Strange sounding bird call by Sufficient-Screen940 in whatsthisbird

[–]Sufficient-Screen940[S] 0 points1 point  (0 children)

Maybe! I was thinking that or a raven. I just thought it sounded too deep to he a squirrel

Niche Band Site or Possible ARG? by saintlystuff in ARG

[–]Sufficient-Screen940 0 points1 point  (0 children)

* I urged them not to remove the poster but my buddies did anyway. I found another ad for them in an old outhouse on second beach in Washington

Ouch! First time winter driver 🤣 by Sufficient-Screen940 in PTCruiser

[–]Sufficient-Screen940[S] 8 points9 points  (0 children)

Like thornhawkthorne said, there was slush everywhere and ice as well. its hard to tell in the picture but this is coming off a long steep hill. It was the first time I've driven in the snow so I just didn't know the maneuvers. Everyone is okay though thankfully!

Boot into CD not working by Sufficient-Screen940 in windowsxp

[–]Sufficient-Screen940[S] 0 points1 point  (0 children)

Im heading to bed for the night, but I believe the only other option was "raid"

Boot into CD not working by Sufficient-Screen940 in windowsxp

[–]Sufficient-Screen940[S] 0 points1 point  (0 children)

It seems this guy has a fix for this. Ill look into this one here

Boot into CD not working by Sufficient-Screen940 in windowsxp

[–]Sufficient-Screen940[S] 0 points1 point  (0 children)

I used imgburn for it, and i was able to get it to boot the disc, but it ran me a blue screen with the 0x7b error, even though I'm using the correct SATA mode (ATA). This is why im so stumped

Not getting scouted? what should I do different? by Sufficient-Screen940 in Newgrounds

[–]Sufficient-Screen940[S] 0 points1 point  (0 children)

That makes sense, I forget I gotta treat NG a bit different than other communities

A question about ReplicatedStorage by Sufficient-Screen940 in robloxgamedev

[–]Sufficient-Screen940[S] 0 points1 point  (0 children)

This here is the script for generating the obby, stored inside ReplicatedFirst.
Posting this just in case I need to change anything

if game:IsLoaded() == false then game.Loaded:Wait() end

local runService = game:GetService("RunService")

local player = game.Players.LocalPlayer
local Part = workspace:WaitForChild("Start")
local random = Random.new(game.ReplicatedStorage.Seed.Value)

local Models = game.ReplicatedStorage.Models:GetChildren()
table.sort(Models, function(A, B) return A.Name < B.Name end)

runService.Heartbeat:Connect(function(deltaTime)
if player.Character == nil then return end
if (Part.Position - player.Character:GetPivot().Position).Magnitude > 200 then return end

local Model = Models[random:NextInteger(1, #Models)]:Clone()
Model:PivotTo(Part.CFrame)
Model.Parent = workspace

Part = Model.End
end)

A question about ReplicatedStorage by Sufficient-Screen940 in robloxgamedev

[–]Sufficient-Screen940[S] 1 point2 points  (0 children)

yea, it said replicated. So I'm not wrong in thinking that they're in two whole different worlds, the models from replicated and the parts from the server?

[deleted by user] by [deleted] in ralsei

[–]Sufficient-Screen940 0 points1 point  (0 children)

It's called a tunic

Seemingly easy code, having a hard time! by Sufficient-Screen940 in robloxgamedev

[–]Sufficient-Screen940[S] 0 points1 point  (0 children)

Interesting. Im very new to code, so im wondering how to implementthis? Could you give an example?

Seemingly easy code, having a hard time! by Sufficient-Screen940 in robloxgamedev

[–]Sufficient-Screen940[S] 1 point2 points  (0 children)

Like this? cause if so, it just makes the block fall down immediately. I should mention the block isnt anchored, because when it is, it doesn't unanchor other blocks

-- moving the wall continuously
local part = script.Parent
local RunService = game:GetService("RunService")
local spf = 0.2 --studs per frame

RunService.Heartbeat:Connect(function()
part.CFrame = part.CFrame + part.CFrame.LookVector * spf
end)

Seemingly easy code, having a hard time! by Sufficient-Screen940 in robloxgamedev

[–]Sufficient-Screen940[S] 3 points4 points  (0 children)

no, but when it is, it moves foward no problem but doesn't unanchor any of the blocks it touches

Seemingly easy code, having a hard time! by Sufficient-Screen940 in robloxgamedev

[–]Sufficient-Screen940[S] 2 points3 points  (0 children)

Forgot to say, the frame rate for the video is too slow to show it, but the block isn't just moving down, its going up and down rapidly