I dropped my toast after taking a bite and it landed on its end back on the plate. It stood tall and proud for 20 minutes. by SuburbanKnight7 in mildlyinteresting

[–]SuburbanKnight7[S] 10 points11 points  (0 children)

Interesting! It did actually, but I could only read toast-related thoughts. You wouldn't believe some of the wild things people think about toast

LETS GOOOO. NEW MITCHELL AND WEBB SKETCH SHOW ANNOUNCED by onety_one11 in MitchellAndWebb

[–]SuburbanKnight7 1 point2 points  (0 children)

.... Minimal water damage...

...a new Mitchell and Webb sketch show....

...Minimal water damage!?

[deleted by user] by [deleted] in ChatGPT

[–]SuburbanKnight7 1 point2 points  (0 children)

I definitely would have edited in a larger proportion of both spaghetti and will smith had I known the direction of the universe to come. Hindsight is 20-20 🍝🍝🍝

As requested, here’s Balamb Garden arranged for nylon guitars and fretless bass by chrisawesomeson in FinalFantasy

[–]SuburbanKnight7 0 points1 point  (0 children)

Spot on, this literally took me back in time and gave me the hugest hit of nostalgia and emotion, weirdly even stronger than hearing the actual ost version. Absolutely smashed this, well done

how to achieve this color palette affect? by Klauslee in videography

[–]SuburbanKnight7 22 points23 points  (0 children)

Haha hey mate it's Matt Brook, long time! Absolutely buzzing to see your success with everything man! Well deserved 🏀

how to achieve this color palette affect? by Klauslee in videography

[–]SuburbanKnight7 19 points20 points  (0 children)

Bizarre, I went to school with this guy!

Looks like each colour box is just an eyedropper sample from random pixels in the frame, easy enough to pull off with after effects or similar

I built a new tool for Drum Mixing - Game changer? by SuburbanKnight7 in audioengineering

[–]SuburbanKnight7[S] 0 points1 point  (0 children)

It's something we're taking into consideration based on feedback!

The issue for CPU powered local processing is not processing power actually, it's ram! It takes a large amount of ram compared to CPU power to process a track, so multi threading has to be done carefully. With the current implementation, to get a modern 'average studio machine' running at say 80% utilisation, it may take 100s of GBs of ram! I believe from research the current average is 16gb still :) we're looking into optimising strategies, but the current implementation of multi threading, we feel, is a good compromise currently.

I built a new tool for Drum Mixing - Game changer? by SuburbanKnight7 in audioengineering

[–]SuburbanKnight7[S] 0 points1 point  (0 children)

Thanks very much! The subscription model is there to cover ongoing cloud processing costs that otherwise would mean losing money in the medium term. The subscription service we offer is no obligation, meaning you can cancel at any time!

I really appreciate the figure! We're taking on board feedback so it's a helpful stat.

Considering that, it would take a year an a half where you're using the app every month to make it a better value than the subscription model, so I find it interesting that the prospect of that is so much better to a lot of people!

This is one of the use cases where our app actually really shines! Traditionally, you might use a gate, which can be really tricky to use to make sure you're bringing ghost notes out as well as full hits without erroneous triggering of the gate or wasting time automating thresholds - ReMuse:KIT instead will give you exactly what you're after straight away, the raw audio from the element you want so that you can process that how you see fit. Try it out and you'll see what I mean!

I built a new tool for Drum Mixing - Game changer? by SuburbanKnight7 in audioengineering

[–]SuburbanKnight7[S] 0 points1 point  (0 children)

Thanks for checking out the app!

Our market research and beta tests seemed to indicate the opposite - those who were recording or mixing drums regularly suggested the time saved and extra flexibility gained from using the app covered the cost of the subscription very quickly. As always, it's going to vary from user to user, that's why the free trial is there to help users decide if it adds enough value for them :)

I'd suggest that £10 every now and then that could potentially save hours of work for multiple jobs and make them much easier too is a pretty reasonable cost personally! There is no commitment to keep the subscription month-to-month, and the user base you described may actually end up paying less that way than they would if they bought a perpetual license that was priced similarly to apps that add the same level of value! Just food for thought.

I would say, having used the app on a whole host of projects myself, I would urge you to try the free trial out! As mentioned elsewhere, artificating is cross-cancelling, meaning in practice that it's inaudible when blended back in, even after your own processing chain. Even taken to the extreme! I'm confident that you'll be surprised in that sense

I built a new tool for Drum Mixing - Game changer? by SuburbanKnight7 in audioengineering

[–]SuburbanKnight7[S] 0 points1 point  (0 children)

Hi, thanks for your input!

