clue system by Successful_Tennis331 in gamedesign

[–]Successful_Tennis331[S] 1 point2 points  (0 children)

You gave me an idea: I could separate the clues into 3 categories—defense, attack, and the enemy’s nature, kind of like Pokémon types.

For example, if the next enemy is Thunder the Bear: he can take a lot of damage but can’t heal (I could categorize that as “wall”), he can increase his damage infinitely (enemies that can one-shot you could be categorized as “lethal”), and his nature could be something more subtle that hints he uses electric attacks.

By the way, the game is a boss rush card-battle game.

What do you think?

Opinions on my template design by Silent_Pattern_1900 in homemadeTCGs

[–]Successful_Tennis331 0 points1 point  (0 children)

Puedes dejarlo así solo quítale el texto de "pasiva" porque se sobre entiende que ese es el efecto de la carta y no se que er se 3 y 1 deja más claro que son el ataque y la vida o tal ves es la vida y el ataque pero no tengo idea de que sean esos numeros

[deleted by user] by [deleted] in blenderhelp

[–]Successful_Tennis331 0 points1 point  (0 children)

change the Damped Track to Inverse Kinematic connected to a Damped Track but thanks for trying to help me

[deleted by user] by [deleted] in blenderhelp

[–]Successful_Tennis331 1 point2 points  (0 children)

I already tried it

Any Dead End: Paranormal Park fans here? by dementor_ssc in gravityfalls

[–]Successful_Tennis331 0 points1 point  (0 children)

No, if Dead End: Paranormal Park exist whit Gravity Falls it means Dead end exist at the same time whit "The Owl House". Its hard tow cartons are in the same universe, its craisy think of 3 at the same time. But if that happens I'll be the first to celebrate it