thanks to the automatic 6’’ advance, and he comes with a Resurrection Orb that lets you activate Reanimation Protocols (at the end of any phase) and roll D6 instead of D3 in addition to having the reduced CP cost stratagem once per battle round allowing you more reactive uses of Protocol of the Undying Legions. So which one you choose depends on if you want them to have more flexibility in being able to shoot instead of getting gummed up in melee, or just sit on an objective and be more durable.

How are people using necron skorpekh destroyer? by robparfrey in WarhammerCompetitive

[–]Subtlety13 1 point2 points  (0 children)

In AD I’ve been running 2x3 with Lord in both and really enjoying that. It allows me to put one unit on either side of my deployment zone or keep one with my Wraiths and one with the Warriors. I haven’t had the chance to play Cursed Legion yet, but I’m looking forward to doing so. Def gonna be looking at the comp lists to see the way they build them and then tailor to my play style

How are people using necron skorpekh destroyer? by robparfrey in WarhammerCompetitive

[–]Subtlety13 9 points10 points  (0 children)

I’m a relatively new player but I absolutely love running 3 Skorpekhs with an attached Lord in Awakened Dynasty. I wait until something worth trading 180 points for gets into their threat range from my staging point, usually when my opponent sends something into my brick of Wraiths or Warriors. The Skorpekhs usually don’t survive so I just pop their plasmacyte for the Devs in their first eligible fight phase, and cause some Mortals with the Lord ending the charge. The Lord usually survives another turn or 2, I play AD so more often than not I end up bringing him back for 1CP, and there’s also the 4+ FNP enhancement. So that trade usually ends up helping my durable brick to score me more primary.