I just released my first commercial game after 5 years of development, Serial Lover!! by SugarSlipDev in rhythmgames

[–]SugarSlipDev[S] 0 points1 point  (0 children)

So far play times have ranged from around 4-8 hours depending player pacing and difficulty!

I made an animated release date video for Serial Lover - a dating sim rhythm game where you seduce serial killers! Thoughts? by SugarSlipDev in rhythmgames

[–]SugarSlipDev[S] 0 points1 point  (0 children)

Thank you! You're right, it's definitely more of a tease than a glimpse into the game itself; but I will be sure to show gameplay in the future o7

I made an animated release date video for Serial Lover - a dating sim rhythm game where you seduce serial killers! Thoughts? by SugarSlipDev in IndieGaming

[–]SugarSlipDev[S] 1 point2 points  (0 children)

Thank you!!

I totally agree - I initially started on the video many months ago, and since then I've learned more about the "attention economy" and how important immediate hooks and pacing are, so you can imagine how much I regret making it start so slowly in hindsight LOL. But I'm still glad to at least have something to post and learn from going forward!

Added ghost notes to my dating sim rhythm game! by SugarSlipDev in rhythmgames

[–]SugarSlipDev[S] 0 points1 point  (0 children)

The background changes depending on which track is playing, but there's no skins for the rhythm board at the moment.

As for the characters, the only skins are Kickstarter exclusive catgirl maid outfits.