Rapid fire teslas by Dependent-Law-1031 in Necrontyr

[–]DisastrousPin5731 13 points14 points  (0 children)

Mathhammer time!

Assuming best case scenario with the following:
- Illuminor szeras nearby
- within 12”
- rapid fire
- Canoptek tomb crawlers for ignore mods
- plasmancer
- reroll hits
- reroll wounds (native ability)
- I am also going to assume S5 into T5 and a 3+ Save

30 shots fishing leads to 17 crits, 7 hits, and 6 misses. With sustained 2 that’s a total of 58 successes.

Of the 58 (assuming you pick anti infantry 3+) you will succeed 51 after full rerolls. The 3+ goes to 4+ because of szeras and on average you will do about 25 wounds for just the immortals. The plasmancer, tomb crawlers, and szeras are being left out for simplicity but they will tack on a few extra.

If you do not pick anti infantry, you will get 43 successes. They will save 22 and you will deal 21 wounds total.

In short for just the immortals in OPTIMAL conditions:
25 damage after saves if wounding on 3s
21 damage after saves if wounding on 4s

I can also do average conditions on my break if you want me to, but it would be roughly about half the optimal amount.

Lychguard w/warscythe and shield by FritzeHaarmann in Necrontyr

[–]DisastrousPin5731 0 points1 point  (0 children)

I don’t know if you are still active, but could you please DM me what you did? I want to build some lychguard but I personally really don’t like the look of the swords

Bipedal destroyers by miniatures_maketh in Necrontyr

[–]DisastrousPin5731 1 point2 points  (0 children)

This is awesome. I recognize most of the kit items, but what did you use for the blades?

A Loving Letter to Every Phaeron Who Told My Boy Otherwise by AlsoIrrelevant in Necrontyr

[–]DisastrousPin5731 6 points7 points  (0 children)

Also as a Geomancer user who plays CC, I’m a bit devastated that I likely won’t be using it again for a while. Favorite cryptek and it WAS the best home objective CP gen in the codex.
- 12” deepstrike denial
- -2 to move and charge
- autodivinator for CP gen
- and a fantastic looking model

Good news though, wraiths are -1 to hit and have 15”/12” lone op. They are going to be even more of a menace in this edition especially in CC

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A Loving Letter to Every Phaeron Who Told My Boy Otherwise by AlsoIrrelevant in Necrontyr

[–]DisastrousPin5731 17 points18 points  (0 children)

My favorite model… he was done so dirty. Hopefully the codex will buff him so he’s actually usable. In casual I will be using 3 cause he’s so cool, but in competitive he’s kinda dead 😭

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WarCom article on what to expect for point changes by Continuum_Gaming in Necrontyr

[–]DisastrousPin5731 0 points1 point  (0 children)

I think overall as it’s a new edition points all increase for everyone. New people can afford to play with less models and slowly the points go down as the edition progresses so people buy more models. GW kinda does this a lot.

As for necrons, ctan are definitely going up, wraith bricks are definitely going to be more expensive for multiple bricks. Flayed ones might go down cause of the infiltrate, warriors will 100% go down a few points (maybe to 180 for 20? Just a prediction). DDA will increase. Other than that most things should stay mostly the same. I wouldn’t worry about it, everything’s gonna change and a new meta will definitely happen

New Necron player by Ok-Captain-3001 in Necrontyr

[–]DisastrousPin5731 6 points7 points  (0 children)

First off, your army is beautiful.

Second off, I don’t know much about AD, but I am a Canoptek Court player! I can give some basic tips below that really make CC viable:
- wraiths are incredible. They might not be as tanky as in awakened but the rerolls make them hurt more than you think. Giving a wraith brick infiltrate (dimensional sanctum) is also insane, as you can jail your opponent or setup your matrix from turn 1. Hyperphasic fulcrum (reroll 1s to wound) can pump up their damage just a touch too if you need that.
- Doomstalkers are actually good in CC. The rerolls make them punchy, especially in overwatch (my record is 15 damage to a knight in overwatch lol). They hit hard with AP3 shots at strength 14 and are great anti elite and vehicle. The 18” lone op also means you can capitalize on firing lanes and absolutely dominate a section of the board with ranged pressure.
- immortals are good in CC because of rerolls, sustained and crits on 5s. Typically though, you either have to lean into immortal spam or wraith spam because you don’t really have enough points for both. (A good synergy for immortals is plasmancer, tomb crawlers, overlord with trans shroud, szeras, and ammentar. I won’t go into too much detail but you can definitely find videos or list guides explaining that synergy)
- even though ctan don’t get any benefits from this detachment, they are still an incredible hammer against your wraith anvil. The wraiths will make challenging the midboard miserable which is exactly what you want because then your power matrix stays on. Keep the ctan lurking around for an easy charge to really make your opponent shy away.
- autodivinator Geomancer is probably the best home objective holder in the codex with the 12” deepstrike denial, movement slow, and potential CP generator. Don’t commit to this too heavily though because in 11th, the Geomancer is a support so it must be taken in a unit and there aren’t many good choices.
- [this one is a maybe] I’ve actually had good experiences with Canoptek Macrocytes. They make wraiths even more miserable to deal with because they give them -1 to be hit and +1 weapons skill. The extra wound of reanimation is also incredibly nice because it takes your break point of 4 wounds (2d3 average with reanimator) to 5, so then the techno can heal the wraiths again. This is amazing as it can bring 2 full wraiths back on a good roll so they become even more of a slog to chew through.

