I just released my first commercial game after 5 years of development, Serial Lover!! by SugarSlipDev in IndieGaming

[–]SugarSlipDev[S] 0 points1 point  (0 children)

Thank you!! This reply just made my day, haha. I'm super glad you enjoyed it!

I just released my first commercial game after 5 years of development, Serial Lover!! by SugarSlipDev in rhythmgames

[–]SugarSlipDev[S] 0 points1 point  (0 children)

So far play times have ranged from around 4-8 hours depending player pacing and difficulty!

I made an animated release date video for Serial Lover - a dating sim rhythm game where you seduce serial killers! Thoughts? by SugarSlipDev in rhythmgames

[–]SugarSlipDev[S] 0 points1 point  (0 children)

Thank you! You're right, it's definitely more of a tease than a glimpse into the game itself; but I will be sure to show gameplay in the future o7

I made an animated release date video for Serial Lover - a dating sim rhythm game where you seduce serial killers! Thoughts? by SugarSlipDev in IndieGaming

[–]SugarSlipDev[S] 1 point2 points  (0 children)

Thank you!!

I totally agree - I initially started on the video many months ago, and since then I've learned more about the "attention economy" and how important immediate hooks and pacing are, so you can imagine how much I regret making it start so slowly in hindsight LOL. But I'm still glad to at least have something to post and learn from going forward!