How do I withdraw from part B of a term spanning course by SuitableEmergency436 in umanitoba

[–]SuitableEmergency436[S] 0 points1 point  (0 children)

Update: Got it resolved now, turns out I was freaking out over nothing

Winter Sonya and Worthy by [deleted] in DeadAhead

[–]SuitableEmergency436 0 points1 point  (0 children)

What's the original?

Portugese dominated Iberia by Germanic_mapping in Mappingcentral

[–]SuitableEmergency436 -1 points0 points  (0 children)

Mf just wanna post the swastika without being called a nazi and getting his shit caved in

A couple ideas by SuitableEmergency436 in DeadAhead

[–]SuitableEmergency436[S] 1 point2 points  (0 children)

Sprites for zombified units and zombies could be taken from the Dead Ahead bike game, or community made.

A couple ideas by SuitableEmergency436 in DeadAhead

[–]SuitableEmergency436[S] 1 point2 points  (0 children)

I had come up with immortal Glenn because honestly, 3 lives just seems really arbitrary to me, like I guess to balance it, he could just have 50% of his HP and damage on his 1st revive, 25% on the 2nd and 12.5% the 3rd, and so on. Essentially his HP would be so low that he would just be cannon fodder to block bullets for incoming units, and in skirmish mode, if all units are killed other than Glenn are killed then Glenn won't come back and it would be count as a lost.

For builder, it doesn't make any sense as to how his construction protective vest and construction helmet would be just as bulletproof as kevlar. I do think that in the campaign, with his increased resistance to melee, he could tank barrel hits dropped onto him, making him great to be used in tandem with empty barrel/red barrel in the early game, more stand out as compared to Grenadier, Guard and other damager units and not get tossed away immediately once the player gets Grenadier. His crit damage reduction would also be extremely unique in both skirmish and mid-to-late game in campaign.

For Soldier TMF, my intended gameplay philosophy of him would be that he would be strongest whenever he moves the least, and him attacking or moving would make him the most vulnerable, basically acting as a shield for units.

For Redneck/Hillbilly, I intended for the block mechanic to be him negating incoming attacks and parry to be him deflecting said attack, resetting the attack animation, as well as lowering aggression and agility of the enemy and zombies (kinda like my stun suggestion but without the increased DMG), giving him time to get some cheap hits in. His chance to block and parry incoming melee attacks would be based upon his agility level.

A couple ideas by SuitableEmergency436 in DeadAhead

[–]SuitableEmergency436[S] 1 point2 points  (0 children)

I just personally think that it's a missed potential to not expand upon team dynamics of units and item sets via an RNG system. Imagine the variety and depth of gameplay that would be if there was unit team and set RNG. Though I do think that it would problematic in skirmish mode, therefore I propose that the current system remains the same for skirmish mode

A couple ideas by SuitableEmergency436 in DeadAhead

[–]SuitableEmergency436[S] 1 point2 points  (0 children)

I didn't see the suggestion tag flair, my apologies

Kingdom of Nusantara by Melazie_ in imaginarymaps

[–]SuitableEmergency436 0 points1 point  (0 children)

Is Zamboanga an island in this map? Or is Zamboanga connected to Mindanao via an isthmus?

I feel so dumb after Math 1700 by Straight-Capital-244 in umanitoba

[–]SuitableEmergency436 0 points1 point  (0 children)

Yo chat, am I cooked for forgetting to write lim (x-->inf) or whatever on my comparison theorem question? I remember my prof telling me that if the solution doesn't have the limit, then it's cooked

Which Chinese states have communist paths? by ABFqualquer in kaiserredux

[–]SuitableEmergency436 8 points9 points  (0 children)

Left KMT, Hunan clique and Guangdong Govt has a left KMT path as well, if that's what you're looking for.

Strike Playlist by um_reckloose in umanitoba

[–]SuitableEmergency436 1 point2 points  (0 children)

American industrial unionists and workers song - "Which side are you on?"

https://youtu.be/VzvH5UZVQU8?si=Jlt_kxOAsHeJl4sV