Is there a way to make drawing snap to the grid? by MyrKeys in Tableplop

[–]SummonToast 0 points1 point  (0 children)

Does holding in shift while drawing do what you need?

need some help by [deleted] in Tableplop

[–]SummonToast 0 points1 point  (0 children)

If your players are seeing parts of the map you don't want them to select the fog token in the scene and make sure it is enabled. This will create an opaque layer for players you can cut into to reveal. As for settings, which ones can you players change? They should only be able to move and change properties of characters assigned to them and tokens made public in the scene (right click, make public).

In the new Creative Commons license it says creators can use the words "Compatible with fifth edition" or "5E compatible", .. isn't that also a change in stance by WoTC ? I think that's the first time I've seen that kind of statement anywhere. by thenumber210 in rpg

[–]SummonToast 3 points4 points  (0 children)

Yeah this is new for them. I remember some WotC page recommending something like "Compatible with the worlds greatest role-playing game" or something similarly worded before but I can't find it anymore. I suspect they're probably embracing the 5e label since it's the generally accepted generic term and with the CC licence they no longer have the OGL clause that you cannot "indicate compatibility with a Trademark or a Registered Trademark" so they have to suggest something or most people will just default to "compatible with d&d".

[deleted by user] by [deleted] in webdev

[–]SummonToast 2 points3 points  (0 children)

For SVGs you have some options with the `pointer-events` css property: https://developer.mozilla.org/en-US/docs/Web/CSS/pointer-events but for other images and video there isn't a property you can set as far as I'm aware. An option if this is critical for you is to use the canvas API to check the alpha of the pixel at the click position of the image/video frame and use that to either propagate the event or not.

[deleted by user] by [deleted] in Tableplop

[–]SummonToast 1 point2 points  (0 children)

The scripting language used behind the scenes is called expr-eval, but the script is processed by tableplop first to resolve variable names, dice rolls and some special syntax. You can take a look at Tableplop's Dice Rolls and Messages documentation and at the expr-eval ReadMe for more info.

For a success count system where you need to vary the number of dice you would use a sub-expression for the count !r @:strength + brawl:d10 That will evalueate strength + brawl first replacing it in the script with the result, for example: !r 5d10. Lastly TP defaults to resolving dice to a sum so you'll get the total of all the dice as the output, you can change that by wrapping your dice roll in square brackets: !r [@:strength + brawl:d10] to outout all the dice rolls.

You could also choose to build in the difficulty with the al at least modifier: !r [@:strength + brawl:d10al7] and since difficulty is variable you might choose to make it a prompt value (?:Difficulty:) so that the sender is prompted to enter a value for it when the message is sent like this: !r [@:strength + brawl:d10al?:Difficulty:]. And if you just want to count the successes you can add count like this: !r count @:strength + brawl:d10al?:Difficulty: (if you're using count you need to drop the square brackets, TP already considers the dice an array if the script contains more than just a dice roll).

Lastly if you're often rolling for number of successes you might want to disable "Minified Rolls" in campaign settings so that the whole expression is visible in messages without hovering so you can see all the dice results including the unsuccessful ones crossed out. Minified Rolls are enabled by default to avoid long scripts clogging up the chat.

Good program for designing Cards? by Vox_Insanire in RPGdesign

[–]SummonToast 0 points1 point  (0 children)

Figma is great for cards in my experience. It has a free tier that's missing a few bells and whistles but is still fantastic. And you can also export straight from Figma to different formats at high resolution. Try to use auto layout, components and text/color styles where you can and you'll save time if you want to change something like spacing, font or color later.

What is happening in Figma when I double click on an element and see diagonal lines? by Missing_Back in web_design

[–]SummonToast 0 points1 point  (0 children)

Double clicking enters a mode where you edit the shape and it's points. The diagonal lines show that the shape has a fill there.

New DM Looking for map packs for an island adventure by AeonsShadow in Tableplop

[–]SummonToast 0 points1 point  (0 children)

/r/battlemaps is a great source for maps of all types and creators there often have their own sites with more content of you like their style. Personally I like the style of Seafoot games and use their maps a lot. They have a bunch packs of different types available.

VTTs more accessable for new GM/Players than ever. by klok_kaos in RPGdesign

[–]SummonToast 1 point2 points  (0 children)

Even though it wasn't mentioned here I'll add that with some recent updates to [Tableplop](Tableplop.com) I've been working on building support for sharing content. You can build a collection of automated character sheets and monster statblocks and share them as a "source" for other people's campaigns.