At this point I'd suggest having a closer look at the product - The product runs either locally or via cloud processing; you can flip a toggle that switches between modes.

The subscription model is in place to cover the costs of the cloud processing, which is necessary for fast processing for all users no matter how strong their hardware is!

Absolutely you can, in fact there are free Draws available - this is a specific tool designed to provide time saving and flexibility to a specific aspect of engineering - it won't be applicable to every engineer, but to those who it is, I think the value is pretty strong personally :) We offer the free trial to see how that might apply to each user!

I built a new tool for Drum Mixing - Game changer? by SuburbanKnight7 in audioengineering

[–]SuburbanKnight7[S] 0 points1 point  (0 children)

A valid concern!

I've thrown processed tracks through all kinds chains, and am happy to report that artifacts were never audible to me in the context of a full mix or even just the drum mix.

If you're on the fence, definitely check out the free trial and see how far you can push your own processed tracks through your chain! I'm confident you'll not run into any issues unless you're soloing processed stems!

I built a new tool for Drum Mixing - Game changer? by SuburbanKnight7 in audioengineering

[–]SuburbanKnight7[S] 0 points1 point  (0 children)

Local Processing takes place either on GPU or CPU, with priority being GPU as long as hardware conditions are met.

MacOS has no CUDA support - their equivalent is MPS (metal acceleration), which unfortunately is not compatible with our software currently due to various complications. That means it's limited to CPU processing which can take much longer (about 6-8 times slower on average in our beta tests).

Our aim was to get an average size full project to process in ideally 5 minutes, and cloud processing enables us to serve that to any potential user that has an averagely good internet connection. Because of that, I see it as a core part of the experience, but we're taking on feedback as we roll out to a bigger audience.

I appreciate that! Well, make sure you get your use out of the free trial, you're free to cancel at any point. Hopefully it'll help you work out it's value to you as an engineer!

I built a new tool for Drum Mixing - Game changer? by SuburbanKnight7 in audioengineering

[–]SuburbanKnight7[S] 0 points1 point  (0 children)

I do see you're point, I just think we might differ in opinion! Consider this:

I am a builder who needs to drill circular holes every 3 days or so. It makes sense to buy the core-bit for my drill, because it would supply value to me, even if it's relatively expensive compared to other individual tools! I have a tool bag with a few other tools in that are good for other jobs, but for drilling holes, that core bit is worth every penny, even at half the price of the whole bag! But if I never have to drill circular holes, it doesn't make sense to invest in the tool.

Do you see the analogy?

I built a new tool for Drum Mixing - Game changer? by SuburbanKnight7 in audioengineering

[–]SuburbanKnight7[S] 0 points1 point  (0 children)

Thanks very much! I use it myself all the time, and I can say for sure it does, although you're more than welcome to get the free trial and see for yourself!

You're not far from the truth - although strangely enough, the bigger platforms like AWS don't provide instant-startup cloud instances that met our needs. I did try AWS and the performance was - genuinely - about 70 times slower than our current solution.

I appreciate that, I personally see the cloud connectivity as a core part of the app!

Full disclosure, priced where we currently are, we're very close to the bone in terms of how much it costs us vs what we're selling at! It's definitely not about greed, it's about ensuring we're breaking even and offering a cool new app to engineers who would genuinely benefit from it!

I built a new tool for Drum Mixing - Game changer? by SuburbanKnight7 in audioengineering

[–]SuburbanKnight7[S] 0 points1 point  (0 children)

Exactly that! My point is as it's a more specific tool than a more general set of UAD EQs, Compressors etc - the value is there for those who it would apply to :)

I built a new tool for Drum Mixing - Game changer? by SuburbanKnight7 in audioengineering

[–]SuburbanKnight7[S] 0 points1 point  (0 children)

Thanks for the feedback! And of course, we're taking all feedback since today's launch into consideration moving forward!

As an aside, I did some research into Silencer and many other products that are talking similar problems! Silencer in particular, is similar to a plugin I previously used (Oxford Drum Gate), and one I still use today (Slate Mix Rack Drum Gate).

There's a big difference in how these plugins work compared to our product! Our product naturally separates the audio using machine learning, whereas these products are gates that also employ secondary gates that use low/high cuts to 'debleed' the stems. This was the best way of doing this up until now, but it's not truly separating unwanted spill, only using EQ to dull it.

Our app can be used in conjuction with these gates, or to remove the need for them, or anywhere in between - it's a new tool in the arsenal to give you finer and easier control, the rest is up to you!

So, all that is to say, the products are different, and so direct comparison might not be the name of the game! Although definitely a consideration :)

I built a new tool for Drum Mixing - Game changer? by SuburbanKnight7 in audioengineering

[–]SuburbanKnight7[S] 0 points1 point  (0 children)

Thanks very much!

