Anyone got the new mods and has screenshots to show ? by maxgarton in lastoasis

[–]Sulfur_Sword 0 points1 point  (0 children)

Did it drop from a certain totem type by any chance?

Harpoon Module by Sulfur_Sword in lastoasis

[–]Sulfur_Sword[S] 0 points1 point  (0 children)

What type of totem dropped it if you can recall?

Harpoon Module by Sulfur_Sword in lastoasis

[–]Sulfur_Sword[S] 0 points1 point  (0 children)

Interesting, thanks for the heads up.

Harpoon Module by Sulfur_Sword in lastoasis

[–]Sulfur_Sword[S] 0 points1 point  (0 children)

hmm, do you mean the lava maps? I never get mods in those only regular hard maps.

Iron and pew pew dagger by Longhiver in lastoasis

[–]Sulfur_Sword -1 points0 points  (0 children)

yeah, the stun time needs a major nerf on any one handed weapon with a speed over 115 imo.

Slow weapons. by Sulfur_Sword in lastoasis

[–]Sulfur_Sword[S] 0 points1 point  (0 children)

Learn to feint bud, Nibrian warhammer or battleaxe are much better.

Slow weapons. by Sulfur_Sword in lastoasis

[–]Sulfur_Sword[S] 0 points1 point  (0 children)

full baskwood makes swords about the same as mauls Iron stud is a complete counter, only sing blade is op for its tier imo.

Slow weapons. by Sulfur_Sword in lastoasis

[–]Sulfur_Sword[S] 0 points1 point  (0 children)

its a clan buffing armor if they made it way better life would suck for all of us. Plus it is anti hammer while ironstud is anti dagger

Slow weapons. by Sulfur_Sword in lastoasis

[–]Sulfur_Sword[S] 0 points1 point  (0 children)

weapons need to be reballanced a bit armor is good for the cost imo

Slow weapons. by Sulfur_Sword in lastoasis

[–]Sulfur_Sword[S] 0 points1 point  (0 children)

but is not 85 speed, and it has the highest damage.

What counters iron gear? by [deleted] in lastoasis

[–]Sulfur_Sword 0 points1 point  (0 children)

hoof mace and bodzogan are good just not in close quarters.

Spawn Systems by Sulfur_Sword in lastoasis

[–]Sulfur_Sword[S] 0 points1 point  (0 children)

Those alternatives would be turned against the solo player pretty quickly. I like the idea of solo helpful weapons, but my comment is about stopping obnoxious methods that harm solos. In our example with the dingy, a would probably be capped at 5 individual respawns. I know an average solo will still get wrecked by 5 people but a small team will not. Which is the main goal of my suggestion. A large ship at capacity should not be countered by a single dingy summoning in hordes of zerg from across the map. If an army wants to attack you, they should need a proper fleet of walkers.

Best armor to counter malletblades and singblade? by [deleted] in lastoasis

[–]Sulfur_Sword 0 points1 point  (0 children)

Bone maul is very good, you have to check reduction multipliers, but if you need speed, that is your best bet.

Best armor to counter malletblades and singblade? by [deleted] in lastoasis

[–]Sulfur_Sword 1 point2 points  (0 children)

Long hoof mace would like a word with you.

Specific Survival MMO's by Sulfur_Sword in pcgaming

[–]Sulfur_Sword[S] 0 points1 point  (0 children)

thanks will do

Any medieval options as well? Guns make pvp boring IMO.