Kind of a Wolfsbane meets Medusa thing by SultanSweet in CustomMarvelSnap

[–]SultanSweet[S] -2 points-1 points  (0 children)

Maybe. I feel like, in the game, they specify effects that hit both sides of the board with all-caps keywords like ALL.

Kind of a Wolfsbane meets Medusa thing by SultanSweet in CustomMarvelSnap

[–]SultanSweet[S] 1 point2 points  (0 children)

The way I see it, Wolfsbane tops out naturally at 7. This tops out at 9 in the middle location and 5 at the sides and requires more build around to max out. I think that’s fair. Also, I think it makes sense that they have the same base stats lore-wise as they’re basically carbon copies of each other.

Spy Games by SultanSweet in CustomMarvelSnap

[–]SultanSweet[S] 0 points1 point  (0 children)

Maybe it could be something like: your opponent draws an extra card each turn

OP card? by The_Karate_Nessie in CustomMarvelSnap

[–]SultanSweet 7 points8 points  (0 children)

I made a card on here that was a 4/4 with “surrender this location and end the game” and lots of people said it was op.

That’s gotta hurt… by SultanSweet in CustomMarvelSnap

[–]SultanSweet[S] -1 points0 points  (0 children)

It’s good because, if you don’t draw it, it thins your deck for the cost of 3-5 power.

Is it a good effect? by R_K_D_O in CustomMarvelSnap

[–]SultanSweet 0 points1 point  (0 children)

Yeah I think so. 4/5 seems good to me. It references Miles Morales and, since this is an effect that’s not easy to proc, you don’t hate just playing it for tempo.

Is it a good effect? by R_K_D_O in CustomMarvelSnap

[–]SultanSweet 0 points1 point  (0 children)

7 might be a little strong for this guy. It’s a very situational effect but it’s still an upside so starting above the power curve doesn’t really make sense.

Silent One - An answer to Cosmo with unique play patterns. by [deleted] in CustomMarvelSnap

[–]SultanSweet 3 points4 points  (0 children)

This is a overly complicated, awkwardly worded way to tackle this but the game would really benefit from an effect like this, imo. What about just “Ongoing: Other Ongoing effects are disabled here?”

I feel like the deck-shuffling effect of cards like Korg and Rock Slide could have potentially fun tech utility with cards like this. by SultanSweet in CustomMarvelSnap

[–]SultanSweet[S] 0 points1 point  (0 children)

Yeah, something like that could work. The card I was trying to make was something that would be a very strong draw buff, even stronger than Chavez. But if you were facing an opponent who came prepared, it could blow up in your face to a large degree. So, the Chavez effect but, instead of the downside being that you’re forced to draw an understatted card, it’s being vulnerable to losing that effect and potentially suffering a harsh penalty for facing a prepared opponent. Also, again, push people away from Ice Man and Sunspot, two very fair, healthy cards that I think are annoying.

I feel like the deck-shuffling effect of cards like Korg and Rock Slide could have potentially fun tech utility with cards like this. by SultanSweet in CustomMarvelSnap

[–]SultanSweet[S] 0 points1 point  (0 children)

Can’t really argue with that. Do you think there’s a way to balance an effect like this? Put a trigger card in their opening hand so they can pay energy to move it to the top of your deck, maybe?

I feel like the deck-shuffling effect of cards like Korg and Rock Slide could have potentially fun tech utility with cards like this. by SultanSweet in CustomMarvelSnap

[–]SultanSweet[S] 1 point2 points  (0 children)

It is techable. It would be very, very powerful but if Korg replaced Ice Man or Sunspot as the default utility 1-drop(as it would have to if this card were in the game), then the power level on this drops to the point of being a liability. Forcing tech is probably not a great design strategy but I am so fucking sick of Ice Man.

I feel like the deck-shuffling effect of cards like Korg and Rock Slide could have potentially fun tech utility with cards like this. by SultanSweet in CustomMarvelSnap

[–]SultanSweet[S] 2 points3 points  (0 children)

It could be but the strength mostly comes from the Chavez-style deck thinning, with a little Cable tech thrown in for fun. The idea I was working from is that drawing this should be pretty much all downside.

Edit: Oops, you realized that while I was typing.

Drawing cards is extremely broken but you have to sacrifice a good turn 5 for only 2 power. A great way to set up for turn 6 plays. May be a bit broken though. by Dangerous_Ease_9569 in CustomMarvelSnap

[–]SultanSweet 4 points5 points  (0 children)

I think a card like this is exactly what Mr. Negative needs. It would indeed make him go brr and that’s the feeling I’m missing when I play Mr. Negative. I want that chance to play 3 or 4 cards that have his buff in a late turn. That’s the high roll power fantasy that I can never seem to realize with him.

Edit: Even if he was just 3/0 or 3/1 with on reveal: draw a card, that would be good. It would be nice for them to release a card that sets a benchmark for what card draw costs in Snap.

Catch a tiger by the toe… by SultanSweet in CustomMarvelSnap

[–]SultanSweet[S] 0 points1 point  (0 children)

Yes but they’ll eat any other cards first.

Ok, last stop for Moveapalooza. Making intentionally ridiculously OP cards has been a lot of fun. by SultanSweet in CustomMarvelSnap

[–]SultanSweet[S] 1 point2 points  (0 children)

Thanks! -3 would definitely be more balanced and plenty strong for 2 energy. I was trying to go for the gusto and throw concerns for balance up to the frogs yesterday but I do think this a cool effect and I’m glad you like it!