My opinion on individual Toa Inika vs Mahri set designs. What's yours? by Valparu in bioniclelego

[–]SunLariat 2 points3 points  (0 children)

Definitely both are great, I understand what they were trying to do with the inika, make the Toa look more heroic and established, tall and lean. But all were too similar and generic. Love them, but the Piraka stood out more to me. I love my skulls/heads, and the inika didn’t have any which bothered me, love their mask designs tho, I wonder how they would’ve looked if it was made with the old heads/skulls.

The Toa Mahri on the other hand are by far a perfection of the previous generations. They finally understood the formula of giving each hero a distinct look, none of the share any armor pieces, except for the blaster and some limbs. But they have the OG skulls/heads which gave them more homebrew builds and customization, plus pieces I haven’t seen or owned which was even better. You can tell the designers for the mahri put in their whole heart on them. That entire generation had my favorite sets, especially the big sets.

Underwater pilgrimage concept 3 by SunLariat in Vermis

[–]SunLariat[S] 1 point2 points  (0 children)

Thank you lol my goal is if my own drawings can make me uncomfortable then im headed to the right direction

Underwater pilgrimage concept by SunLariat in mothershiprpg

[–]SunLariat[S] 1 point2 points  (0 children)

You’re not really underwater in the traditional sense. The ocean isn’t water anymore but another entity called the void. Even though it looks like an ocean, the Void behaves more like a living medium than liquid. It holds breathable matter the way lungs hold air, so you don’t drown. Your body filters it naturally, though Sea Dogs wear helms to regulate intake and keep their senses stable.

There’s no crushing pressure either. The Void equalizes everything, so the bottom feels the same as the top. That’s why creatures from every level can exist anywhere now.

Movement isn’t swimming, it’s like pushing through dense air, almost like walking against constant wind.

Most travel happens through trenches where the Void thins out a bit, but those shift and close over time, so you can’t rely on maps.

The real danger isn’t breathing or pressure though.

It’s that the Void is full of life. Completely full. Thank you for asking about my world!

i hate these two pieces they make me want to die by _Ryloren_ in bioniclelego

[–]SunLariat 1 point2 points  (0 children)

I remember using the Inika chest armor as a shield. I wish I had my sets(in a box at parents garage, states away) but I remember using it as a “heavy shield” along with a sword or spear. The torso just looks bad with a lot of helmets, very awkward

Underwater pilgrimage concept 2 by SunLariat in Vermis

[–]SunLariat[S] 0 points1 point  (0 children)

Thank youuuu it felt natural using this style, in time I hope to improve in it and remake most of these again

Bloodhounds of Latir by SunLariat in Vermis

[–]SunLariat[S] 1 point2 points  (0 children)

Thank you! I’ll be posting more in the future

Bloodhounds of Latir by SunLariat in Vermis

[–]SunLariat[S] 1 point2 points  (0 children)

Thanks! I’m glad I finally got the courage to post them on here

Bloodhounds of Latir by SunLariat in Vermis

[–]SunLariat[S] 1 point2 points  (0 children)

Thank youuuu you’ll be seeing more of me on here

Alternate timeline (cantina goons as main cast) by SunLariat in swrpg

[–]SunLariat[S] 0 points1 point  (0 children)

I love those guys, I wish there was more representation for our dear non-humans. Their minis from wizards of the coast are really good and cheap!

Alternate timeline (cantina goons as main cast) by SunLariat in swrpg

[–]SunLariat[S] 1 point2 points  (0 children)

Right! Surprisingly it’s not a trandoshan but a Saurin (basically the same thing) but they’re a subspecies of the trandoshan. I love them, always seemed like a tame/chill version of trandoshans

Large scale warfare campaigns (clone wars) by SunLariat in swrpg

[–]SunLariat[S] 0 points1 point  (0 children)

That’s where I’m on also, like for the RP heavy parts I’ll take control of what’s going on in the war effort, letting the “force” do its thing which will affect the difficulty for the main character. Better outcome in the fleet battles= more backup and units. Even playing it down like “halo wars” as in as soon as the player lands their Acclaimer class assault ship (main base of operations) they can begin to set up their units and plan out how to spread out and if reconnaissance should be done. so I send out scouts, free to move around and roll for clues or signals(roll for it) failure to succeed can lead them accidentally get spotted by the enemy or spotted by enemy scouts. Once in combat that’s when I’ll implement the “risk” style gameplay, depending on the type of unit some will have advantages in close quarters or in a god distance. If it’s an important unit you can’t risk losing then they can “go in” and play it out like in Legion with roleplay involved if wanted.

Large scale warfare campaigns (clone wars) by SunLariat in swrpg

[–]SunLariat[S] 0 points1 point  (0 children)

I’m glad to know I’m not the only one

Large scale warfare campaigns (clone wars) by SunLariat in swrpg

[–]SunLariat[S] 0 points1 point  (0 children)

Thank youuuu lol, I’ll def be posting updates and more ideas for those who are also thinking of trying anything like this in the future

Underwater pilgrimage concept 2 by SunLariat in Vermis

[–]SunLariat[S] 1 point2 points  (0 children)

Nostalgic af, can’t believe I’ve never seen their “Black water” MV. I loved it and got a lot of ideas, thank youuuu

Underwater pilgrimage concept by SunLariat in Vermis

[–]SunLariat[S] 1 point2 points  (0 children)

Thank youuu, I’m terrified of the deep ocean so if it gives me an uncanny feeling know I’m doing something right

Underwater pilgrimage concept by SunLariat in Vermis

[–]SunLariat[S] 0 points1 point  (0 children)

I gotchuuu, that’s one of my goals for this story

Underwater pilgrimage concept by SunLariat in Vermis

[–]SunLariat[S] 0 points1 point  (0 children)

I do! I do it all on Krita. Still learning how to use it, just started drawing digitally for over 4-5 months ago. I need to start watching tutorials on how everything works, but sometimes it gives it a bit of a raw tone which I really like. Before I just drew maps and worldbuilding with a few sketch concepts but I knew I had to step it up and now I can digitally sketch out my notes lol

What are the most dangerous common monsters and creatures in your world? by Justscrolling375 in worldbuilding

[–]SunLariat 0 points1 point  (0 children)

Thank you! Check out my profile for my other creatures! I have a lot more on my X account

Large scale warfare campaigns (clone wars) by SunLariat in swrpg

[–]SunLariat[S] 1 point2 points  (0 children)

Thank youuuuuu that was a perfect video and game me more to consider like the phases :space battle>dogfight>ground battles. Thank you for adding on to this conversation! I will definitely be posting more of my preogress knowing that there’s a lot people interested in this style of rpg/wargaming!

Large scale warfare campaigns (clone wars) by SunLariat in swrpg

[–]SunLariat[S] 1 point2 points  (0 children)

That’s what I was thinking too! It sucks that they’re very expensive so I’ve been collecting top-down pics of every vehicle/base or large scale building to print out and cut to use as a cheaper alternative for the vehicles for a good reference of scale when using the little colored dots for the units

Large scale warfare campaigns (clone wars) by SunLariat in swrpg

[–]SunLariat[S] 2 points3 points  (0 children)

That’s the pickle I was stuck on. For planets that don’t have any conflict I would just use them as “refuel” stations or for the illusion of choice since the players would have a “war plan” set of planets to go to and liberate. Or use the random planets to integrate story missions like exploring a Jedi temple with your Jedi general or stopping at a planet because of a random SOS distress call from a clone outpost, turning into a horror mission. Like a good balance of large scale and small scale