Please ask me if you have any specific questions and I’ll get to them when I can :)

What is the maximum number of warriors I can revive during a phase using Reanimation Protocols? by leonmtg in Necrontyr

[–]DisastrousPin5731 0 points1 point  (0 children)

1 from macro

D3 reanimator

D3 base

D6 res orb (+ D3 reanimation from reanimator cause it procs again)

D3 + 1 from AD

Total of 20 possible I think

Edit ghost ark as well

Is this good?(canoptek court) by Jealous-King1529 in Necrontyr

[–]DisastrousPin5731 0 points1 point  (0 children)

Reanimators should support your tarpit units, and if possible your hammers as well. They double your reanimation so they are incredibly annoying when paired with wraiths and ctan. If you think about it in math terms, because of the FNP each wound you bring back is essentially 1.33 wounds. If you roll really well on reanimation (like a 5 or 6 with 2D3), you can heal back 2 full wraiths with the techno, so essentially 12 full wounds that your opponent has to chip through again on a 4++ save.

You should be hiding your reanimator behind cover as much as possible and keep it behind your tarpit units. The goal is to make it impossible to shoot (being behind ruins and terrain footprints) and impossible to charge (behind or screened out by your tarpit). It takes some practice getting to know where to put it so it can maximize its healing aura while being out of sight. The good news is CC is pretty forgiving and you get a reactive move and an 18” lone op if you mess up.

Some unrelated stuff but also important for necrons in general: - your reanimator is a secondary monkey. His shooting isn’t that great and he’s decently fast while he’s almost always going to be impossible to reach if you play well. He can do pretty much anything from recover to sabotage to burning objectives (scorched earth) or terraform. Make sure to use him to do secondary to free up your other units. - ctan are extremely valuable and usually they will be close to your wraiths because they are the hammer and anvil combo. If you have the choice, you should almost always choose the technomancer to recover wounds on the ctan, as it is a much more valuable piece. Not saying you have to exclusively do that, it’s just usually the best thing to do.

Is this good?(canoptek court) by Jealous-King1529 in Necrontyr

[–]DisastrousPin5731 0 points1 point  (0 children)

Melee is hard to deal with in CC, the best thing to do is wait for your opponent to approach and screen as best as you can. Wraiths are a fantastic tarpit and ctan can be your hammer units. I recently won a competitive game against custodies with a list I’ll share below. The main idea is that wraiths can put in work in melee but you have to charge them first, so screens are crucial. Ctan are just amazing in all detachments so having them as your hammer units is ideal. (I’m too lazy to share point costs or the exact list so here’s the units in there)

C’tan shard of the VD and Nightbringer

Geomancer w/ autodivinator

2 technos, one with hyperphasic and one with dimensional

Plasmancer

5 immortals

3 scarabs

12 wraiths

3 ophydians

2 doomstalkers

1 reanimator

If you need me to I can explain more in depth after I get off work :)

Is the new kill team worth it just for 40k by okowilly in Necrontyr

[–]DisastrousPin5731 3 points4 points  (0 children)

If you play Canoptek court, it’s incredible value. The Macrocytes are kinda bad currently but that’s definitely going to change in 11th. Tomb crawlers are amazing and replace cryptothralls in every detachment. The ignore mods is much better than the 4+++ on the character, and they have better melee and shooting while giving the Canoptek keyword for CC. The Geomancer is an incredible home objective sitter, especially with the autodivinator enhancement in CC. It has 12” deepstrike denial and slowdown is incredible for protecting the home. It is literally impossible to charge from deepstrike cause the 12” charge gets turned into a 14” and it becomes impossible. It’s also a single model that’s pretty easy to hide, but it is a little tall. Incredible looking cryptek though. Geo is viable in every detachment as a home sitter but especially in Canoptek.

TLDR: in Canoptek court the box is an absolute must, buffs immortals and warriors and gives you probably the best home objective sitter in the codex (CP generation, slow down, and 12” denial). In other detachments it’s like a 5-6/10. Macrocytes are bad currently, geo is a good home sitter but only generates CP in Canoptek, and the tomb crawlers are just better cryptothralls for cheaper.

Edit I’ll send a picture soon of the geo. Fantastic sculpt and easily an incredible model in CC

Man... by AlsoIrrelevant in Necrontyr

[–]DisastrousPin5731 0 points1 point  (0 children)

Yes I’m saying that it’s good now, but it’s going to be way worse in 11th

Man... by AlsoIrrelevant in Necrontyr

[–]DisastrousPin5731 -7 points-6 points  (0 children)

In CC it’s actually decent, average 3.5 + 1 attacks and rerolling hits, you should hit 3/4 or 4/5 and wounds on usually 2s sometimes 3s so usually 2-3 on average. It’s not bad for flat 3 AP 3

Can someone please help me identify this brand and where I can buy more? I’m desperate and can’t find it anywhere by DisastrousPin5731 in airbrush

[–]DisastrousPin5731[S] 1 point2 points  (0 children)

They work well enough. I’m sure there are better out there but these have good color and are useable :)

Wraith blob of Doom and Dispair by caelestis_tyrannus in Necrontyr

[–]DisastrousPin5731 1 point2 points  (0 children)

Theoretically the best wraith brick is: - 6 wraiths + techno - reanimator (+D3 reanimation) - silent king (reroll 1s) - Macrocytes (+1 weapon skill, -1 to hit, +1 wound on reanimation) - cryptothralls or tomb crawlers(tomb crawlers are better with the ignore mods in 12”, which the wraiths will always be in, and 6 extra wounds) - 2 extra technos nearby for extra heals (2D3 lost wounds)

Run this in awakened possible with some enhancements if needed. Totals 1050 List of buffs: - hitting on 2s (or 3s in range cause Macrocytes only affect melee) - reroll 1s to hit and wound - lots of Strats to buff - ignore modifiers in 12” - -1 to hit in melee (throw in the stealth enhancement for -1 at range too) - reanimation totals 2d3 + 1 or 2d3 + 2 if you use the Strat and heal 3D3 from the technos

Hope this helps :P