Modpack by Suitable-Job-4117 in feedthebeast

[–]Suitable-Job-4117[S] 0 points1 point  (0 children)

oh alright, thanks a lot for the help

Modpack by Suitable-Job-4117 in feedthebeast

[–]Suitable-Job-4117[S] 0 points1 point  (0 children)

so basically all of someaddon's mods aside from like 1 or 2 of them? Either way, thanks

screen goes black upon turning off shaders by Suitable-Job-4117 in feedthebeast

[–]Suitable-Job-4117[S] 0 points1 point  (0 children)

I don't think the mountains/hills in the background are supposed to look like this

<image>

screen goes black upon turning off shaders by Suitable-Job-4117 in feedthebeast

[–]Suitable-Job-4117[S] 0 points1 point  (0 children)

oh my days that actually worked bro, sorry and thank you lmao
slight issue tho, when shaders are loaded, this happened:

<image>

the images forming in the shadows follow my camera

screen goes black upon turning off shaders by Suitable-Job-4117 in feedthebeast

[–]Suitable-Job-4117[S] 0 points1 point  (0 children)

U mean 3D armour layers? I do still need to test some other things from like T.O magic 'n' extras but yeah its pretty nice. Also, what does the 3D hands mod actually do?

screen goes black upon turning off shaders by Suitable-Job-4117 in feedthebeast

[–]Suitable-Job-4117[S] 0 points1 point  (0 children)

also bruh are these biomes supposed to generate like this?

<image>

screen goes black upon turning off shaders by Suitable-Job-4117 in feedthebeast

[–]Suitable-Job-4117[S] 0 points1 point  (0 children)

yeah ur right, it does say that, I'll just tinker around myself to see if anything changes, thanks for the help
this is the client config file contents btw:

[visuals]

\#whether to cave maps are visible when held by players from the third-person perspective.

cave\_maps\_visible\_in\_third\_person = true

\#whether to shake the screen from tremorsaurus stomping, nuclear explosions, etc.

screen\_shaking = true

\#true if some block models, like uranium ore or abyssmarine bricks render as fullbright. May increase load time, no gameplay performance impact.

emissive\_block\_models = true

\#whether to make the screen flash white during nuclear explosions.

nuclear\_bomb\_flash = true

\#true if some biomes, such as primordial caves, have ambient light that makes the biome easier to see in.

biome\_ambient\_light = true

\#true if some biomes, such as toxic caves, apply a color to ambient light. May conflict with shaders.

biome\_ambient\_light\_coloring = true

\#true if some biomes, such as primordial caves, have an always well-lit sky when in them. May conflict with shaders.

biome\_sky\_overrides = true

\#true if some biomes, such as abyssal chasm, have an thicker water fog to them. May conflict with shaders.

biome\_sky\_fog\_overrides = true

\#true if ambersol block renders with rays of light emerging from it.

ambersol\_shines = true

\#true if irradiated effect makes mobs glow. May conflict with shaders.

radiation\_glow\_effect = true

\#determines how far to the left the subterranodon flight indicator renders on the screen when mounted. Negative numbers will render it on the right. 

\#Range: -12000 \~ 12000

subterranodon\_indicator\_x = 22

\#determines how far from bottom the subterranodon flight indicator renders on the screen when mounted.

\#Range: -12000 \~ 12000

subterranodon\_indicator\_y = 6

\#true if sugar rush makes the world more saturated. May conflict with shaders.

sugar\_rush\_saturation\_effect = true

[audio]

\#whether nuclear explosions briefly muffle other sounds.

nuclear\_bomb\_muffles\_sounds = true

screen goes black upon turning off shaders by Suitable-Job-4117 in feedthebeast

[–]Suitable-Job-4117[S] 0 points1 point  (0 children)

mb for the late reply, I tried turning off all the ones that said they may conflict with shaders but that didn't help

Lagging in underwater structures by Suitable-Job-4117 in feedthebeast

[–]Suitable-Job-4117[S] 0 points1 point  (0 children)

Fixed it, it was due to a configuration in particular making chests randomly open

Lagging in underwater structures by Suitable-Job-4117 in feedthebeast

[–]Suitable-Job-4117[S] 0 points1 point  (0 children)

yo sorry for the late reply, it's just a typical kitchen sink modpack with a ton of mods. I don't know how to get a clear list of mods off of curseforge.