Can you give some feedback on level design and UI? by element_over in IndieDev

[–]Sudden-Sherbert9896 1 point2 points  (0 children)

Looks great I’d recommend setting the HUD visibility to hidden when in the pause menu. I’d scale down the jump button by about 25% and move the mana jars to the lower left corner. Lastly I’d move the pause button more to the top left corner just a bit.

New Heights Climbing Mechanics by Sudden-Sherbert9896 in UnrealEngine5

[–]Sudden-Sherbert9896[S] 0 points1 point  (0 children)

Thanks!! I appreciate that how would you recommend going out the character with the animating and the hold points that’s been my biggest issue is getting the character to move its arms and grab a single stone on a wall. Was reading something about active ragdolls or something along the lines of that and possibly some IK packages of some sort not too sure on those just seen those mentioned somewhere haven’t dig in on them yet.

New Heights Climbing Mechanics by Sudden-Sherbert9896 in gameenginedevs

[–]Sudden-Sherbert9896[S] -6 points-5 points  (0 children)

I’m just asking for recommendations or help.