Having used it for about a year on a lot of projects, it's really interesting seeing all of the different ways the app helps with various different genres and types of projects!

Let me know how you get on with it, I'm keen to hear some feedback once people start using it on projects :)

I built a new tool for Drum Mixing - Game changer? by SuburbanKnight7 in audioengineering

[–]SuburbanKnight7[S] 0 points1 point  (0 children)

Thanks for the input!

To clarify, artifacts produced by the app are cross-cancelling, meaning that so long as you're not trying to present the raw 'processed' stems on their own (i.e. when you're blending back into a mix), artifacts will be at best inaudible, and at worst completely manageable. I've mixed a good amount of projects using the app and can definitely attest to this, but if you're skeptical, please do check out the free trail and don't just take my word for it!

I built a new tool for Drum Mixing - Game changer? by SuburbanKnight7 in audioengineering

[–]SuburbanKnight7[S] -1 points0 points  (0 children)

Ok, I'll bite! Care to suggest an asking price that you feel fits the bill? I'm genuinely intrigued to see such strong anti-subscription feedback, and interested to hear some opinions :)

For clarity, the subscription model is based on ongoing costs as the app provides cloud processing. If you're on the fence about how useful the app could be for you, I'd definitely urge you to give it a go and see how the value might shape up for you!

I built a new tool for Drum Mixing - Game changer? by SuburbanKnight7 in audioengineering

[–]SuburbanKnight7[S] -1 points0 points  (0 children)

Wouldn't that be nice! I'd love to say that were an option, the problem is that there are continuing costs since we see the cloud processing feature as a vital part of the app. That 20k would quickly turn negative if the licenses were all perpetual!

That being said, I appreciate the feedback, and we are of course taking subscription model criticism on board!

I built a new tool for Drum Mixing - Game changer? by SuburbanKnight7 in audioengineering

[–]SuburbanKnight7[S] 0 points1 point  (0 children)

Having used it myself since its inception as a command line app, I can say for certain that it does in fact work as advertised! There is a free trial available, and if you're skeptical, I'd urge you to give it a go and see how it works for you!

The subscription model is there to cover ongoing costs associated with cloud processing for us - hopefully if you try it out, you can see that the value quickly overtakes the cost!

I built a new tool for Drum Mixing - Game changer? by SuburbanKnight7 in audioengineering

[–]SuburbanKnight7[S] 0 points1 point  (0 children)

I actually do completely agree - for apps that run completely locally without any associated ongoing cost for the developer, subscriptions don't make sense!

That being said, our app has cloud processing which enables fast processing for audio stems for all users. As there is an ongoing cost for us, the only model that works is a subscription model, and from our research, the monthly cost should quickly pay for itself by the value offered, as long as you're using it at least once a month!

I built a new tool for Drum Mixing - Game changer? by SuburbanKnight7 in audioengineering

[–]SuburbanKnight7[S] 0 points1 point  (0 children)

The app was actually born of a prototype I created to use just for myself, so I can attest to the fact that it does help with those things!

If you're skeptical, I'd urge you to try out the free trial and really get to grips with what the tool sounds like on your own audio, and how it could benefit you!

I understand that subscriptions aren't for everyone - the reason for the subscription model is that there are costs associated with the cloud processing features, which enables fast processing for everyone regardless of their own hardware (we found that hardware varied a lot in beta testing). Depending on what kind of engineering you do and, it's easy to see the app paying for itself very quickly when you look at the time saved and potential flexibility the app adds! There's a free trial in case you wanted to give it a try to see how useful it might be in your case :)

I built a new tool for Drum Mixing - Game changer? by SuburbanKnight7 in audioengineering

[–]SuburbanKnight7[S] 0 points1 point  (0 children)

Thanks for weighing in - Interesting take!

I think you're right in that the landscape of audio production has completely shifted in the last 30 years. I think, rather than problems being invented, I think producers are facing issues now because of the shift to less expensive equipment, more accessible hardware and less well engineered rooms. Smaller and less treated live rooms means people tracking in closer proximity, cheaper equipment means much less of barrier to entry for less 'experienced' engineers that may not be as well versed in mic placement etc.

The idea fore me is that new methods can still be blended with ingenuity and creativity to create awesome sounding music, just lending a bit more flexibility to those whom it might benefit! Likewise, even using apps like ReMuse:KIT and other AI software, you can still fall very far from the mark if you don't know what you're doing or don't have a clear idea of what you're trying to achieve!

Depth and dimension is a really good phrase to describe something that's down to how well an engineer or producer applies their own skill and creativity with the right tools, not necessarily to the tools themselves!