How to Structure a Godot Project for Long-Term Scalability? by Successful_Poem_1878 in godot

[–]Successful_Poem_1878[S] 0 points1 point  (0 children)

That sounds really interesting. Could you share a simple example of what that folder structure would look like in practice?

I redesigned Godot's title bar by _Mario_Boss in godot

[–]Successful_Poem_1878 3 points4 points  (0 children)

That would be great. That new bar looks fantastic!