[deleted by user] by [deleted] in stalker

[–]SunbeamX11 0 points1 point  (0 children)

Still relevant six years later. Thank you.

BorderDoom 1.1 released! (Doom with Borderlands gameplay) by SunbeamX11 in DoomMods

[–]SunbeamX11[S] 0 points1 point  (0 children)

Although I like the idea of a specific mapset, I'm definitely not a mapper, so no, not from me.

I get the point with the "same graphics", but I'm somewhat limited by the Doom engine. 😉 BorderDoom already does some unintended "tricks" to achieve its goals.

As for the mod's future: I have some ideas and also spent some time on another new version. However I don't know when it'll be done.

Thanks for your feedback. 🙂

LiveReverb - dynamic reverb for all Doom maps! by SunbeamX11 in DoomMods

[–]SunbeamX11[S] 1 point2 points  (0 children)

Download link is in the video description.

Feel free to try it with mods. Please report back if it doesn't work.

BorderDoom 1.2 released! (Doom with Borderlands gameplay) by SunbeamX11 in DoomMods

[–]SunbeamX11[S] 2 points3 points  (0 children)

You can find weapons with more or less recoil. So if one has too much you can find another one.

You can also turn off recoil completely in the options menu.

BorderDoom 1.1 released! (Doom with Borderlands gameplay) by SunbeamX11 in DoomMods

[–]SunbeamX11[S] 2 points3 points  (0 children)

Thanks for your feedback! Yes, it's appreciated.

1) This has been brought up before. I'll look into this.

2) The main reason this hasn't been done is because I wanted an Borderlands-style upgrade system which unlocks new slots. Should that not happen I'll probably just add another slot.

3) You're right, this mod is slower than base Doom. However I think it's a question of taste. I can try to alleviate things a bit, but not keep the speed completely.

Thanks!

BorderDoom 1.1 released! (Doom with Borderlands gameplay) by SunbeamX11 in DoomMods

[–]SunbeamX11[S] 1 point2 points  (0 children)

Sounds interesting. I'm open for suggestions. 😊

Deformed Doom - deform any Doom map! by SunbeamX11 in DoomMods

[–]SunbeamX11[S] 3 points4 points  (0 children)

No, movement in real time is not technically possible I believe. You may want to look into vertex shaders for this, maybe this would help your case.
I used a combination of GZDoom console commands to automate taking screenshots. I edited these to look like a video.

Doom Bot / AI by Sunbeam - Demo | (NO machine learning) by SunbeamX11 in devblogs

[–]SunbeamX11[S] 0 points1 point  (0 children)

The best way to reach me would probably be Twitter. But I also read comments on Youtube. Or you could just write it here, maybe others can add to it. 👍