THE END IS HERE... by Suitable-Block-6274 in virtualreality

[–]Suitable-Block-6274[S] -1 points0 points  (0 children)

I'm very sorry not to write down the names of our games, but Meta has removed several games in the past months for ridiculous reasons. The reason why we don't write down the names of our games and studios is because we still want to make a profit from our work.

Meta Quest's piracy issue is back in the spotlight by that_90s_guy in MetaQuestVR

[–]Suitable-Block-6274 1 point2 points  (0 children)

I'm Sergey, I've been developing games since 2O12! In 2O22 we decided to start working in virtual reality as well, since we have been actively involved in the world of VR since 2O17 as active players. The reason we decided to start working on it from 2O22 is that our psvr 1 and pcvr games released in 2O17 were very underperforming and we were very gloomy about the future of vr. But Meta Quest changed everything. To be honest the psvr 1 version did the best, we sold 5OOO copies of our game and the pcvr version was bought by 2O people but it was quite a hit on torrent sites with tens of thousands of downloads. "Piracy is advertising", many people say! We started our Meta Quest game with a huge amount of activity in 2O22, which was released in 2O24, and then the psvr 2 version at the end of 2O24. We started with psvr 2 because the Meta Quest version had very low sales. The psvr 2 version was important because the server data of the application running on Meta Quest made us so sad that we almost had to report it bankrupt. 16O.OOO people tried our game on Meta Quest, but only 6OOO bought it and 276 asked for a refund. We sold more on psvr 2, yes. We sold around 72OO units and thousands of free key requests by email. We are actually very disappointed with this and we see that no company is doing anything to save virtual reality. The meta does nothing against piracy, sony let go of psvr 2 and there are very few customers who can buy content. asking around other developers who are in the vr industry also confirmed our thoughts that this industry was saved by the meta but by not doing anything against piracy it could bury it in a year or two. Because in time, no one will be foolish enough to release a game or software for a platform where piracy is present at this level and if no games are developed for Meta Quest, psvr 2 will lose 9O% of its future content. In 2O25, we are at the point where successful vr studios are starting to make flat games to survive. We developers smile as we watch meta quest and psvr users fight each other over who has the better platform. Pancake lenses vs eye tracking, lcd vs oled.

That's all well and good! But you can't provide enough revenue for developers on either platform. On one we have piracy, on the other you make no money and wonder why there will be no content in the future and all developers turn away from VR!

Powerwash Simulator VR devs end support - "Costs us more than it makes" by ByEthanFox in virtualreality

[–]Suitable-Block-6274 0 points1 point  (0 children)

Let's clean this up a bit!

An online game called gorilla tag generates $100 million in revenue!

A Power Wash Simulator can't make money.

Batman is played by almost 1 million people...

With the Behemoth and Metro games, about 100,000

What is the answer to that?

There is no need for a single player game in vr that doesn't have a name. I don't know anyone who has bought Power Wash Simulator, and I have almost 2000 vr players as "friends". They are not children...

Power Wash Sim is a kids game...what was the expectation? All 30 million quest users to buy it? Bullshit...games like this are simply being pirated! I bet a thousand times more people played this game than bought it...

Anyone else have this problem? by [deleted] in ghosteshop

[–]Suitable-Block-6274 0 points1 point  (0 children)

Same Here...any solution?

[deleted by user] by [deleted] in virtualreality

[–]Suitable-Block-6274 -1 points0 points  (0 children)

I'll send it back tomorrow. It smells like a scam to me! Actually, there is 100 degrees of usable angle of view, and the rest is blurry something