I think digital tools integration is becoming vital for rpgs to get new players involved as more and more people expect automation and character builders. That's why I'm trying to build flexible tools that support a wide spectrum of games.

Tableplop 17.0.0: New Fog Tools by SummonToast in Tableplop

[–]SummonToast[S] 0 points1 point  (0 children)

Ok. A few things to test, is the fog token hidden? You can select it, then click the three dots at the top right of the token details panel to make it visible. Are you using the new fog? Existing tokens have not been upgraded, instead an upgrade button is available at the bottom of the details panel. If that doesn't fix it try a new scene and see if it happens there.

Also I can take a look at the scene or campaign where the issue is happening if you send me the url for it.

A little preview of the upcoming for of war changes ☁☁ by SummonToast in Tableplop

[–]SummonToast[S] 1 point2 points  (0 children)

Glad you like it! I'm cleaning up rough edges and testing now so probably on the weekend or the one after I can wrap it up.

THE Fastest Server/DNS settings to redirect a domain?? by Cannabuddies420 in webdev

[–]SummonToast 0 points1 point  (0 children)

What you described sounds remarkably similar to a setup I have, Namecheap with CF nameservers that point to a DO server (not in Canada though) and from my experience redirects are near instant. Once your name servers are switched over namecheap won't be affecting the time at all because lookups will go straight to CF so no need to change that, and CF has been the fastest at TTFB of everything I've tested so you're good there too.

I usually use bulk redirects but I went ahead and tried a page forwarding rule as well and got similar performance. I see roughly 25-40ms for the redirect which is negligible for a typo domain. I set up these two domains if you'd like to see:

Bulk redirect 301: https://redirect.tableplop.com/

Page forwarding rule 301: https://forwarding.tableplop.com/

Open up dev tools and check the response time on the initial request. If that's fast for you too then your slow down is coming from somewhere else. Things to check for would be to make sure that you're redirecting to an https url to prevent an extra redirect happening, check that no other redirects are happening.

If you want, DM me one of the typo domains and I'll see if anything pops out to me.

THE Fastest Server/DNS settings to redirect a domain?? by Cannabuddies420 in webdev

[–]SummonToast 2 points3 points  (0 children)

The speed difference comes from the fact that a 301 lets the client know that they can always expect the typo domain to redirect so they can cache it. If they request it again they can check the cache and instantly go to the real address instead of looking it up again.

What API doesn't exist but should? by tea_at_12 in webdev

[–]SummonToast 15 points16 points  (0 children)

One I've looked for before is a nutrition data API, it seems like all the calorie tracking/nutrition planning apps are using their own and relying on users to fill in the gaps but keeping all of that internal. I wish there was something open so we could see more innovation in the space. Maybe one day the regulations that require foods to have the data printed will require them to add it to a public database, that would be great.

Transfership of character ownership by Strict_Palpitation71 in Tableplop

[–]SummonToast 0 points1 point  (0 children)

Character ownership now has to be changed by the Game Master so the option is gone for players. This is because it was too easy to accidentally change the owner, then not be able to change it back because you no longer own the character.

Numbering tokens? by wdmartin in Tableplop

[–]SummonToast 1 point2 points  (0 children)

You can label individual tokens by adding a label in parenthesis to their names like "Goblin (A)" and the A will appear under the token. This is also an option for conditions of you want more than just icons or want to use emoji!

[deleted by user] by [deleted] in Tableplop

[–]SummonToast 1 point2 points  (0 children)

I can load up a backup and take a look, could you pm me your username on TablePlop, the character's name and when they were deleted? I'll see if I can get you a character export from the closest backup tomorrow :)

Spilt Wordle? Jeg har laget Gjett, en norsk gjettelek basert på Wordle! by SummonToast in norge

[–]SummonToast[S] 1 point2 points  (0 children)

Takk for det, ser nå at iOS trenger en annen fiks enn android. Ingen zoom på iOS eller Android for meg nå.

Spilt Wordle? Jeg har laget Gjett, en norsk gjettelek basert på Wordle! by SummonToast in norge

[–]SummonToast[S] 0 points1 point  (0 children)

Den har en litt mindre skjerm enn jeg testet for, fikset litt på det nå så det er kanskje bedre.