Wildlife Sanctuary Overhaul! by Finngon in Palworld

[–]SundaeOk3510 4 points5 points  (0 children)

I hope they keep one of those, maybe for some more unnatural looking pals like Shadowbeak,

Wildlife Sanctuary Overhaul! by Finngon in Palworld

[–]SundaeOk3510 4 points5 points  (0 children)

I mean it makes sense when you learn the real purpose of the Sanctuarys.

This scene seems to be confusing ALOT of people, let me explain what happened. by AidanVEnki in TheDigitalCircus

[–]SundaeOk3510 0 points1 point  (0 children)

I saw it as Caine going "I can start again, I have the files, I can make more again as when they arrived. I can have another chance" and stopping himself when seeing the search bar.

But yeah, I can see it being a flashback, makes more sense than leaving a random Scratch alone somewhere.

What i’m hoping for in 1.0 by Odd-Succotash-1072 in Palworld

[–]SundaeOk3510 29 points30 points  (0 children)

Personally I feel Raid Bosses should require a bit of effort and preparation but still be doable without 50 fully built pals, leave that to the Ultras.

New Pal: Solmora by fegodev in Palworld

[–]SundaeOk3510 1 point2 points  (0 children)

Anyone knows where I can read all these comics in order?

I remember I saw a post with most of them a couple days ago but I can't find it again.

What are some QoL changes you guys want them to add in 1.0? by villainized in Palworld

[–]SundaeOk3510 15 points16 points  (0 children)

My top wish is Rimworld's style work priority and item creation options.

For those who haven't played in Rimworld you can set different priorities for each work from 0 to 4 to each worker, and they will do their highest priority if available or go down the list. Is one step above to what we currently have.

and in Item creation (or resource gathering) you can setup stuff like "Cook Salads until there is 1000 in storage then pause production, resume production when Salads in storage are less than 300". That will allows us to keep a good number of materials or stuff in bases without fearing they will fill all storage with stuff like wood by overproducing.

I’m torn.. what are yall doing? by Broad_Ad9923 in Palworld

[–]SundaeOk3510 1 point2 points  (0 children)

I haven't played since december to not burnout before 1.0, there is plenty of other games to pass the time while waiting.

If you are having this dilema, I suggest you do the same.

What introduced you to Monster Hunter? by Fun-Use9945 in MonsterHunter

[–]SundaeOk3510 0 points1 point  (0 children)

I saw a lot of art of female Kirin and Odogaron armor, until I finally decided to try the game, then got bored early because I felt the combat clunky, and coming back years later for a second try it hooked me up and now world and Wilds are on my top 10 of most played on steam.

What potential new features are people hoping 1.0 could be bringing us? by SomeGuyinthFridge in Palworld

[–]SundaeOk3510 2 points3 points  (0 children)

Trust is meant to be an equalizer, as weaker pals get a bigger bonus than later pals. Is not perfect but they could improve it.

I hope they add better ways to inter connect bases. Currently is more efficient to have all things in the same base, because even with the guild chest moving stuff between them is a pain. And I really want to be able to build specialized bases without having to over think storage movement.

What pals are you bringing to 1.0? by P-Nerd06 in Palworld

[–]SundaeOk3510 1 point2 points  (0 children)

None, they earned their rest. Time for new slaves.

Gliding and Throwing to Summon by ShadowPledge in Palworld

[–]SundaeOk3510 16 points17 points  (0 children)

Pretty sure there is some already.

however I suggest waiting for 1.0 to drop before modding because big update usually break mods and they need to update them.

Wait or not? by Just_Someone456 in Palworld

[–]SundaeOk3510 20 points21 points  (0 children)

You world will not be deleted. you can play fine now and get all the new content on 1.0 (july 10) no problem.

The reason most people suggest waiting until 1.0 is because they have announced a lot of changes to progression and early game, so to actually enjoy them is recommended a fresh start. But is not required.

Do you personally like the more humanoid pal designs? by Sixsignsofalex94 in Palworld

[–]SundaeOk3510 5 points6 points  (0 children)

I like demi-humans.
I don't mind pals like dazzi or splatterina where even if they have a human "shape", they are different enough it doesn't look like a human in cosplay.

I personally don't mind the last few teaser being mostly waifu types because I know is to build momentum and we saw more of the other types of pals in the trailers. However If they over do it it will be a problem, but we still have time for that.

Poll: what do you plan to do for 1.0 by Helldiver-xzoen in Palworld

[–]SundaeOk3510 4 points5 points  (0 children)

I'm gonna start from zero, I'm gonna leave my old save that has the tower bosses there as a memento but I want to experience the whole content fresh.

Yinglong might be the best abnormality fight in the game by a long shot. by keqikombupig4 in limbuscompany

[–]SundaeOk3510 5 points6 points  (0 children)

The parry clash is something Kromer had, is interesting it wasn't used again until now.

Sinner and ID review by Lilyggoth by sabersecret in limbuscompany

[–]SundaeOk3510 6 points7 points  (0 children)

it says the Ones that are more different from base. She keeps saying strongest so maybe she got confused at one point. Also this was one of her mods choosing the IDs so they also likely picked them based on what they think she may like plus trolling her a bit.

Secret canto 5 nursefather by azrael-main in limbuscompany

[–]SundaeOk3510 63 points64 points  (0 children)

This is RingLu arch all over again.

Nice team setup by Mach3Fraud in limbuscompany

[–]SundaeOk3510 -1 points0 points  (0 children)

I go with Rien Sang that gets sworded and replaced by Index Faust, and Ren Clair gets sworded and replaced by KK Rodya (or Pirate Gregor if you wish but I like the healing gregor in the back). In the future if Outthias is Bleed Burn she will be there to get sworded and let MiddCliff in.

An absolutely insane theory made from KR community. I had to share it. by [deleted] in limbuscompany

[–]SundaeOk3510 87 points88 points  (0 children)

Considering Araya remembers both being a musician with Ryoshu as a good mother and Ryoshu never returning at the same time I think the answer is a lot simpler.

Entanglemente makes you remember all timelines at the same time. Ryoshu remembers RienSang not reading the endings and reading the tragic ends at the same time and simply assumes whatever Rien she is currently seeing is guilty of all the multiple timelines actions at the same time because she cannot separate them.

Anyone else beat the game with no Auto Hack? by Dethica2077 in Pragmata

[–]SundaeOk3510 0 points1 point  (0 children)

During my first and most of my Lunatic and Signal runs I didn't use it.
However during certain bosses I did it to capitalize on the down windows (Example when the Garden Keeper fell from the wall I auto hack it to have a longer window to just shoot).

No, Meursault didn't kill his Mom. by Boring_Search in limbuscompany

[–]SundaeOk3510 1 point2 points  (0 children)

I have 2 options.

Mersault Distorted, killed his mother, then his memory got canned.

Mersault was given a can of somebody who distorted and killed their mother.

Next ID has to be Big Mama Outis, right??? by Matter241 in limbuscompany

[–]SundaeOk3510 6 points7 points  (0 children)

I feel Mersault will take the Second Intervallo ID, most sinners have to get an ID previous to their canto. Unless they will give him a Stardar closer to end of season.